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Total War: WARHAMMER III - Shadows of Change (DLC) (Steam) (EU)

DLC Total War: WARHAMMER III - Shadows of Change (DLC) (Steam) (EU)

Цена: $11.75 USD
Total War: WARHAMMER III – Shadows of Change добавя трима Легендарни Лорда за Тзинч, Велика Катай и Кислев. Водете Променливия, Юан Бо или Майка Останкя с уникални механики на кампанията, нови герои, единици, магически знания и Редове на Славата.
Разработчик

The Creative Assembly

Дата на издаване

Aug 30th, 2023

Бързо плащане
PC · Steam
Europe
Qty:

$11.75
$19.28-39%
Цената не е окончателна
Coins 3% кешбек при тази покупка
Активиране/искана на Steam
Моментална доставка
24/7 Поддръжка
Трейлър, Арт и Скриншотове (7)
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Описание

The Shadows of Change pack introduces 3 new Legendary Lords for Tzeentch, Grand Cathay, and Kislev, usable in both the Realm of Chaos and Immortal Empires campaigns.

Inject new Legendary Lords, Heroes, and Units into your games to vastly expand your methods of play on the campaign map and within battles. The Changeling, Yuan Bo, and Mother Ostankya each bring their own unique campaign mechanics to their faction, with goals separate from the Realm of Chaos campaign, and new units to help them pursue victory on their terms.

  • 3 new Legendary Lords emerge from the shadows.
  • Perform dastardly schemes and trickery with the Changeling of Tzeentch.
  • Establish and execute grand stratagems on a global scale as Yuan Bo of Grand Cathay.
  • Conjure powerful hexes and incantations whilst engaging in witchcraft, flipping campaigns on their head as Mother Ostankya of Kislev.
  • Embrace change with 3 new Legendary Heroes. Scatter magical spells at random with the Blue Scribes of Tzeentch, field Tzarina’s boldest champion with the Golden Knight of Kislev, Naryska Leysa, and strike from afar with the Sentinel of the Heavens, Saytang the Watcher, for Grand Cathay.
  • Enact unsettling rituals with the Lore of the Hag; a new spell lore for Mother Ostankya and Kislev.
  • Expand your rosters with 16 additional units, enhance your troops with 9 Regiments of Renown, and bolster your leadership with a new Lord and Hero for all 3 races.





I make my home in the darkest pits of your soul. In the shadows, I bide my time.

As a mighty Horror of Tzeentch, the Changeling embodies the Changer of Ways’ most deceiving and manipulative tendencies. Able to morph into any legendary character from the noble to the fearsome, the Changeling’s true form has been lost to time. His trickery may even deceive the Dark Gods themselves, able to mirror foes, create false allies, and disrupt empires from within, with only one truth becoming clear long after he’s enacted his handiwork.

The deceiving prankster of the known world, the Changeling of Tzeentch, was here.

As a spellcasting shapeshifter bolstering the Lore of Tzeentch, the Changeling can adopt the form of any lord he faces, making his battle efficiency grow stronger as your enemy tries to do the same. When not fighting directly, he lingers in the shadows, stalking his prey, and waiting for the optimal time to strike.

Trust no one.


The Changeling’s inscrutable and random nature is the perfect recipe for schemes and trickery. For the Changeling, the world is divided into Theatres; segmented regions that contain Schemes, both minor and pivotal. Fuelled by an unending legion of tricksy cultists, to achieve his goals he must first break a Theatre down through smaller, cheekier Schemes by constructing buildings, stealing identities, and instigating tensions amongst otherwise civilized populations, culminating in a Grand Scheme and an epic battle for supremacy, rife with bountiful rewards along the way.

Gold, Grimoires, and Rifts aplenty.

With enough Grand Schemes carried out, the Changeling’s final purpose is within reach: conducting the Ultimate Scheme for campaign victory.




This troublesome Legendary Hero, the Blue Scribes, ride atop their Disc of Tzeentch, scribbling on parchment as they go, and are capable of spewing all manner of spells across the battlefield by verbalising their scrolls. If only they knew what those words meant...





Those in other nations may deny it, but all mortals desire control. To be controlled, that is.

