

- Lobotomy Corporation: Monster Management Simulator


Lobotomy Corporation: Monster Management Simulator
Project Moon
Apr 8th, 2018
Få 3% cashback på dette kjøpet




Beskrivelse
Monsters beyond your imagination, and you: The Manager.Monsters beyond your imagination, and you: The Manager. Monsters beyond your imagination, and you: The Manager. A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility. One disaster will lead to another, until everything has fallen into chaos. “I give you a warm welcome to Lobotomy Corporation.”
Lobotomy Corporation is a roguelite monster-management simulation.
Our game was inspired by the monsters birthed of various inspirations featured in games, film, and series, such as the SCP Foundation, Cabin in the Woods, and Warehouse 13. Going further, it was developed with this thought: “What if those monsters were real, and your job were to manage them?”
You will be playing as the Manager of Lobotomy Corporation, a company in which such creatures are contained and managed. Order your employees to perform work with and on the creatures and watch the results expectantly. Gather energy produced by the monsters and fulfill the quota each day, expand the facility, and manage even more strange beings. In this game, the player will face an ever-present sense of tension and dread as they progress through each day.

“Our new technology will bring salvation to humanity.”
Lobotomy Corporation is a newly established energy company that isolates Abnormalities and extracts an infinite amount of energy from them by using independently developed technology, or so it seems on the outside. Join the corporation, and witness the true reality with your own eyes.
Lobotomy Corp. consists of several departments, much like any other company. You will have access to various departments as you harness more energy. The more departments you have unlocked, the more efficient the management of Abnormalities will become.
Furthermore, AIs such as Angela and the ‘Sephirot’ will be at your side to provide all the assistance you need for smooth progression.

Beings that you must constantly research and observe.
We dubbed the creatures that reside in Lobotomy Corporation, ‘Abnormalities’.
You will have to try your best to keep your employees out of danger while extracting as much energy as possible from the Abnormalities. However, you must learn what types of work you should and shouldn’t perform via trial and error.
You start with zero information on the Abnormalities. At first, your eyes, ears, and the in-game manual will be your only hints. Let your intuition pick the work type that might suit the Abnormality best. After that, order the employee who is best suited for the job to work on the Abnormality, and wait for the results. In the process of managing Abnormalities, you will gain the power of information.
The amount of energy you can acquire from Abnormalities will depend heavily on the type of work your employees perform.

This is NOT a tycoon.
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
Lobotomy Corporation is a newly established energy company that isolates Abnormalities and extracts an infinite amount of energy from them by using independently developed technology, or so it seems on the outside. Join the corporation, and witness the true reality with your own eyes.
Lobotomy Corp. consists of several departments, much like any other company. You will have access to various departments as you harness more energy. The more departments you have unlocked, the more efficient the management of Abnormalities will become.
Furthermore, AIs such as Angela and the ‘Sephirot’ will be at your side to provide all the assistance you need for smooth progression.

Beings that you must constantly research and observe.
We dubbed the creatures that reside in Lobotomy Corporation, ‘Abnormalities’.
You will have to try your best to keep your employees out of danger while extracting as much energy as possible from the Abnormalities. However, you must learn what types of work you should and shouldn’t perform via trial and error.
You start with zero information on the Abnormalities. At first, your eyes, ears, and the in-game manual will be your only hints. Let your intuition pick the work type that might suit the Abnormality best. After that, order the employee who is best suited for the job to work on the Abnormality, and wait for the results. In the process of managing Abnormalities, you will gain the power of information.
The amount of energy you can acquire from Abnormalities will depend heavily on the type of work your employees perform.

