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All Valorant Agents and Their Abilities

All Valorant Agents and Their Abilities

What sets Valorant apart from other first-person shooter games is the unique appearance and abilities of its agents. As Riot Games continues to release more agents over time, it can be challenging to keep up with each agent's abilities. If you ever need to know more about the abilities of each agent, refer to this guide.

Also Read: Every Valorant Act and Episode Start & End Date (2025)


Brimstone Abilities

valorant brimstone

Stim Beacon (C):
Deploys a beacon on the ground that grants RapidFire to nearby teammates, increasing fire rate and reload speed for a short duration.

Incendiary (Q):
Fires an incendiary grenade that bounces once and deploys a damaging fire zone on the ground.
Excellent for zoning or post-plant control.

Sky Smoke (E):
Opens Brimstone’s tactical map to deploy up to three long-lasting smokes. Smoke lands from above after a short delay, making them great for coordinated pushes or blocking vision.

Orbital Strike (X) – Ultimate:
Targets an area on the map with a lingering orbital laser.
Deals continuous damage over time to all players within the strike zone. Ideal for clearing strongholds or stopping defuses.


Phoenix Abilities

valorant phoenix

Blaze (C):
Creates a wall of fire that blocks vision and damages enemies who pass through it. Standing in the flames heals Phoenix over time.

Hot Hands (Q):
Throws a fireball that explodes after a short delay or upon impact, creating a fire zone that damages enemies and heals Phoenix if he stands in it.

Curveball (E):
Throws a flare orb that curves left or right, bursting into a blinding flash shortly after being cast.
Great for corner-peeking and entry plays.

Run it Back (X) – Ultimate:
Places a marker at Phoenix’s current location. If he's killed while the ability is active, or it expires, he respawns at the marker with full health.


Sage Abilities

valorant sage

Barrier Orb (C):
Conjures a large, solid wall that can be rotated before placement. Useful for blocking enemy movement, protecting allies, or boosting to higher ground.

Slow Orb (Q):
Throws an orb that shatters upon landing, creating a lingering field that drastically slows players moving through it.
Also reduces jump height and makes noise on movement.

Healing Orb (E):
Channels
healing over time to an ally or herself. Cannot heal above 100 HP. Has a cooldown between uses.

Resurrection (X) – Ultimate:
Targets a fallen teammate and, after a brief channel, brings them back to life with full health.
It is one of the most impactful ultimates in the game.


Sova Abilities

valorant sova

Owl Drone (C):
Deploys a controllable drone that flies forward and can fire a tracking dart. Enemies hit by the dart are revealed with a visual marker.
Ideal for scouting tight areas and gathering intel safely.

Shock Bolt (Q):
Fires an explosive arrow that releases a pulse of electrical energy on impact, damaging enemies in its radius.
It can be bounced off walls for creative angles.

Recon Bolt (E):
Launches an arrow that activates a sonar pulse, revealing the location of enemies caught in its line of sight.
It can be destroyed and also bounced off surfaces.

Hunter’s Fury (X) – Ultimate:
Unleashes up to three long-range energy blasts that travel across the map. Each blast damages and reveals any enemies hit. Excellent for denying spikes or punishing clustered enemies.


Viper Abilities

valorant viper

Snake Bite (C):
Launches a chemical canister that bursts on impact, creating a lingering pool of acid.
Enemies standing in the area take damage over time and are afflicted with Vulnerable, increasing the damage they receive.

Poison Cloud (Q):
Throws a gas emitter that can be reactivated to release a toxic smoke cloud. The cloud obscures vision and damages enemies inside.
It can be picked up and redeployed after a short cooldown.

Toxic Screen (E):
Deploys a long line of gas emitters that can be activated to emit a tall toxic wall.
The wall blocks vision and damages enemies who pass through it. It can cut through multiple angles on the map.

Viper’s Pit (X) – Ultimate:
Creates a massive, poisonous cloud in a large radius. Enemies inside are highlighted to Viper and gradually suffer decay damage. The cloud persists as long as Viper remains inside or until her fuel runs out.


