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Best Players for EA FC 27 Future Stars Academy I EVO to Pick

Verified ByMuhammad Nagi
Best Players for EA FC 27 Future Stars Academy I EVO to Pick

EA FC 27 Ultimate Team centers on building a squad of cards and sharpening them through Evolutions that change ratings, stats, and roles on the pitch. The EA FC 27 Future Stars Academy I EVO targets young attackers and lifts cards rated 80 or lower into a far stronger final form.

Finding the best players for this EVO separates squad regulars from forgotten bench cards. Entry limits, level targets, top player picks, pathway choices, the full process, and base card selection all follow in order.


Future Stars Academy I EVO Summary

  • Entry limits cap eligible cards at 80 overall, 86 pace, and seven PlayStyles, and require a CAM or ST position plus a birth date inside the youth cutoff.

  • Fixed targets apply through Level 4, and Level 5 offers three pathways focused on pace, shooting, or dribbling.

  • Level 1 lifts every card to the same overall rating, so position, pace, and physical traits matter more than the starting number.

  • Nusa, Karetsas, and Kroupi lead the top-rated finished builds, with Moore, Mastantuono, Amezaga, Serrajordi, and Quenda close behind.

  • Pathway targets sit above fixed-level targets, which makes the Level 5 pick the biggest decision for the finished role.

  • No level improves Defending, so evolved attackers need defensive cover from elsewhere in the squad.

  • Every level needs one match with the active EVO card in Squad Battles at Semi-Pro or higher, Rush, Rivals, Champions, or Live Events.

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Future Stars Academy I EVO Requirements

Future Stars Academy I EVO Requirements

Entry gates cover rating, pace, PlayStyles, position, and age. A card needs an overall rating of 80 or lower, pace of 86 or lower, and no more than 7 PlayStyles. The card must list CAM or ST as a position, and the birth date must fall after 2003-10-09. A card that misses any single gate stays out, so a quick check saves wasted effort before the first match.

Position checks cover every position listed on the card, so a winger with CAM among the extras still qualifies. Nusa proves the point, since his card lists CAM as an extra position next to his wing roles. Eligible cards come from packs, SBC rewards, and the transfer market, where position and rating filters narrow the search quickly.


Future Stars Academy I EVO Upgrades by Level

Fixed levels apply attribute targets to every card before the final level hands the direction of the card to the manager.

Attribute targets for the fixed levels read as follows.

Level

Attribute Targets

1

Overall rating 81, Finishing 79, Vision 82, Long Passing 76, Reactions 80, Heading Accuracy 73

2

Acceleration 81, Shot Power 80, Crossing 76, Curve 76, Ball Control 80, Stamina 82

3

Sprint Speed 81, Long Shots 77, Free Kick Accuracy 72, Agility 80, Dribbling 80, Strength 73

4

Positioning 80, Volleys 75, Short Passing 82, Balance 77, Composure 78

Each target works as a ceiling, so an attribute already above its target stays exactly where it started. The first level also lifts overall rating to the shared ceiling on every card, which makes a low starting rating harmless.

Pathway targets sit above the fixed-level targets for the same attributes, so Level 5 raises the ceiling on the stats that define the finished role.


Best Players for the Future Stars Academy I EVO

Best Players for the Future Stars Academy I EVO

The ranking rests on the highest-rated finished builds from community Evolution data, so each name reflects a completed card instead of a base card.

Final stat lines for the top builds show how each card finishes.

Player

Positions

PAC

SHO

PAS

DRI

DEF

PHY

Antonio Nusa

LW, CM, LM, CAM

85

84

79

86

44

72

Karetsas

CAM, CDM, RM, CM, RW

83

77

79

87

26

59

Junior Kroupi

ST, CAM

83

83

79

86

48

75

Mikey Moore

LW, CM, LM, CAM

81

77

80

86

37

65

Franco Mastantuono

RM, CAM, RW

81

79

80

86

55

75

Jone Amezaga

ST, LM, LW

86

78

79

86

44

71

Clara Serrajordi

CM, CAM, ST

81

77

81

86

58

78

Geovany Quenda

RM, CM, LM, CAM, RW, LW

86

78

79

86

43

71

Antonio Nusa tops the group, and five-star skill moves plus a four-star weak foot give the card a dribbling and finishing profile that no other pick matches. Karetsas offers the sharpest dribbling from the left foot, and a lean physical frame suits a creator who avoids duels. Junior Kroupi stands as the only true striker among the top three, with a sturdy frame and Finesse Shot from the base card.

Mikey Moore and Franco Mastantuono fill wide creator roles, and Mastantuono carries more defensive output than most of the group. Jone Amezaga and Geovany Quenda keep their pace at the entry ceiling, which suits counter-attacking squads that play balls behind the defense. Clara Serrajordi brings the best passing, defending, and physical numbers in the group to a CM or ST slot.

