13.2 PATCH PREVIEW
League of Legends Season 13 is in full swing, and the developers at Riot Games are making significant changes to the game's meta through a variety of buffs, nerfs, and adjustments. As the top and bottom performing champions are becoming more clear, the next update, Patch 13.2, is set to bring even more changes to the game. Annie and Ahri are among the champions receiving adjustments, as well as 23 items being reviewed. Additionally, players can expect new Lunar-themed skins and cosmetics in the upcoming patch cycle.
Patch 13.2 release date
The first update of the year for League of Legends is scheduled for release on Wednesday, January 25th. The patch will be deployed worldwide throughout the day, beginning in Australia at 10am AEDT. The following are the key rollout times for major League servers:
- 3am PT (North America)
- 5am GMT (Europe West)
- 3am CET (Europe North East)
- 8am KR (Korea)
Please note that there will be a period of downtime during the update. Matchmaking and competitive queues will be unavailable for all League servers three hours before the patch is officially deployed.
Patch 13.2: What's New in League of Legends
Annie, a champion who has not received any updates to her abilities in almost a year (the last time was in Patch 12.12), is receiving significant changes in Patch 13.2. Despite being a popular pick in the past, Annie has become a "niche pick" in Season 13 and Riot Games is looking to increase her play and win rate. To achieve this, the developers are increasing the power of her passive ability Pyromania, her W ability Incinerate, her E ability Molten Shield, and her ultimate ability Tibbers.
Boosting Mana and Abilities for a Dozen AD Carry Champions
In the upcoming Patch 13.2, there will be significant changes to the bot lane, specifically for AD carry players. A dozen marksmen champions are set to receive changes to their abilities and mana. The changes were announced by LCS commentator and Riot developer David "Phreak" Turley on January 14th, and will affect champions such as Ashe, Caitlyn, Ezreal, Jhin, Jinx, Kai’Sa, Lucian, Miss Fortune, Senna, Sivir, Twitch, and Xayah. These changes will focus on increasing mana pools, growth, regen and more.
New Lunar-Themed Skins to be Released in Patch 13.2
The celebrations for the Lunar New Year continue in this patch with an additional six themed cosmetic items for Ashe, Kha’Zix, Malphite, Qiyana, Thresh, and Lissandra. The latter is receiving a beautiful new Prestige skin. Below is a list of all the new skins that will be available in Patch 13.2:
- Lunar Empress Ashe (1,350 RP)
- Lunar Guardian Kha’Zix (1,350 RP)
- Lunar Guardian Malphite (1,350 RP)
- Lunar Empress Qiyana (1,350 RP)
- Lunar Emperor Thresh (1,350 RP)
- Prestige Porcelain Lissandra (2,000 Lunar Revel 2023 Tokens)
All of these skins will be released simultaneously with the League 13.2 update.
Preview of Patch 13.2 Early Notes
Please note that the following information regarding the January 24th update is subject to change. These are early patch notes and may not reflect the official release from Riot. As such, any of the listed changes may be deferred to a future update.
CHAMPIONS
Ahri:
- Art and Sustainability Update deployed.
- Updated ability icons.
- Complete visual rework across all skins, including new splash art for Midnight Ahri, Foxfire Ahri, Popstar Ahri, and Challenger Ahri.
- Adjusted splash art for Original Ahri, Dynasty Ahri, Academy Ahri, Arcade Ahri, K/DA Ahri, Prestige K/DA Ahri, Elderwood Ahri, Coven Ahri, and Arcana Ahri.
- Updated sound effects and new voice-over.
- New lore.
- Changes from 12.9, 12.17, and 12.21 returned to live: Q mana cost decreased from 60-100 to 55-95, ability power ratio reduced from 45 percent to 40 percent. E cooldown reduced from 14 seconds to 12 seconds, Charm duration increased from 1.2-2 seconds to 1.4-2 seconds. R cooldown reduced from 140-90 seconds to 130-80 seconds.
Annie:
- Passive now set to full stacks on game start and respawn.
- W mana cost reduced from 90-110 to 70-110.