Cypher Abilities

valorant cypher

Trapwire (C):
Deploys a covert tripwire between two walls. Enemies who cross it are tethered, revealed, and dazed after a brief delay—unless they destroy it in time.
Perfect for watching flanks or tight corridors.

Cyber Cage (Q):
Throws a device that creates a vision-blocking cage when activated.
Enemies passing through are slowed and briefly affected by visual distortion. Can be triggered remotely for precise timing.

Spycam (E):
Places a remote camera that Cypher can manually operate.
The camera can fire a tracking dart to reveal the location of any enemy it tags, offering valuable intel during rounds.

Neural Theft (X) – Ultimate:
After killing an enemy, Cypher can extract information from their corpse to instantly
reveal the locations of all remaining enemies on the enemy team who are still alive.

Also Read: How Many People Play Valorant? (All-Time Stats)


Reyna Abilities

valorant reyna

Leer (C):
Casts a destructible, ethereal eye forward that nearsights all enemies who look at it.
The eye can pass through walls and is great for initiating or disrupting enemy vision during pushes.

Devour (Q):
Consumes a nearby Soul Orb left by a slain enemy, rapidly healing Reyna over a short period.
If she’s already at full health, the excess healing adds temporary armor (Overheal).

Dismiss (E):
Consumes a nearby Soul Orb to become intangible for a few seconds, avoiding damage and repositioning safely.
While Empress is active, this also grants invisibility.

Empress (X) – Ultimate:
Instantly enters a frenzied state that grants dramatically increased firing, equipping, and reloading speed.
While active, Reyna gains infinite charges of Devour and Dismiss, allowing her to chain kills, reposition, and heal freely as long as Soul Orbs are available.


Killjoy Abilities

valorant killjoy

Nanoswarm (C):
Throws a grenade that becomes invisible upon landing.
When activated, it releases a swarm of nanobots that rapidly deal damage over time to enemies caught inside. Perfect for post-plant control or denying defuse attempts.

Alarmbot (Q):
Deploys a stealth bot that hunts down enemies within its radius. Upon reaching a target, it explodes and applies Vulnerable, causing them to take double damage for a short time.
The bot can be recalled and redeployed.

Turret (E):
Deploys a stationary turret that automatically fires at enemies in a 180-degree cone.
While its damage is minimal, it’s great for gaining early info or supporting fights. The turret can be picked up and repositioned.

Lockdown (X) – Ultimate:
Places a large device on the ground with a long activation time. Once it goes off, all enemies within the radius are detained, slowing them and preventing them from using weapons or abilities for a few seconds. It can be destroyed if spotted early.


Breach Abilities

valorant breach

Aftershock (C):
Equips a fusion charge that can be fired through walls. It explodes in multiple damaging bursts, making it ideal for clearing out corners or punishing enemies hiding behind cover. Deals heavy damage to anyone caught in the blast zone.

Flashpoint (Q):
Fires a blinding charge through any wall or obstacle. After a brief delay, it explodes and blinds all players in its line of sight. A great tool for initiating pushes or disrupting enemy setups.

Fault Line (E):
Equips a seismic blast. Hold fire to extend its range and release to send a quake forward, dazing all players in its path. Excellent for contesting chokepoints or disrupting spike plants/defuses.

Rolling Thunder (X) – Ultimate:
Unleashes a powerful seismic wave in a wide cone that dazes, knocks up, and disrupts all enemies caught in it. This ultimate can clear entire sites and create chaos for the opposing team.


Omen Abilities

valorant omen

Shrouded Step (C):
Allows Omen to teleport a short distance to a nearby location within his line of sight. After a brief delay, he reappears at the target spot. Useful for flanks, repositioning, or confusing enemies during engagements.

Paranoia (Q):
Fires a shadowy projectile in a straight line that passes through walls, nearsighting and deafening all enemies it touches. Great for initiating pushes or disrupting defenders from a safe distance.

Dark Cover (E):
Equips a smoke orb that can be precisely placed at a long range using a trajectory view. The smoke is hollow and lasts longer than most, allowing Omen to obscure vision or cut off angles for extended periods.

