



Lobotomy Corporation: Monster Management Simulator
Project Moon
Apr 8th, 2018
€ 3% cashback op deze aankoop




Beschrijving
Monsters beyond your imagination, and you: The Manager.Monsters beyond your imagination, and you: The Manager. Monsters beyond your imagination, and you: The Manager. A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility. One disaster will lead to another, until everything has fallen into chaos. “I give you a warm welcome to Lobotomy Corporation.”
Lobotomy Corporation is a roguelite monster-management simulation.
Our game was inspired by the monsters birthed of various inspirations featured in games, film, and series, such as the SCP Foundation, Cabin in the Woods, and Warehouse 13. Going further, it was developed with this thought: “What if those monsters were real, and your job were to manage them?”
You will be playing as the Manager of Lobotomy Corporation, a company in which such creatures are contained and managed. Order your employees to perform work with and on the creatures and watch the results expectantly. Gather energy produced by the monsters and fulfill the quota each day, expand the facility, and manage even more strange beings. In this game, the player will face an ever-present sense of tension and dread as they progress through each day.

“Our new technology will bring salvation to humanity.”
Lobotomy Corporation is a newly established energy company that isolates Abnormalities and extracts an infinite amount of energy from them by using independently developed technology, or so it seems on the outside. Join the corporation, and witness the true reality with your own eyes.
Lobotomy Corp. consists of several departments, much like any other company. You will have access to various departments as you harness more energy. The more departments you have unlocked, the more efficient the management of Abnormalities will become.
Furthermore, AIs such as Angela and the ‘Sephirot’ will be at your side to provide all the assistance you need for smooth progression.

Beings that you must constantly research and observe.
We dubbed the creatures that reside in Lobotomy Corporation, ‘Abnormalities’.
You will have to try your best to keep your employees out of danger while extracting as much energy as possible from the Abnormalities. However, you must learn what types of work you should and shouldn’t perform via trial and error.
You start with zero information on the Abnormalities. At first, your eyes, ears, and the in-game manual will be your only hints. Let your intuition pick the work type that might suit the Abnormality best. After that, order the employee who is best suited for the job to work on the Abnormality, and wait for the results. In the process of managing Abnormalities, you will gain the power of information.
The amount of energy you can acquire from Abnormalities will depend heavily on the type of work your employees perform.

This is NOT a tycoon.
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
Lobotomy Corporation is a newly established energy company that isolates Abnormalities and extracts an infinite amount of energy from them by using independently developed technology, or so it seems on the outside. Join the corporation, and witness the true reality with your own eyes.
Lobotomy Corp. consists of several departments, much like any other company. You will have access to various departments as you harness more energy. The more departments you have unlocked, the more efficient the management of Abnormalities will become.
Furthermore, AIs such as Angela and the ‘Sephirot’ will be at your side to provide all the assistance you need for smooth progression.

Beings that you must constantly research and observe.
We dubbed the creatures that reside in Lobotomy Corporation, ‘Abnormalities’.
You will have to try your best to keep your employees out of danger while extracting as much energy as possible from the Abnormalities. However, you must learn what types of work you should and shouldn’t perform via trial and error.
You start with zero information on the Abnormalities. At first, your eyes, ears, and the in-game manual will be your only hints. Let your intuition pick the work type that might suit the Abnormality best. After that, order the employee who is best suited for the job to work on the Abnormality, and wait for the results. In the process of managing Abnormalities, you will gain the power of information.
The amount of energy you can acquire from Abnormalities will depend heavily on the type of work your employees perform.

This is NOT a tycoon.
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment.
A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them.

One disaster leads to another, until everything has fallen into chaos.
If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety.