- New E ability: Now deals damage when taking any damage, but only once per enemy per cast. Increased value of reflected E damage from 20-60 (+20 percent AP) to 20-60 (+40 percent AP). Base shield increased from 40-220 to 60-220. Decay of haste decreased from 50 percent to 15-35 percent.
- Ultimate (Tibbers) health increased from 1300-3100 to 1300-3100 (+75 percent AP), resists increased from 30-90 to 30-90 (+5 percent AP).
Ashe:
- Mana scaling increased from 32 to 35.
- Mana regen scaling increased from 4 to 6.5
Azir:
- R missiles can now be cast while dead.
Caitlyn:
- Mana scaling increased from 35 to 40.
- Mana regen scaling increased from 5.5 to 7.
Ezreal:
- Mana regen scaling increased from 0.65 to 1.
Jhin:
- W mana cost reduced from 50-90 to 50-70.
Jinx:
- Base mana increased from 245 to 260.
- Mana growth increased from 45 to 50.
- W mana cost reduced from 50-90 to 50-70.
Kai’Sa:
- Base mana increased from 344.88 to 345.
- Mana scaling increased from 38 to 40.
- Mana regen scaling increased from 0.45 to 0.7.
Lucian:
- Base mana reduced from 349 to 340.
- Mana growth increased from 38 to 45.
- Base mana regen reduced from 8.18 to 8.
- Mana regen growth increased from 0.7 to 0.85.
Miss Fortune:
- Mana growth increased from 35 to 40.
- Mana regen reduced from 8.05 to 8.
- Mana regen growth increased from 0.65 to 0.8.
Mordekaiser:
- W damage to shielding conversion reduced from 15 percent to 7.5.
Orianna:
- Q passthrough damage changed from 10 percent less per enemy after the first, capped to 60 percent, to 30 percent less for each enemy after the first.
- W cost reduced from 70-110 to 70-90.
- R damage increased from 200-350 plus 80 percent ability power to 250-450 plus 90 percent ability power.
Senna:
- Mana regen growth increased from 0.4 to 0.7.
Sivir:
- Mana scaling increased from 40 to 45.
- W mana cost reduced from 60-80 to 60 at all levels.
Syndra:
- W cast wind-down time removed.
Twitch:
- Base mana increased from 287.2 to 300.
- Mana regen scaling increased from 0.45 to 0.7.
Xayah:
- Mana regen scaling increased from 0.75 to 0.8.
Zoe:
- E now shreds 20-30 percent MR when target falls asleep (until they wake up).
ITEMS
Archangel’s Staff
- Tooltip now notes it as being unique with other “Lifeline” items.
Black Cleaver
- Health increased from 350 to 400.
- Attack damage increased from 45 to 50.
Blade of the Ruined King
- Proc cooldown increased from 20 seconds to 30 seconds.
- Proc damage decreased from 40-150 to 40-103.
Bloodthirster
- Lifesteal reduced from 18 percent to 15 percent.
- Shield changed from 50-320 scaling from level one to 180-450 scaling from level nine.
- Total cost reduced from 3,400 to 3,200.
Bramble Vest
- Reflect damage increased from 4 to 6.
- Passive GW on being hit increased from 25 percent to 40 percent.
Chempunk Chainsword
- Passive GW applied on physical damage increased from 25 percent to 40 percent, no longer applies further 40 percent while below 50 percent health.
Chemtech Putrifier
- Recipe changed to Oblivion Orb and Forbidden Idol (was previously Oblivion Orb and Bandleglass Mirror).
- Combined cost decreased from 500 to 375.
- Passive GW on any damage increased from 25 percent to 40 percent, no longer applies 40 percent GW on next damage via heals and shields.
- Ability haste reduced from 20 to 15.
- Ability power reduced from 60 to 40.
- Now grants 8 percent HSP.
Death’s Dance
- Recipe changed to Pickaxe, Chain Vest, and Pickaxe (was previously Pickaxe, Chain Vest, and Caulfield’s Warhammer).
- Combined cost increased from 525 to 750.
- Takedown healing reduced from 120 percent bAD to 50 percent bAD.
- No longer grants 15 ability haste.
- Armor increased from 45 to 50.
- Attack damage increased from 55 to 65.
