



Dark Shores
#13192
在庫切れ
Explore and survive in Dark Shores, an experimental survival horror game that explores concepts of perma-death, branching storylines, and unscripted fear. A luxury cruise containing five young tourists crashes on a remote island, deep within the South Pacific.
開発者
N/A
リリース日
Feb 12th, 2017
即時配信
24時間年中無休のサポート
トレーラー、アートワーク&スクリーンショット (5)





説明
An experimental horror game with perma-death, branching narratives, and dynamically adapting terror. A new game from LABS, a one-man studio.Game DescriptionExplore and survive on the Dark Shores, a survival horror game that explores concepts of perma-death, branching storylines, and unscripted horror.
Game DescriptionExplore and survive on the Dark Shores, a survival horror game that explores concepts of perma-death, branching storylines, and unscripted horror.
A luxury cruise containing five young tourists crashes on a remote island, deep within the South Pacific. As the tourists struggle to survive on the island, they soon realize that keeping themselves fed and sheltered is the least of their worries. There’s something else on this island. Hunting them.Key FeaturesPermanent DeathIn most games, when the player dies, they would respawn at a checkpoint. This however makes death less meaningful, as the player knows that if they get caught, they can just start again. This essentially means that any scary moments lose their appeal instantly. But in Dark Shores, the severe consequences elevate the tension.
Branching NarrativeWhen the player dies as one character, the story continues as another. This makes for a branching storyline, where the outcome is entirely dependent on who lives, and who dies.
Unscripted FearLABS focused on an un-scripted hunter in an attempt to create fear that isn’t linear. Once the player becomes aware of the scripted nature planned jump scares, the metaphorical curtain is pulled back, and horror games can lose their impact. To avoid being just a simple haunted house, a level of unpredictability has been added.
Permanent DeathIn most games, when the player dies, they would respawn at a checkpoint. This however makes death less meaningful, as the player knows that if they get caught, they can just start again. This essentially means that any scary moments lose their appeal instantly. But in Dark Shores, the severe consequences elevate the tension.
Branching NarrativeWhen the player dies as one character, the story continues as another. This makes for a branching storyline, where the outcome is entirely dependent on who lives, and who dies.
Unscripted FearLABS focused on an un-scripted hunter in an attempt to create fear that isn’t linear. Once the player becomes aware of the scripted nature planned jump scares, the metaphorical curtain is pulled back, and horror games can lose their impact. To avoid being just a simple haunted house, a level of unpredictability has been added.
システム要件
最小期限
- OS
- Windows 7/8/10 (64-bit versions)
- Processor
- 2.5 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce 410M/AMD Radeon HD 7420G or Higher
- DirectX
- Version 10
- Storage
- 17 GB available space
- Sound Card
- DirectX®-compatible
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即時配信
24時間年中無休のサポート