“Tell me, manager. Do you have any wishes?”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
The game consists of two main portions: Monster Management and visual Story Segments.
Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward.
In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more.
“Hello, X.”
“I give you a warm welcome to Lobotomy Corporation.”
Koop Lobotomy Corporation: Monster Management Simulator Steam Key
Koop Lobotomy Corporation: Monster Management Simulator Steam Key en neem de controle over een faciliteit vol onvoorspelbare wezens op PC via Steam. Dit is een digitale Steam key met directe levering, dus je key is meteen beschikbaar in je accountdashboard na aankoop, klaar om te activeren via de Steam-client. Bij elke aankoop krijg je 3% cashback in GB Coins en 24/7 live chat ondersteuning, ondersteund door meer dan 19.000 geverifieerde Trustpilot reviews. Van veeleisende managementgames tot donkere roguelite simulaties, blader door onze Steam key catalogusen breid je PC-bibliotheek uit voor minder.
Over Lobotomy Corporation: Monster Management Simulator
Lobotomy Corporation: Monster Management Simulator is een roguelite managementgame ontwikkeld en uitgegeven door ProjectMoon. Geïnspireerd door verhalen over geheime organisaties die bovennatuurlijke bedreigingen bevatten, plaatst het jou aan het hoofd van een faciliteit die energie onttrekt aan mysterieuze wezens die bekend staan als Abnormalities.
Als de Manager van Lobotomy Corporation moet je werknemers toewijzen om met de ingesloten Abnormalities te werken en de dagelijkse energiequote van de faciliteit te halen. Elk wezen gedraagt zich anders, dus succesvol management hangt af van observatie, experimenteren en leren van eerdere fouten.
Je begint met heel weinig informatie over elke Abnormality. Verschillende werktypes kunnen dramatisch verschillende resultaten opleveren, en een werknemer die geschikt is voor het ene wezen, kan totaal onvoorbereid zijn voor een ander. Geleidelijk onderzoek naar hun gedrag onthult betrouwbaardere manieren om met hen om te gaan.
Werknemers kunnen worden getraind, toegewezen aan afdelingen, uitgerust met gespecialiseerde uitrusting en geselecteerd op basis van hun sterke punten. Zorgvuldige voorbereiding wordt steeds belangrijker naarmate de faciliteit uitbreidt en er gevaarlijkere Abnormalities worden geïntroduceerd.
Containment breaches kunnen snel een routinewerkdag in een ramp veranderen. Ontsnapte wezens kunnen werknemers aanvallen, systemen beschadigen, andere Abnormalities vrijlaten, corruptie verspreiden of werknemers gek maken.
Problemen kunnen ook indirect invloed hebben op de faciliteit. Geherprogrammeerde werknemers kunnen zich tegen hun collega's keren, psychologisch trauma kan paniek veroorzaken, en één mislukte containmentprocedure kan een kettingreactie in verschillende afdelingen creëren.
Wanneer de chaos begint, moet je beslissen of je werknemers moet sturen om de bedreiging te onderdrukken, delen van de faciliteit moet isoleren of middelen moet opofferen om verdere verliezen te voorkomen. Slechte beslissingen kunnen ervoor zorgen dat een hele dag in elkaar stort.
Nieuwe afdelingen worden beschikbaar naarmate de corporation meer energie verzamelt. Angela en de Sephirot bieden begeleiding, missies en verhaallijnen terwijl ze geleidelijk het verborgen doel van de organisatie onthullen.
Elke dag is verdeeld tussen faciliteitsbeheer en visuele verhaalsegmenten. Het voltooien van werkdiensten bevordert gesprekken, karaktermissies en het grotere mysterie rond de corporation, zijn technologie en de rol van de Manager daarin.
Lobotomy Corporation is een sterke keuze voor spelers die houden van moeilijke managementgames, roguelite progressie, psychologische horror, bovennatuurlijke wezens, trial-and-error systemen en verhalen die draaien om geheimhouding en morele compromissen.
