


Twilight's Promise OSRS: Step-by-Step Quest Guide

Twilight's Promise is a mid-level quest in Old School RuneScape that continues the Varlamore storyline after Children of the Sun. Completing this quest grants access to new transportation methods throughout Civitas illa Fortis and unlocks essential content in the region.
In this guide, we’ll walk you through each quest stage, from starting requirements to final rewards. You'll find exact item lists, NPC locations, and dialogue options to complete the quest efficiently without wasting time or resources.
Also Read: Everything to Know About OSRS Upcoming HD Update
Quest Requirements & Recommendations

Twilight's Promise requires completion of “Children of the Sun” quest to start. There are no skill level requirements needed to begin this quest.
Recommendations
Combat level of 40
Stamina potions
While you can start with lower combat stats, having a combat level of at least 40 makes the quest encounters more manageable. Stamina potions are helpful for the extensive running required throughout Civitas illa Fortis and surrounding areas.
Also Read: Old School Runescape Sailing Release Date
Walkthrough

Follow each section in order to complete all required conversations, item collections, and combat encounters. The quest involves extensive travel throughout Civitas illa Fortis, so having stamina potions ready will save time.
Quest Walkthrough →
Starting the Quest
Meeting Prince Itzla
Finding the Knights
Uncovering the Traitor
Unlocking the Quetzal Transport System
The Final Confrontation
1. Starting the Quest

You begin this quest in Civitas illa Fortis, the capital of Varlamore. Talk to Furia or Ennius Tulis and select "yes" from the conversation to officially start the quest.
2. Meeting Prince Itzla

Move south through the bazaar until you reach a temple with an altar symbol. Head slightly east into it and talk to Metzli, Teokan of Ranul. Choose "I'm meant to be meeting Prince Itzla here" followed by "I'd better head down there."
Go down one of the nearby dungeon entrances and open the gate to your north. Run northwest to the middle of the crypt and speak with Prince Itzla Arkan. After the conversation, run southeast and exit the dungeon. Head north through the bazaar into the Sunrise Palace courtyard and speak again to Furia or Ennius Tulis. They will mention six knights and give you their locations, as well as a Varlamore crest to prove you're helping them.
3. Finding the Knights

After receiving the Varlamore crest, you must locate and convince four sets of knights to return to the palace. Each requires completing a small task before they agree to help.
Bazaar Knights: Run south back to the bazaar. In the central area, you'll find two knights of Varlamore. Talk to them and they'll request your help tracking down thieves. Pickpocket the citizen dressed in blue and white to find an amulet, then report back to one of the knights. After handing over the amulet, they'll agree to be summoned to the palace.
Bar Knights: Run south and exit the main city grounds. Head east to the bar where you'll find two more knights. Talk to either of them and they'll ask you to wake up the tipsy knight in the fountain. When you reach the fountain, a cutscene will play and she'll sober up. They'll agree to be summoned to the palace.
Coliseum Knight: Run north back into the main city. At the fork in the road, go east all the way to the dungeon entrance and enter the coliseum. Once inside, run north to locate another Knight of Varlamore. Ensure you have armor, food, and weapons with two different attack styles. You'll face a level 81 enemy. Once defeated, the knight will agree to be summoned to the palace.
Dock Knight: Run south, exit the coliseum, and head west. At the fork, run north. On the dock, you'll find the final knight to your northwest. Speak to them and they'll ask you to determine which ship is involved in weapon smuggling. Run east and continue around the water heading north until you find a single crate next to two barrels of fish. Search the crate to find weapons inside. Return to the knight and he'll agree to be summoned to the palace.
Also Read: How to Recharge Teleport Crystals in OSRS - Complete Guide
4. Uncovering the Traitor

Return to the palace by running northwest, then west, then north into the Sunrise Palace courtyard. Speak to Furia or Ennius again, then exit the palace grounds and go west into the Kualti Headquarters to search for evidence.
Inside the HQ, go up the northwestern staircase, then run east and climb another staircase. Enter the southeastern bedroom and search the southernmost chest to find an incriminating letter. Return to the bottom floor and make sure to read the letter. Head back to the palace and talk to Furia or Ennius to show them the letter that reveals Velam is a traitor.
A cutscene will play where Velam claims innocence before being killed by Ennius. The twins will tell you to deliver the news to the prince at the Teomat. Note: Reading the letter is required to trigger the cutscene.
5. Unlocking the Quetzal Transport System

Exit the palace and head east to Regulus Cento. Talk to him and say, "I was told to ask you about getting to the Teomat."
Regulus will inform you that Prince Itzla has given you a personal quetzal to fly around Varlamore and gives you quetzal feed for Renu. Feed Renu the quetzal feed to open the Quetzal Transport System interface. Travel to the Teomat (a small option on the menu, just north of the Cam Torum location). You can now access the unlocked quetzal locations at any time, even before finishing the quest.
6. The Final Confrontation

Enter the Teomat and speak to Prince Itzla in the room with the altar icon. Tell him about Velam's betrayal. He'll be surprised, and when you mention your suspicions about Ennius killing Velam too hastily, he'll agree to watch the twins.
The prince will share information about the Twilight Emissaries, a religious cult obsessed with the Final Dawn (end of the world). Head slightly north to the library and speak with Metzli to learn more. She'll explain Ximoua, a belief passed down from the Old Ones, and how the Final Dawn is an interpretation of it.
As you finish the conversation, you'll be attacked by eight level 34 cultists that you must defeat. Only one will attack initially; the rest will attack after being attacked first. If needed, you can let the guards help defeat them.
After defeating all cultists, a cutscene shows Servius gravely wounded, despite none of the cultists making it inside. Metzli has disappeared, and Servius is quickly brought back to the capital. Prince Itzla tells you he'll contact you again once he's planned the next steps.
Rewards

Completing Twilight's Promise grants immediate access to new transportation methods and experience rewards.
1x Quest Point
Ability to use the Quetzal Transport System
Ability to use the Civitas illa Fortis Teleport spell
3,000 Thieving experience
The Quetzal Transport System remains permanently available even before completing the quest, once unlocked during the quest steps.
Final Words
Twilight's Promise unlocks crucial transportation methods while advancing the Varlamore storyline. The quest introduces key characters and sets up future content in the region. Though moderately challenging, the rewards significantly improve your mobility throughout Civitas illa Fortis and surrounding areas.
You're finished reading, but we have more informative content that you could learn from. In addition, we offer game-changing services that can elevate your gaming experience to the next level. What would you like to do next?
“ GameBoost - The All-In-One Gaming Services Platform with a mission to truly change the life of every day gamers. Whether you're looking for Currencies, Items, High-Quality Accounts or Boosting, we've got you covered! ”
