Banner
Hyper Light Breaker (Steam) (Early Access)

Hyper Light Breaker (Steam) (Early Access)

Harga: $12.60 USD
Enter the Overgrowth, a new land in the world of Hyper Light. Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King in this adventure from the creators of Hyper Light Drifter.

Pengembang

Heart Machine

Tanggal Rilis

Jan 13th, 2025

Checkout Cepat

PC · Steam
Global
Qty:

$12.60
$34.71-64%
Harga bukan harga final
Coins Cashback 3% untuk pembelian ini
Aktifkan/tukar di Steam

Pengiriman Instan

Dukungan 24/7

Trailer, Artwork & Screenshots (4)

Game artwork 1
Game screenshot 2
Game screenshot 3
Game artwork 4

Deskripsi

Enter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Breaker is a brand new entry in the Hyper Light franchise, with a unique story fully realized in 3D for the first time.

  • A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore

  • A vast, ever-changing world awaits with large scale open biomes and deep labyrinths

  • Worlds are procedurally generated with unique layouts, enemies, loot and rewards leading to multiple playthroughs.

  • Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more

  • Battle through the Overgrowth alone or as a team in online co-operative play

  • Face hordes of enemies and brutal bosses in frenetic third-person combat

  • Rise to the increasing challenges stacking through every run

  • Discover and unlock a wide arsenal of weapons, items and upgrades to create the ideal build for new runs

  • Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns

  • Bring back resources to help the settlement flourish over the course of your journey

·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·