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Systeemvereisten
Minimum
- OS
- Windows 8.1 or later
- Processor
- Intel(R) Core(TM) i5-3570
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 550 ti or Radeon hd 6570
- DirectX
- Version 9.0c
- Storage
- 6 GB available space
- Sound Card
- DirectX 9.0c compatible
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€ 3% cashback op deze aankoopFAQs over Lobotomy Corporation: Monster Management Simulator
Open de Steam-client en klik op 'Voeg een game toe' in de linkerbenedenhoek. Selecteer 'Activeer een product op Steam', voer je code in en volg de instructies op het scherm. Zodra geactiveerd, wordt Lobotomy Corporation aan je Steam-bibliotheek toegevoegd.
Je Lobotomy Corporation sleutel wordt direct geleverd na aankoop. Zodra de betaling is verwerkt, verschijnt deze in je accountdashboard, klaar om te onthullen, kopiëren en activeren via Steam.
Ja. GameBoost is een geverifieerde marketplace voor digitale gamingproducten, met meer dan 19.000 geverifieerde Trustpilot-reviews, directe levering, 3% cashback in GB Coins en 24/7 live chat ondersteuning.
Je komt in aanmerking voor een terugbetaling als de code nog niet is onthuld en er een geldige reden voor terugbetaling is opgegeven en goedgekeurd door GameBoost; als de geleverde code niet overeenkomt met de vermelde editie, platform of regionale compatibiliteit; of als de code ongeldig of gedupliceerd is. Terugbetalingen zijn niet mogelijk nadat een werkende code is onthuld en succesvol is ingewisseld, wanneer het product overeenkomt met de beschrijving, of als je van gedachten bent veranderd. Neem contact op met de 24/7 live chat ondersteuning van GameBoost voor hulp.
Dit product is een Steam-key, geen account. Je activeert de code via Steam, en Lobotomy Corporation wordt direct aan je eigen bibliotheek toegevoegd.
Selecteer je regio bij het afrekenen om de beschikbaarheid voor jouw land te bevestigen. Als je niet zeker weet of jouw land wordt ondersteund, controleer dan de activatiedetails voordat je je aankoop afrondt.
Lobotomy Corporation is een roguelite monsterbeheer-simulatie met psychologische horror, medewerkersbeheer, containmentprocedures, faciliteituitbreiding, visuele verhaallijnen en trial-and-error progressie.
Abnormaliteiten zijn gevaarlijke bovennatuurlijke wezens die binnen de faciliteit zijn opgesloten. Elk heeft verschillende voorkeuren, gedragingen, risico's en containmentvoorwaarden die ontdekt moeten worden door observatie en experimentatie.
Niet in de traditionele zin. Hoewel je medewerkers, afdelingen en middelen beheert, komt de grootste uitdaging voort uit het begrijpen van gevaarlijke Abnormaliteiten en het voorkomen dat containment-failures escaleren naar rampen in de hele faciliteit.
Een doorbrekende Abnormaliteit kan medewerkers aanvallen, systemen verstoren, andere wezens bevrijden, corruptie verspreiden of psychologische schade aanrichten. Je moet medewerkers inzetten om de dreiging te onderdrukken of de schade te beheersen voordat de situatie onhoudbaar wordt.
Ja. Verhaalsegmenten verschijnen na managementwisselingen en bevatten Angela, de Sephirot, en andere personages. Het voltooien van hun missies onthult meer over de corporatie, de technologie en de identiteit van de Manager.
Lobotomy Corporation vereist een 64-bit versie van Windows 10 of later, DirectX 9.0c, en 6 GB beschikbare opslag. Hoewel de oorspronkelijke vereisten Windows 8.1 vermeldden, vereist de huidige Steam-client Windows 10 of later.
De minimale specificaties omvatten een Intel Core i5-3570 processor, 8 GB RAM, en een NVIDIA GeForce GTX 550 Ti of AMD Radeon HD 6570 grafische kaart. Ook is een DirectX 9.0c-compatibele geluidskaart vereist.