Ruling over Central Cathay, Yuan Bo, the Jade Dragon leads the Court of Celestial Sorcerers. A bureaucrat of the highest order on the surface, yes, but a talented spymaster at heart, the Jade Dragon runs the city of Wei-jin and, by extension, is an administrator for the Cathay empire. Liked by all, the good of Grand Cathay is in capable hands.

Serving two roles between his human and dragon forms, the Jade Dragon can be a devastating single target destroyer, and a potent spellcaster with the Light, Yin, and Heaven lores of magic. Soar above the battlefield as a dragon, burning down even the strongest of enemy units, or take the fight on the ground with game-changing spells at your side.

Cathay stands, all the same.


Engage in a chess match unlike any other with the Matters of State. As a master statesman, a right hand to the emperor and a spymaster, Yuan Bo’s influence over the kingdom runs deep. With this power, enact overt and covert policies across settlements, armies and even characters to best suit your empire’s needs. Crack down on settlement corruption, rush construction for your entire empire in a single move, create diplomatic deadlocks to move freely through unfriendly territories, and much, much more.

Go beyond mere balance and embrace disharmony, leveraging it as an excuse to serve more severe and extreme actions to fit your agenda, and plan chains of actions to ensure the balance of harmony is pulled back in your favour when all is said and done.

Yuan Bo doesn’t follow the rules. He writes them.


With a plan centuries in the making under the request of Yuan Bo’s father, the Jade Dragon is tasked with travelling to critical locations and constructing relays to empower the Jade Compass, before defending them from the Lizardmen incursions trying to dismantle Cathay.

Destroy them, and plot a course to victory.





For years we thought she was a child's tale to frighten us into behaving. Then one day, in my twentieth winter, I got too close to the woods. And when I was told Mother Ostankya would get you... I knew if I took one step closer to the trees it would be true.

Tales of monsters and bogeymen have haunted many lands for centuries, but the tale hanging above the Kislevite children, a reminder of the consequences for displaying disobedience, was not just a tale. Mother Ostankya is real. A guardian, faithful to the land, holding anyone who seeks to harm it accountable, she draws her power from the very woods, fens and oblasts that she protects. When war comes knocking, she’ll be on the front lines, protecting the warriors of Kislev, and inflicting her terror upon any who oppose them.

And if you cross her path, make no mistake. Mother Ostankya will punish you.

As a powerful sorceress with a bespoke melee component, Mother Ostankya utilises her cauldron on and off the battlefield, able to rain spirits down upon her foes from afar or sprout the legs of a spider in melee combat as an artillery-chariot hybrid.


The Daughters of the Forest must infuse Mother Ostankya’s Witchcraft at the Witch’s Hut. With a new rare resource, Spirit Essence, you can take advantage of ingredients gathered during your playthrough to create potent Incantations and utilise Hexes to vastly change the course of your entire campaign.

Force enemy armies from your lands in an instant, purge entire provinces of corruption in a single move, buff your units far beyond their given capability, and unleash the full might of the witch as you search for the Malediction of Ruin; Mother Ostankya’s final Hex to secure the sanctity of Kislevite land.




Welcome a world of change with new additional units for Tzeentch, Grand Cathay, and Kislev.

Field an abomination with the Mutalith Vortex Beast for Tzeentch, a horrific fusion of monster and magic, created by the powers of Chaos beyond any justifiable reason. It brings raw, magical destruction to the table with violent spectacle.

It won’t take a compass to find the new additions to the Cathayan roster.

Crafted by the wizards of the Celestial Court, Guardian Lions are living statues made from Jet or Jade. For those seeking a magical touch, the Jade Lion is a sorcerer's conduit, able to use spells bound to its body and launch flaming attacks. The Jet Lion, however, is the opposite, countering magical spells to diminish any sorcery that may harm themselves or those nearby.

Plus, new Kislevite units lurk in these woods.

A terrible and frightening creature, known to many as The Thing in the Woods, brings its enormous size and infantry sundering capability to the frontlines of Kislev. Left unchecked, this beast will tear through enemy troops like paper, before rushing into the woods for cover and emerging to do it all over again.