From the Shadows (X) – Ultimate:
Omen can
teleport anywhere on the map. While teleporting, he appears as a Shade that can be killed to cancel the ability. If not disrupted, he fully materializes at the destination. Ideal for flank setups or gathering information deep in enemy territory.


Jett Abilities

valorant jett

Cloudburst (C):
Throws out a fast-activating smoke cloud that obscures vision on impact. The smoke lasts for a short duration and can be curved mid-air by holding the ability key and moving your crosshair. Perfect for quick peeks, cutting off angles, or escaping.

Updraft (Q):
Launches Jett vertically into the air, allowing her to access elevated positions or dodge incoming fire. Can be combined with Tailwind for dynamic aerial movement.

Tailwind (E):
Dashes Jett a short distance in the direction she’s currently moving. After getting two kills, the dash refreshes. Great for aggressive entries, repositioning, or retreating safely.

Blade Storm (X) – Ultimate:
Equips a set of deadly throwing knives with pinpoint accuracy. The knives deal moderate damage to the body and instantly kill with a headshot. Scoring a kill restores all available knives. Can be thrown one at a time or all at once with alternate fire.


Raze Abilities

valorant raze

Boom Bot (C):
Deploys a small robot that moves in a straight line, bouncing off walls. Once it detects an enemy in its frontal cone, it locks on and chases them, exploding for heavy damage upon contact. Ideal for clearing tight spaces or scouting safely.

Blast Pack (Q):
Throws a satchel that sticks to surfaces. Re-activating detonates it, dealing damage and knocking back anything caught in its blast — including Raze herself, enabling explosive mobility tricks and double jumps.

Paint Shells (E):
Lobs a cluster grenade that explodes on impact, then splits into multiple mini-grenades, each capable of dealing significant area damage. Effective at flushing out enemies from cover or locking down space.

Showstopper (X) – Ultimate:
Equips a massive rocket launcher. Upon firing, the rocket deals lethal area damage to anyone caught in the blast. A devastating tool for clearing objectives, shutting down pushes, or securing key picks.

Also Read: How Much Money Has Valorant Made? (All-Time Stats)


Skye Abilities

valorant skye

Regrowth (C): Equips a healing trinket. Hold Fire to channel, healing allies in range and line of sight. It can be reused until her healing pool is depleted.

Trailblazer (Q): Deploys a Tasmanian tiger that can be controlled. Fire to leap forward, exploding in a concussive blast and damaging enemies.

Guiding Light (E): Deploys a hawk that can be controlled. Fire to send forward, activating a flash that affects any enemy who sees it.

Seekers (X) - Ultimate: Equips a Seeker trinket. Fire to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it nearsights them.


Yoru Abilities

valorant yoru

Fakeout (C):
Equips an echo that mimics Yoru’s footsteps. Fire to deploy a moving clone, or alt-fire to place it stationary. Reactivate to trigger a decoy that explodes and blinds enemies who shoot it or are nearby. Great for baiting and creating confusion.

Blindside (Q):
Rips a dimensional fragment from reality. Throw it to bounce off surfaces, activating a flash after collision. It can be tricky to aim, but extremely potent for corner peeks and offensive pushes.

Gatecrash (E):
Sends out a rift tether that travels in a straight path. Fire to send it forward or Alt-Fire to drop it in place. Reactivate to teleport to its location. Effective for repositioning, flanks, or escaping sticky situations.

Dimensional Drift (X) – Ultimate:
Equips Yoru's interdimensional mask. Activate to enter an alternate plane, becoming invisible and invulnerable to enemies for a limited time. Ideal for gathering intel, rotating, or initiating surprise plays.



Cheap Valorant Points


Astra Abilities

valorant astra

Gravity Well (C):
Place a Star on the map. Activate it to pull players inward before it explodes, applying vulnerable to those caught. Great for disrupting enemy positions or comboing with other abilities.

Nova Pulse (Q):
Place a Star and activate it to trigger a concussive blast after a short delay. Anyone caught in the area is stunned, making it ideal for site entry or retakes.

