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POP: Methodology Experiment One

POP: Methodology Experiment One

Cijena: $1.60 USD
POP: Methodology Experiment One is an experimental game by Rob Lach which dissects the impact of reinterpreting the typical game development process and following a self-prescribed dogma to its creative conclusion. POP takes you on a visual and emotional roller-coaster, throwing at you a series of disjointed interactive vignettes of ranging purpose, visual style, and frustration.
3.0
Žanrovi
Teme
Programer

Rob Lach Games

Datum izlaska

Nov 2nd, 2014

Brza kupnja
PC · Steam
Global
$1.60
$4.47-64%
Cijena nije konačna
Coins 3% novca nazad na ovoj kupovini
Aktiviraj/iskoristi na Steam
Trenutna dostava
24/7 Podrška
Trailer, likovni materijali i snimke zaslona (5)
Game screenshot 1
Game screenshot 2
Game screenshot 3
Game screenshot 4
Game screenshot 5

Opis

POP: Methodology Experiment One is an experimental game by Rob Lach which dissects the impact of reinterpreting the typical game development process and following a self-prescribed dogma to its creative conclusion. POP takes you on a visual and emotional roller-coaster, throwing at you a series of disjointed interactive vignettes of ranging purpose, visual style, and frustration.

Deluxe Edition Includes

  • Game of the Saeculum Edition DLC
  • Official Soundtrack

Game of the Saeculum Edition Includes

  • Developer Commentary where Rob Lach whispers secrets into your ear and desperately tries to fit a commentary 3x as long as the actual game
  • Game Mode Switches Including modes like 66.6 which allows you to play the game at 66.6% speed and Huetrip making everything continuously shift colors.

Methodology Experiment #1

POP:ME1 was designed music first, with the game mechanics, visual aesthetic, and overall structure derived from the creative flow of the music production process. As Rob created each song, he imagined a game that would go along with it, tapping into the emotional energy of the music he was creating, documenting his concepts, and executing the ideas with minimal iteration. What emerged is a series of interactive vignettes, disjointed, taking the player on an intimidatingly intense and equally indecipherable journey of frustration and wonder.

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