Banner
Split/Second

Split/Second

Pris: $17.50 USD
Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.
4.1
114 anmeldelser
79
Metacriticmetacritic

Genrer

Temaer

Udvikler

Black Rock Studios

Udgivelsesdato

May 17th, 2010

Hurtig betaling

PC · Steam
Global
Qty:

$17.50
$23.21-25%
Prisen er ikke endelig
Coins 3% cashback på dette køb
Aktiver/indløs på Steam

Øjeblikkelig levering

24/7 Support

Trailer, Artwork & Screenshots (7)

Game artwork 1
Game artwork 2
Game screenshot 3
Game screenshot 4
Game screenshot 5
+2

Beskrivelse

Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

Game Features:
The City Is Your Weapon - Trigger explosive, devastating events lined throughout the track that drastically alter the dynamics of the race.
Every Lap Is Different - Use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.
Intense Multiplayer – Compete in a variety of game modes in 2-player split screen.
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·