Nebula (E):
Place a Star and activate it to form a vision-blocking smoke. You can also recall unused Stars, temporarily faking a smoke and repositioning it later.

Cosmic Divide (X) – Ultimate:
Enter Astral Form, allowing you to place Stars across the map. Activate the ultimate to create a massive wall that blocks bullets and dampens sound, cutting the battlefield in half and creating space for plays.


KAY/O Abilities

valorant kayo

FRAG/MENT (C):
Equip an explosive fragment. Fire to throw it—once it lands, it sticks to the ground and explodes multiple times, dealing massive damage at the center. Great for area denial and flushing enemies out of cover.

FLASH/DRIVE (Q):
Equip a flash grenade. Fire to throw it normally, or alt-fire to underhand toss. It detonates after a short fuse, blinding all enemies in line of sight. Perfect for pushing corners or disrupting site holds.

ZERO/POINT (E):
Equip a suppression blade. Fire to throw it like a dart—it sticks to the first surface it hits and emits a pulse that suppresses all abilities within its radius. Ideal for disrupting enemy setups.

NULL/CMD (X) – Ultimate:
Overload KAY/O with polarized radianite energy, sending out suppression pulses in a wide area. While active, you gain Combat Stim effects like increased fire rate. If downed while in this state, you can be revived by allies before you bleed out.


Chamber Abilities

valorant chamber

Trademark (C):
Place a trap that scans for enemies. When a visible enemy enters its range, it winds up and activates, destabilizing the terrain and leaving behind a lingering slow field. Great for watching flanks or locking down entrances.

Headhunter (Q):
Equip a heavy pistol with pinpoint accuracy. Each shot costs credits. Alt-fire to aim down sights for improved precision. This sidearm packs a punch—ideal for pistol rounds or eco frags.

Rendezvous (E):
Set two teleport anchors. While in range of either, you can instantly teleport between them. The anchors can be picked up and redeployed, allowing creative repositioning during or between rounds.

Tour De Force (X) – Ultimate:
Summon a custom sniper rifle that kills on any direct hit. Every kill generates a lingering slow field, disrupting enemy rotations or follow-up pushes. A game-changing ultimate in the right hands.


Neon Abilities

valorant neon

Fast Lane (C):
Fire two energy lines that stretch forward, forming walls of static electricity. These walls block vision and damage enemies who pass through. Perfect for creating chaos during site entry or cutting off angles.

Relay Bolt (Q):
Throw an electric bolt that bounces once. Each impact electrifies the ground beneath it, delivering a concussive blast that disorients enemies caught in its radius. Great for clearing tight corners or disrupting setups.

High Gear (E):
Channel Neon's electricity to sprint at high speed. When charged, Alt-fire to slide, resetting on two kills. This ability gives her unmatched mobility for aggressive flanks or quick site rotations.

Overdrive (X) – Ultimate:
Tap into Neon's full power. For a limited time, unleash a deadly lightning beam with high movement accuracy. The beam deals sustained damage and auto-recharges after each elimination. She becomes a blur of pure destruction.

Also Read: Step-by-Step Guide: How to Get Valorant on PS5?


Fade Abilities

valorant fade

Prowler (C):
Equip a Prowler—a shadowy creature that hunts down enemies or trails in a straight path. Upon contact, it nearsights enemies for a short duration. Excellent for clearing tight spaces or chasing down revealed targets.

Seize (Q):
Throw an orb of nightmare ink that drops after a short delay. Upon impact, it tethers enemies in place, applies decay, and deafens them, preventing escape or effective retaliation. Great for isolating targets in tight zones.

Haunt (E):
Throw a nightmarish entity that latches onto a surface after falling. It then activates and reveals enemies in its line of sight, leaving trails that Fade and her team can track. Perfect for initiating fights or retaking control.

Nightfall (X) – Ultimate:
Unleash a massive wave of nightmare energy that passes through walls,
deafens, and decays enemies. A trail connects the affected players to Fade, offering a tactical edge during coordinated pushes or retakes.


