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How Much Money Has Valorant Made? (All-Time Stats)

By Max
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How Much Money Has Valorant Made? (All-Time Stats)

Valorant is Riot Games' free-to-play tactical shooter that launched in June 2020. The game combines CS:GO-style precise gunplay with unique hero abilities from different Agents, creating a successful hybrid of competitive FPS and hero shooter mechanics.

The game generates revenue primarily through weapon skins, which go far beyond simple color changes. Most skins feature custom models, unique animations, distinctive sound effects, and special finisher effects that activate when eliminating the final enemy in a round.

Since its release, Valorant has established itself as a major player in the competitive gaming market, attracting millions of players worldwide and generating substantial revenue through its cosmetic marketplace. In this article, we'll break down Valorant's revenue system and explore all its stats and graphs per year.

Also Read: How Many People Play Valorant? (All-Time Stats)


Yearly In-Game Revenue

Valorant's in-game revenue has climbed steadily each year from 2020 through 2025, reflecting the game's expanding player base and effective monetization strategy. As a free-to-play title, all revenue comes from in-game purchases, including weapon skins, cosmetic bundles, battle passes, and Agent unlocks.

Riot Games does not report these figures publicly, but industry estimates and the company's own disclosures about specific events show consistent upward trends.

Year

Global In-Game Revenue (USD)

Key Monetization Highlights

2020

~$150-200 million

Had the biggest PC free-to-play launch ever by revenue (outperforming Apex Legends’ PC launch)

2021

~$300-400 million

Full-year of live operations saw surging sales of weapon skins and battle passes.

2022

~$400-600 million

Continued growth as the player base expanded. Riot’s parent Tencent reported record-high quarterly revenue for Valorant in Q2 2022

2023

~$600–900 million

Another year of growth driven by new content and market expansion. Valorant’s monthly active players peaked around 25 million in 2023 after the game’s official launch in new regions

2024

~$800 million to $1.2 billion

Valorant’s first full year on console (launched 2024) broadened the player base and spending

2025

Not yet released (proj. higher vs 2024)

As of late 2025, Riot hasn’t published full-year revenue. However, trends indicate robust earnings continuing.


Revenue peaks typically coincide with major content updates, new Agent releases, and premium skin bundle launches. The game's console expansion in 2024 marked a significant milestone with a significant revenue increase. The consistent growth pattern shows Valorant's successful transition from launch momentum to sustained long-term profitability.

Valorant Top Up

Also Read: Is Replay System Coming to Valorant? (2025)


Valorant Total Revenue

a picture of valorant ruined bundle

Valorant has generated massive revenue since its 2020 launch, though Riot Games keeps exact figures confidential. Multiple data sources reveal that the game's true earning power far exceeds initial estimates.

Tencent reported 30% year-on-year growth for Valorant in Q3 2024, while the VCT generated $44.3 million from digital goods for teams that year. Since teams receive 50% of bundle revenue, VCT bundles alone generated approximately $90 million in 2024.

Individual skin bundles bring more than $20 million monthly to Riot Games, indicating regular cosmetic sales could exceed $240 million annually. The game also earned $58.72 million from VCT Champions Bundles across 2021 and 2022 combined.

Regional markets show strong spending patterns. India generates roughly $1 million monthly despite having only 250,000-300,000 active players, demonstrating high per-user revenue across emerging markets.

Also Read: How to Gift Skins in Valorant: Step-by-Step Guide


Final Words

Valorant has generated an estimated $3-4 billion since 2020, growing from $150-200 million in its first year to over $1 billion in 2024. Console expansion and premium weapon skins drive the majority of revenue, while esports bundles contribute hundreds of millions annually. The game's financial success shows no signs of slowing.


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Max
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