Banner
Lumino City

Lumino City

Cena: $2.59 USD
Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.
4.2
26 recenzji
70
Metacriticmetacritic

Twórca

State of Play Games

Data Wydania

Dec 1st, 2014

Szybkie zakupy

PC · Steam
Global
Qty:

$2.59
$13.93-81%
Cena nie jest ostateczna
Coins 3% zwrotu gotówki za ten zakup
Aktywuj/zrealizuj na Steam

Błyskawiczna dostawa

Wsparcie 24/7

Zwiastun, grafika i zrzuty ekranu (5)

Game screenshot 1
Game screenshot 2
Game screenshot 3
Game screenshot 4
Game screenshot 5

Opis

Lumino City is a BAFTA award winning handmade puzzle adventure game made entirely by hand. Explore the city and use your ingenuity to piece together all sorts of puzzling mechanisms, helping the citizens bring back power to their unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.

Lumino City continues where we left Lume. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. Is there more to him than first appears?

A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·