Harbor Abilities

valorant harbor

Cascade (C):
Equip a wave of water that rolls forward, passing through walls and slowing any enemies it touches. You can recast to stop its movement early. Useful for blocking vision and soft entry control.

Cove (Q):
Throw a sphere of shielding water that creates a destructible water shield on impact. This orb blocks bullets but not vision — ideal for quick cover when planting or defusing the spike.

High Tide (E):
Channel a long wall of water that follows your crosshair as it travels. The wall blocks vision, slows enemies, and can pass through terrain. It can be curved for creative site control or to split enemy sightlines.

Reckoning (X) – Ultimate:
Unleash a geyser pool in a large area. Successive strikes target enemy players caught inside, concussing them if hit. Perfect for retakes or forcing enemies out of cover during site holds.


Gekko Abilities

valorant gekko

Mosh Pit (C):
Throw Mosh like a grenade. Upon landing, it spreads across a wide area and explodes after a short delay, dealing damage to enemies caught inside. Ideal for area denial or post-plant pressure.

Wingman (Q):
Send Wingman forward to hunt for enemies. Upon spotting one, he releases a concussive blast to disrupt them. Alt-fire on a Spike Site or planted Spike allows Wingman to plant or defuse the
Spike himself — a unique support mechanic in the game.

Dizzy (E):
Launch Dizzy into the air. After charging briefly, Dizzy fires plasma blasts at enemies in line of sight. Those hit are blinded. Once her effect ends, she drops to the ground and can be picked up and reused after a cooldown.

Thrash (X) – Ultimate:
Take control of Thrash, a shark-like creature you steer in real-time. When activated, Thrash lunges forward and explodes, detaining enemies hit in a small radius. Perfect for site retakes or aggressive setups.


Deadlock Abilities

valorant deadlock

Barrier Mesh (C):
Throw a Barrier Mesh disc that, on landing, generates intersecting energy walls from the center point. These block all player movement but allow vision and bullets. Use it to trap enemies, delay site hits, or cut off retreat paths.

Sonic Sensor (Q):
Deploy a sound-activated sensor on any surface. It listens for enemy noise like footsteps or abilities, and concusses anyone in the area once triggered. Perfect for watching flanks or locking down tight choke points.

GravNet (E):
Throw a GravNet grenade that detonates on impact. Enemies caught inside are forced to crouch and move slowly, making them vulnerable to pushes or utility follow-up.

Annihilation (X) – Ultimate:
Fire a pulse of nanowires from the Nanowire Accelerator. The first enemy hit is cocooned and dragged along a preset path. If the cocoon isn't destroyed in time, the enemy is instantly executed. One of the game’s most lethal isolation tools.


Iso Abilities

valorant iso

Contingency (C):
Deploys a wall of prismatic energy that moves forward, blocking bullets and providing temporary cover.
It can be launched at full speed or slowly for better tactical setups.

Undercut (Q):
Throws a molecular bolt that passes through walls and obstacles.
Any enemies hit are inflicted with both Vulnerable and Suppression effects for a short duration.

Double Tap (E):
Triggers a focus state that grants a damage-absorbing shield after downing or damaging an enemy. Shooting spawned energy orbs refreshes the shield and extends the state, allowing for aggressive chaining of eliminations.

Kill Contract (X) – Ultimate:
Fires a column of energy that pulls you and the first enemy hit into a dueling arena.
Only one walks out alive — it’s a 1v1 with no outside interference.


Clove Abilities

valorant clove

Pick Me Up (C):
After getting a kill, Clove can activate this ability to gain an overheal.
It encourages bold, aggressive plays by offering extra survivability after engagements.

Meddle (Q):
Throws an orb that creates a
decay zone upon detonation. Enemies caught in the area take decay damage, making them significantly easier to eliminate during fights.

Ruse (E):
Deploys smokebombs similar to Omen’s Dark Cover. They recharge quickly and can even be used post-mortem, allowing Clove to keep disrupting and assisting teammates from beyond the grave.

