Banner
Split/Second

Split/Second

Cena: $17.51 USD
Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.
4.1
114 recenzji
79
Metacriticmetacritic

Gatunki

Tematy

Twórca

Black Rock Studios

Data Wydania

May 17th, 2010

Szybkie zakupy

PC · Steam
Global
$17.51
$23.23-25%
Cena nie jest ostateczna
Coins 3% zwrotu gotówki za ten zakup
Aktywuj/zrealizuj na Steam

Błyskawiczna dostawa

Wsparcie 24/7

Zwiastun, grafika i zrzuty ekranu (7)

Game artwork 1
Game screenshot 2
Game screenshot 3
Game screenshot 4
Game artwork 5
+2

Opis

Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

Game Features:
The City Is Your Weapon - Trigger explosive, devastating events lined throughout the track that drastically alter the dynamics of the race.
Every Lap Is Different - Use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.
Intense Multiplayer – Compete in a variety of game modes in 2-player split screen.
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·