


EA Sports FC 27 Kickabouts and Scoring Explained

Kickabouts are fast, casual mini-games present inside The Grounds in EA Sports FC 27. They swap full 11v11 matches for shorter, arcade-style contests that borrow ideas from dodgeball, basketball, and bocce, and each one runs on its own scoring system.
At launch, FC 27 features eight modes to choose from, ranging from 1v1 duels to four-player free-for-alls, and no two of them feel repetitive.
This guide breaks down every Kickabout at launch, how many players each one needs, and exactly how points get counted in each mode.
EA Sports FC 27 Kickabouts and Scoring Summary

Kickabouts are casual mini-games inside The Grounds, EA Sports FC 27's shared open-world hub for Clubs. Eight modes are available at launch: Goal Control, The Big Race, Balloon Ball, Bocce Ball, Bucket Ball, Attacking Scenarios, Team Keepaway, and Drop Kick Targets.
Player counts range from 1v1 up to 4-player free-for-alls, so there is a mode for almost any group size.
Bocce Ball scores points by landing balls in splitting targets (Large, Medium, Small), with bigger bonuses for bullseyes and a penalty for landing in a Dead Zone.
Attacking Scenarios changes its scoring rule every round, pulling from a pool of ten Bronze, Silver, and Gold challenges worth 1 to 6 points.
Team Keepaway rewards holding and passing the ball, stacking multipliers at 5 and 10 passes in a row, while fouls cost 100 points.
The Big Race and Balloon Ball score by finishing position or elimination rather than by hitting targets.
A new Kickabout called Bulldog is confirmed for the Screaming Grounds Halloween event, after launch.
No menu queueing is required; you walk up to a Kickabout location in the open world and join on the spot.
What Are Kickabouts in EA Sports FC 27?
Kickabouts take place in The Grounds, the shared open-world space that now hosts Clubs in EA Sports FC 27. Instead of queuing through a menu, you walk your avatar up to a Kickabout location in one of the three districts or around the central Terrace and join right there.
Each mode has a fixed format and player count, and the scoring rules are built around whatever sport it borrows from. Some modes, like Bocce Ball, score by landing balls in physical targets. Others, like The Big Race, score purely by finishing position. Knowing which system applies to which mode makes a real difference once you are trying to win rather than just mess around.
All Kickabouts at Launch In FC 27
Here’s a quick side-by-side look at every Kickabout available at launch, with the key differences broken down before we dive into the scoring details.
Kickabout | Format | Core Idea |
|---|---|---|
Goal Control | 1v1 | Score on and capture as many targets as possible |
The Big Race | 4-player free-for-all | Dribble through an obstacle course to finish first |
Balloon Ball | 4-player free-for-all | Football meets dodgeball; knock out opponents |
Bocce Ball | 3-player free-for-all | Land balls in splitting targets and rings |
Bucket Ball | 2v2 | Football meets basketball; score in raised buckets |
Attacking Scenarios | 2v2 | Meet a random scoring challenge each round |
Team Keepaway | 3v3 | Hold and pass the ball to rack up points |
Drop Kick Targets | Open world | Spawn a ball anywhere and hit targets across the map |
How Scoring Works in Each Kickabout
Landing a shot doesn't always mean scoring points. In Bocce Ball, balls need to remain in the target when it splits to score, while The Big Race awards points based on where you finish. With each mode using its own scoring rules, it's worth knowing what you're playing for before you queue up
Goal Control (1v1)

Goal Control pits two players against each other over several targets spread across the pitch. You score by shooting on a target and taking control of it, and you keep it until an opponent scores on the same target and flips it. Whoever controls the most targets when the timer ends wins the round.
The Big Race (4 players)

The Big Race is a dribbling-only obstacle course. You run three races on the same track, and each one gives you up to two minutes to finish while dodging gates, lava floors, moving obstacles, and defender zones. Once the first player crosses the line, everyone else has 15 seconds to finish before the race closes.
Points come from finishing position, not from targets, and your total across all three races decides the winner.
Finish | Points |
|---|---|
1st | 9 |
2nd | 6 |
3rd | 3 |
4th | 1 |
Balloon Ball (4 players)

Balloon Ball turns the ball into a weapon. Four players share one arena, each carrying balloons, and score by striking the ball at their rivals to pop their balloons while protecting their own. Each player starts every round with three floating balloons. Across the three rounds, the difficulty ramps up as more obstacles appear, while power-ups such as Invincibility and Chain Shots spawn periodically to give players an edge.
Scoring here is elimination-based rather than points-based, so the last player standing, or the player with the most eliminations when time runs out, takes the win.
Also Read: EA Sports FC 27 All Leagues & Licences Confirmed
Bocce Ball (3 players)