Not Dead Yet (X) – Ultimate:
Grants Clove the ability to self-revive shortly after dying.
There's a short window to activate it, so timing and positioning are crucial to avoid being punished immediately after getting back up.

Also Read: How to Hide Name in Valorant?


Vyse Abilities

valorant vyse

Razorvine (C):
Throws an invisible nest of liquid metal that lies dormant until triggered.
Once activated, it erupts into a sprawling patch of thorns that slows and damages anyone walking through it — perfect for locking down choke points or flanks.

Shear (Q):
Deploys a trap that forms an invisible wall.
When an enemy crosses it, a solid metal wall rises behind them, cutting off escape and forcing them to commit or fall back. The wall lingers for a short duration.

Arc Rose (E):
Places a hidden device that blinds all enemies looking at it when triggered. It can be deployed through walls and picked up for reuse, making it a flexible and powerful utility for setting traps or clearing space.

Steel Garden (X) – Ultimate:
Erupts a field of metallic thorns from Vyse’s position after a short delay. Enemies caught in the area have their primary weapons jammed, forcing them to rely on sidearms.
Ideal for initiating fights or disrupting a full team during pushes or site holds.


Tejo Abilities

valorant tejo

Stealth Drone (C):
Deploys a controllable drone.
While piloting it, you can trigger a pulse that both reveals and suppresses enemies caught in its blast radius.

Special Delivery (Q):
Throws a grenade that sticks to the first surface it hits and explodes shortly after. Enemies caught in the blast are concussed.
Alt-fire bounces the grenade once before it lands.

Guided Salvo (E):
Activates a targeting system. You can mark up to two locations on the map — launching homing missiles that strike each point with a series of damaging detonations.

Armageddon (X) – Ultimate:
Brings up a tactical map to launch a devastating strike.
Choose a start and end point to fire a wave of explosions that travels along the path, dealing heavy damage to anyone in its line.


Waylay Abilities

valorant waylay

Saturate (C):
Throws a cluster of blinding light that explodes on contact with the ground.
Players caught in the blast are
hindered, drastically reducing their movement and weapon usage speed.

Lightspeed (Q):
Readies a burst of pure speed. Fire to dash forward twice, or alt-fire for a single dash. The first dash can launch you upward, letting you close gaps or escape vertically.

Refract (E):
Drops a beacon of light at your feet. Reactivate to dash back to it as a streak of invulnerable light.
Refract refreshes one charge every two kills, rewarding aggressive plays.

Convergent Paths (X) – Ultimate:
Summons a radiant afterimage that emits a focused beam.
After a short delay, Waylay surges forward with a burst of speed as the beam expands, hindering any players caught in its path.


Veto Abilities

valorant veto

Crosscut (C):
Places a teleportation vortex on the ground. While in range and facing it, you can reactivate to instantly teleport back.
During the Buy Phase, the vortex can be reclaimed and redeployed for strategic repositioning.

Chokehold (Q):
Throws a mutated fragment that forms a trap on impact.
When triggered, it holds enemies in place, applying Deafened and Decayed. The trap can be destroyed before activation, so smart placement is key.

Interceptor (E):
Deploys an Interceptor at a chosen location. Once activated, it destroys any utility that would bounce off players or be destroyed by normal gunfire.
It acts as a direct counter to ability spam but can be destroyed by enemies.

Evolution (X) – Ultimate:
Triggers Veto’s full mutation, granting a combat stim, health regeneration, and complete immunity to all debuffs for the duration. Ideal for frontline chaos or clutch engagements.

Also Read: All Valorant Agents Release Dates in Order (2025)


Final Words

With every new act and agent added to Valorant, the game’s roster becomes even more diverse — and so do your options for how to play. Understanding each agent's full ability kit is more than just memorizing hotkeys; it’s about knowing what utility they bring to your team, how they shape the meta, and what they counter on the battlefield.

From classic controllers like Brimstone and Viper, to fast-paced duelists like Phoenix and Jett, and disruptive specialists like Deadlock and Veto, every agent has a unique role to play. Mastery comes from recognizing synergies, predicting enemy plays, and knowing exactly when to pull the trigger on that ultimate.


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