And, of course, further horrors await within the Shadows of Change.

Купи Total War: WARHAMMER III – Shadows of Change Steam ключ

Купи Total War: WARHAMMER III – Shadows of Change Steam ключ и разшири кампаниите си с три нови Легендарни Лорда, отличителни механики, мощни герои и допълнителни единици. Твоят цифров Steam ключ се доставя незабавно в твоя акаунт GameBoost след покупка и е готов за активиране чрез Steam клиента. Всяка поръчка включва 3% кешбек в GB Coins и 24/7 поддръжка на живо, подкрепена от над 19,000 проверени отзиви в Trustpilot. Разгледай нашия каталог на Steam ключовеза да откриеш повече стратегически игри и изтегляемо съдържание за PC.


За Total War: WARHAMMER III – Shadows of Change

Total War: WARHAMMER III – Shadows of Change е DLC пакет, който добавя ново съдържание за Тзинч, Велика Катай и Кислев. Той въвежда три Легендарни Лорда с техните собствени механики на кампанията, цели, герои, единици и стратегически подходи.

Превъплъщението води Тзинч чрез измама, схеми и манипулация. Вместо да разчита само на директна завоевателна война, тази кампания насърчава играчите да се намесват в съперничещи фракции, да разпространяват объркване и да преследват скрити цели из картата.

Юан Бо разширява Велика Катай с кампания, изградена около дългосрочно планиране и мащабна стратегия. Неговите механики се фокусират върху изпълнението на грандиозни стратегии, управление на влияние и балансиране на политически и военни приоритети.

Майка Останкя носи по-тъмен стил на Кислев. Тя използва заклинания, ритуали и магьосничество, за да наруши враговете и да пренареди кампаниите чрез свръхестествени инструменти, които се различават от по-традиционния стил на игра на Кислев.

Всеки Легендарен Лорд може да бъде използван както в кампаниите на Царството на Хаоса, така и в Безсмъртните Империи. Техните цели в Царството на Хаоса са отделни от оригиналната история на Урсун, давайки на всяка фракция свой собствен път към победата.

DLC-то също така въвежда три Легендарни Герои. Сините Писари подкрепят Тзинч с непредсказуемо заклинание, Златният Рицар се бори за Кислев, а Сайтанг Наблюдателят укрепва Велика Катай с мощни далечни атаки.

Майка Останкя получава достъп до Лора на Хагата, нова магическа лора, фокусирана върху заклинания, инкантации и необичайни ефекти на бойното поле. Това добавя повече магически опции към армията на Кислев и подкрепя различни тактически стратегии.

Шестнадесет допълнителни единици разширяват списъците на Тзинч, Велика Катай и Кислев. Пакетът включва също девет Редовете на Славата, плюс нов Лорд и Герой за всяка от трите раси.

Shadows of Change е силен избор за играчи, които се наслаждават на кампании с Тзинч, Велика Катай или Кислев и искат нови лидери, герои, механики, единици, опции за заклинание и цели на кампанията.


Какво е включено в Shadows of Change?

Total War: WARHAMMER III – Shadows of Change включва:

  • Превъплъщението за Тзинч

  • Юан Бо за Велика Катай

  • Майка Останкя за Кислев

  • Три нови Легендарни Герои

  • Шестнадесет допълнителни единици

  • Девет Редовете на Славата

  • Един нов Лорд за всяка раса

  • Един нов Герой за всяка раса

  • Лора на Хагата

  • Уникални механики на кампанията за тримата Легендарни Лорда

  • Нови цели в Царството на Хаоса, отделни от историята на Урсун

  • Достъп до кампания в Царството на Хаоса и Безсмъртните Империи

За да получите достъп до това DLC, е необходима Total War: WARHAMMER III. Основната игра не е включена.


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Системни изисквания

Минимално

OS
Windows 7 64-bit
Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space
Additional Notes
This game may be updated over time and have paid for and free. additional content released for it. Please be aware that this may increase the minimum requirements for running the game above the specification stated here.

Препоръчани

OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
DirectX
Version 11
Storage
120 GB available space
Additional Notes
8GB Memory if using integrated GPU.
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