This is NOT a tycoon.
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
Kjøp Lobotomy Corporation: Monster Management Simulator Steam-nøkkel
Kjøp Lobotomy Corporation: Monster Management Simulator Steam-nøkkel og ta kontroll over en fasilitet fylt med uforutsigbare skapninger på PC gjennom Steam. Dette er en digital Steam-nøkkel med umiddelbar levering, så nøkkelen din vil være tilgjengelig i kontodashbordet ditt umiddelbart etter kjøp, klar til å aktiveres gjennom Steam-klienten. Hver kjøp inkluderer 3% cashback i GB Coins og 24/7 live chat støtte, støttet av 19 000+ verifiserte Trustpilot-anmeldelser. Fra krevende ledelsesspill til mørke roguelite simuleringer, bla gjennom vår Steam-nøkkelkatalogog utvid PC-biblioteket ditt for mindre.
Om Lobotomy Corporation: Monster Management Simulator
Lobotomy Corporation: Monster Management Simulator er et roguelite ledelsesspill utviklet og publisert av ProjectMoon. Inspirert av historier om hemmelige organisasjoner som inneholder overnaturlige trusler, plasserer det deg i sjefsstolen for en fasilitet som utvinner energi fra mystiske skapninger kjent som Abnormalities.
Som sjef for Lobotomy Corporation må du tildele ansatte til å jobbe med kontrollerte Abnormalities og oppfylle fasilitetens daglige energikvote. Hver skapning oppfører seg forskjellig, så vellykket ledelse avhenger av observasjon, eksperimentering og læring fra tidligere feil.
Du begynner med svært lite informasjon om hver Abnormality. Ulike arbeidstyper kan gi dramatisk forskjellige resultater, og en ansatt som er egnet for én skapning kan være helt uforberedt for en annen. Gradvis forskning på deres atferd avslører mer pålitelige måter å samhandle med dem.
Ansatte kan trenes, tildeles avdelinger, utstyres med spesialisert utstyr, og velges i henhold til deres styrker. Nøye forberedelse blir stadig viktigere ettersom fasiliteten utvides og mer farlige Abnormalities introduseres.
Inneslutningsbrudd kan raskt forvandle en rutinemessig arbeidsdag til en katastrofe. Rømte skapninger kan angripe ansatte, skade systemer, slippe ut andre Abnormalities, spre korrupsjon, eller drive arbeidere til vanvidd.
Problemer kan også påvirke fasiliteten indirekte. Hjernevaskede ansatte kan vende seg mot kollegene sine, psykologisk traume kan forårsake panikk, og én mislykket inneslutningsprosedyre kan skape en kjedereaksjon på tvers av flere avdelinger.
Når kaoset begynner, må du bestemme om du skal sende ansatte for å dempe trusselen, isolere deler av fasiliteten, eller ofre ressurser for å forhindre ytterligere tap. Dårlige beslutninger kan føre til at hele dagen kollapser.
Nye avdelinger blir tilgjengelige etter hvert som selskapet samler mer energi. Angela og Sephirot gir veiledning, oppdrag og historiske utviklinger mens de gradvis avslører organisasjonens skjulte formål.
Hver dag er delt mellom fasilitetsledelse og visuelle historiedeler. Å fullføre arbeidsskift fremmer samtaler, karakteroppdrag, og det større mysteriet rundt selskapet, teknologien, og sjefens rolle i det.
Lobotomy Corporation er et sterkt valg for spillere som liker vanskelige ledelsesspill, roguelite progresjon, psykologisk skrekk, overnaturlige skapninger, prøving-og-feiling-systemer, og historier bygget rundt hemmelighold og moralsk kompromiss.
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Systemkrav
Minimum
- OS
- Windows 8.1 or later
- Processor
- Intel(R) Core(TM) i5-3570
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 550 ti or Radeon hd 6570
- DirectX
- Version 9.0c
- Storage
- 6 GB available space
- Sound Card
- DirectX 9.0c compatible
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Få 3% cashback på dette kjøpetFAQs Om Lobotomy Corporation: Monster Management Simulator
Åpne Steam-klienten og klikk på Legg til et spill i nederste venstre hjørne. Velg Aktiver et produkt på Steam, skriv inn koden din, og følg instruksjonene på skjermen. Når det er aktivert, vil Lobotomy Corporation bli lagt til i Steam-biblioteket ditt.
Din Lobotomy Corporation-nøkkel leveres umiddelbart etter kjøp. Når betalingen er behandlet, vil den vises i din kontooversikt, klar til å bli avdekket, kopiert og aktivert gjennom Steam.
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Dette produktet er en Steam-nøkkel, ikke en konto. Du løser inn koden gjennom Steam, og Lobotomy Corporation legges direkte til ditt eget bibliotek.
Velg regionen din ved kassen for å bekrefte tilgjengelighet for ditt land. Hvis du er usikker på om landet ditt er støttet, sjekk aktiveringsdetaljene før du fullfører kjøpet.
Lobotomy Corporation er en roguelite monsterhåndteringssimulering med psykologisk skrekk, ansattledelse, inneslutningsprosedyrer, fasilitetsutvidelse, visuelle historiedeler og prøving-og-feiling fremgang.
Abnormaliteter er farlige overnaturlige skapninger som er innesperret i anlegget. Hver av dem har forskjellige preferanser, atferd, risikoer og inneslutningsbetingelser som må oppdages gjennom observasjon og eksperimentering.
Ikke i tradisjonell forstand. Selv om du administrerer ansatte, avdelinger og ressurser, kommer den største utfordringen fra å forstå farlige Abnormaliteter og forhindre at inneslutningsfeil eskalerer til katastrofer på anlegget.
En bruddende Abnormalitet kan angripe ansatte, forstyrre systemer, frigjøre andre skapninger, spre korrupsjon eller forårsake psykologisk skade. Du må sette inn ansatte for å undertrykke trusselen eller begrense skaden før situasjonen blir uholdbar.
Ja. Historie-segmenter vises etter lederskapsendringer og har med Angela, Sephirot og andre karakterer å gjøre. Å fullføre oppdragene deres avdekker mer om selskapet, teknologien deres og lederens identitet.
Lobotomy Corporation krever en 64-biters versjon av Windows 10 eller nyere, DirectX 9.0c, og 6 GB tilgjengelig lagringsplass. Selv om de opprinnelige kravene listet Windows 8.1, krever den nåværende Steam-klienten Windows 10 eller nyere.
De minimale spesifikasjonene inkluderer en Intel Core i5-3570-prosessor, 8 GB RAM, og et NVIDIA GeForce GTX 550 Ti eller AMD Radeon HD 6570 grafikkort. Et DirectX 9.0c-kompatibelt lydkort er også nødvendig.