Squads that lean toward finishing can compare the strikers here with the best attackers across the full card pool before deciding which card deserves the Evolution.


Future Stars Academy I EVO Level 5 Pathways

The right pathway depends on how the card plays in the lineup, and the star rating change attached to each option adds a second factor.

Each pathway carries its own focus, star rating change, and attribute targets.

Pathway

Focus

Star Rating Change

Attribute Targets

Option A

Pace and movement

Weak Foot to 4 stars

Acceleration 84, Sprint Speed 84, Positioning 83, Finishing 82, Agility 82

Option B

Shooting

Weak Foot to 4 stars

Finishing 86, Shot Power 87, Long Shots 83, Volleys 84, Composure 83

Option C

Dribbling

Skill Moves to 4 stars

Agility 87, Balance 84, Ball Control 87, Dribbling 87, Composure 84

Option A suits cards with modest base pace, since its targets stop below the entry ceiling and add nothing to cards that already run fast. The movement and positioning gains also help wide forwards who attack space more than they hold the ball.

Option B fits strikers and shooting CAMs, and the weak foot upgrade matters most for cards that start below four stars. Option C lifts skill moves to four stars for cards that start lower. Five-star cards such as Nusa keep their stars and still collect the dribbling targets.


How to Complete the Future Stars Academy I EVO

Future Stars Academy I Level 3 Rewards

Progress comes entirely from matches, and the objectives follow the evolving card instead of the squad as a whole.

The full process follows a simple order.

  1. Select a card that clears every entry limit: Choose a CAM or ST card from the eligible pool, with a base profile that fits the role planned for the finished card.

  2. Start the Evolution from the Evolutions section: Open the Evolutions area in Ultimate Team, choose Future Stars Academy I, and confirm the selected card.

  3. Keep the card active in every match: Place the card in the lineup before kickoff, since the objective counts only the active EVO player in game.

  4. Play one qualifying match for each level: Squad Battles at Semi-Pro difficulty or higher counts, and so do Rush, Rivals, Champions, and Live Events.

  5. Select a pathway when Level 5 opens: Choose Option A, B, or C based on the base profile of the card, then play the final match to finish.

Each level accepts any listed mode on its own, so one level can finish in Rush and the next in Rivals. Levels run in order, so the pathway decision arrives last, after the card has taken every fixed target. Planning that choice before the first match prevents a late pick that fits the role poorly.


How to Choose a Base Card for the Future Stars Academy I EVO

Fixed targets mean the starting card decides most of the final difference between two evolved cards. Traits above the targets and traits outside them carry through to the finished card unchanged, so those traits deserve the closest look.

Pace deserves the first look, since pace targets stop below the entry ceiling and fast cards hold an edge that no pathway can add. Physical frame comes next, as only Stamina and Strength receive targets and both stop at modest values, so lean cards stay lean.

Defending needs attention too, since no level touches it. Midfield-capable cards with real defensive numbers give squads more balance, and the best defenders still anchor the back line. Position finishes the list, and extra positions keep the card useful if the formation changes later.

Cards that clear several of these checks at once gain the most, since the Evolution already supplies the technical attributes to every card. The strongest finished builds back up the idea, since they differ mainly in pace, frame, and position, and their passing and dribbling sit close together.


FAQs About the Future Stars Academy I EVO

Does the Future Stars Academy I EVO cost anything?

The Future Stars Academy I EVO is completely free to complete, with no coin or point charge at any level. Progress depends on playing matches with the evolving card. The only real expense is acquiring an eligible card before the first level starts.

What card design does the Future Stars Academy I EVO give?

The card switches to a Future Stars Evolution design at Level 4, replacing the standard look of the base card. The design change arrives alongside the final fixed attribute targets, one level before the pathway choice. The Level 5 pathway then applies on top of the new design.

Is a striker or a CAM better for the Future Stars Academy I EVO?

Neither position holds a built-in edge, since the upgrades lift finishing and creative passing together. Strikers fill front-line slots with sharper shooting, and CAMs fill the slot behind the striker with stronger link-up play. A card listing both positions covers either slot.

Which leagues and nations qualify for the Future Stars Academy I EVO?

Every league, nation, and club qualifies, since the requirements list no restriction on any of them. Eligibility depends only on overall rating, pace, PlayStyle count, position, and age. Cards from smaller leagues and national teams enter on the same terms as cards from top divisions.


Final Words on the Future Stars Academy I EVO

The Evolution works as the first stage of a longer chain, since the same names reappear at higher ratings in Future Stars Academy II and III. Any card a manager picks here carries its value through those later stages, so the pick deserves more thought than a one-off upgrade.

Managers who map the finished card to a clear role in the starting eleven before the first match tend to waste the least progress. Scouting eligible attackers with strong pace, frame, and positional flexibility sets up every later stage with a stronger base.


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