Eclipse
- Recipe changed to Serrated Dirk and Caulfield’s Warhammer (was previously Serrated Dirk, Long Sword, and Vampiric Scepter).
- Combined cost increased from 750 to 900.
- Melee proc cooldown reduced from 8 seconds to 6 seconds.
- Ranged proc cooldown reduced from 16 seconds to 12 seconds.
- No longer grants 7 percent omnivamp.
- Now grants 15 ability haste.
Essence Reaver
- Attack damage increased from 45 to 55.
- Combine cost increased from 400 (2,800 total) to 500 (2,900 total).
Executioner’s Calling
- Passive GW on physical damage increased from 25 percent to 40 percent.
- Attack damage reduced from 20 to 15.
Fimbulwinter
- Health increased from 350 to 400.
Goredrinker
- Mythic passive per legendary now gives 3 ability haste, down from 7.
- Now grants plus 50 health per item.
Infinity Edge
- Required crit change reduced from 60 percent to 40 percent.
Lord Dominik’s Regards
- Attack damage increased from 30 to 35.
Maw of Malmortius
- Recipe changed to Hexdrinker, Pickaxe, and Long Sword (was previously Hexdrinker and Caulfield’s Warhammer).
- Combined cost reduced to 375, down from 500.
- Lifeline passive no longer grants 10 percent over-vamp, now grants 12 percent lifesteal.
- Ability haste reduced from 20 to zero.
- Attack damage increased from 55 to 65.
Morellonomicon
- Recipe changed to Oblivion Orb, Hextech Alternator, and Amplyfing Tome (was previously Oblivion Orb, Blasting Wand, and Ruby Crystal.
- Combined cost increased from 450 to 715.
- Total cost increased from 2,500 to 3,000.
- Passive now applies 40 percent GW on magic damage (previously applied 25 percent GW on magic damage, and damage below 50 percent health applied 40 percent damage.)
- Health reduced from 300 to 200.
- Now grants 10 magic pen.
Mortal Reminder
- Recipe changed to Executioner’s Calling, Last Whisper, and Cloak of Agility (was previously Executioner’s Calling and Zeal).
- Combined cost decreased from 750 to 150.
- Total cost increased from 2,600 to 3,000.
- Passive now applies 40 percent GW on physical damage, up from 25 percent GW on physical damage. No longer applies 40 percent after repeat attacks on the same target.
- No longer grants 7 percent speed.
- No longer grants 20 percent attack speed.
- Now grants 30 percent armor pen.
- Is now “unique” with other Last Whisper items.
Navori Quickblades
- Required crit change reduced from 60 percent to 40 percent.
Oblivion Orb
- Passive GW on magic damage increased from 25 percent to 40 percent.
- Ability power reduced from 35 to 25.
Ravenous Hydra
- Ability haste increased from 20 to 25.
- No longer grants 10 percent omnivamp, instead grants 10 percent lifesteal.
- In-game tooltip now notes “Cleave” will benefit from lifesteal.
Seraph’s Embrace
- Tooltip now notes it as being unique with other “Lifeline” items.
Thornmail
- Reflect damage bAR scaling increased from 20 percent to 25 percent.
- Passive now applies 40 percent GW on being hit, applies nothing on immobilizes (previously applied 25 percent GW on behind hit and immobilizes applied a further 40 percent Grievous Wounds.)
- Armor increased from 60 to 70.
Other changes
Rune Overheal: The base shield has been increased from 10 at all levels to a range of 20-300 (based on player level). Additionally, the shield no longer scales with 9% of the player's maximum health.
The Chemtech Dragon Soul and Chemtech Blight systems have also undergone changes. The low-health damage reduction for the Chemtech Dragon Soul has been increased from 10% to 11%, and the low-health damage AP has also been increased from 10% to 11%. The Chemtech Blight system has seen increases in tenacity per Chemtech stack, from 5% to 6%, and heal and shield power per stack, from 5% to 6%. The Mosstomper feature has also been updated with new shield tooltip values for the Smite ability, reflecting the 12.23b hotfix. Furthermore, new "casual surrender" rules have been enabled for Normal lobbies. After 15 minutes, a surrender vote with 4 votes in favor and 1 vote against will pass.
Conclusion
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