Bocce Ball runs over three one-minute rounds, and each round adds obstacles that make reaching the targets harder. The pitch splits into a Player Zone, where balls keep spawning, and a Gameplay Zone that holds the targets, rings, and dead zones. You score by passing or shooting balls into a target. Landing a ball starts a timer, and when it runs out, the target splits into smaller versions, moving from Large to Medium to Small.
Every ball still sitting inside a target when it splits scores points, and a ball in the exact center earns a bullseye bonus. Balls can also be knocked through rings for extra points, even if another player's shot sends yours through.
Target or Object | Points |
|---|---|
Large Target | 100 |
Large Target Bullseye | 200 |
Medium Target | 500 |
Medium Target Bullseye | 750 |
Small Target | 1,250 |
Small Target Bullseye | 2,000 |
Ring | 300 |
Dead Zone | -150 |
Bucket Ball (2v2)

Bucket Ball replaces goals with raised buckets, so chips, flicks, and volleys score more than ground shots. Matches run three minutes, with a one-minute overtime if the score is tied, and any goal in overtime ends the match immediately. There is no separate points table here; every successful shot into a bucket counts as one goal, same as a normal match.
Attacking Scenarios (2v2)

Attacking Scenarios plays out over four one-minute rounds, and each round pulls a random challenge from a pool. A banner shows the scenario before the ball is launched down the center, and there is no goalkeeper, no fouls, and no offsides; only the round's specific requirement counts.
When you score a goal that does not meet it, a fresh ball launches immediately. Scenarios are grouped into three tiers, and the point value goes up with the difficulty.
Tier | Scenario | Points |
|---|---|---|
Bronze | Dribble the ball in | 1 |
Bronze | Score a first-time shot | 1 |
Bronze | Break a target when scoring | 1 |
Bronze | Score off a wall bounce | 1 |
Silver | Complete three passes before scoring | 2 |
Silver | Collect three balloons before scoring | 2 |
Silver | Score an aerial goal | 2 |
Gold | Score from inside a zone | 3 |
Gold | Score through gates | 1 per gate |
Gold | Ball Hog (hold the ball to build points) | Up to 6 |
The team with the most points after all four rounds wins. A tie forces a fifth round using one of the two unused scenarios, and the first goal in that round settles it.
Team Keepaway (3v3)

Team Keepaway is a single three-minute round built around possession. The ball drops in the center to start, and while any pass or tackle is allowed, fouls still get called, so reckless challenges cost points.
Passing sequences are where the real points come from. String enough passes together and a multiplier kicks in, so a team that keeps the ball moving pulls ahead fast.
Action | Points |
|---|---|
Holding the ball | +5 per second |
Regular pass | 20 |
First-time pass | 40 |
5 passes in a row | x2 multiplier |
10 passes in a row | x3 multiplier |
Intercepting a pass | +15, plus the opponent's active multiplier |
Successful slide tackle | 20 |
Committing a foul | -100 |
The team with the most points when the clock hits zero wins, and a 1,000-point lead ends the match early.
Drop Kick Targets (Open World)

Drop Kick Targets is not tied to an arena. You can spawn a ball anywhere while walking through The Grounds, then aim and kick at targets like pentagons and rings hidden across buildings and alleys. There is no round timer or opponent here; it is a free-roam way to sharpen your shooting while waiting for friends to log on.
Starting a Kickabout
None of the eight modes need a menu, you can just walk your avatar to a Kickabout location in one of the three districts or around the central Terrace, then queue up on the spot to match into that mode. Team formats such as Bucket Ball and Team Keepaway work best with clubmates, since you can fill the lobby together instead of waiting for random players.
New Kickabouts Coming Later
The eight launch modes are only the starting lineup. EA Sports has confirmed a new Kickabout called Bulldog, arriving during the Screaming Grounds Halloween event alongside seasonal touches like pumpkin targets scattered across the three districts. More modes are expected to roll out through future seasonal updates.
Also Read: FC 27 Career Mode Changes, Transfers and Dynamic OVR
FAQs About EA Sports FC 27 Kickabouts and Scoring

Q: How many Kickabouts are there at launch in FC 27?
A: There are eight Kickabouts in FC 27 at launch. Goal Control, The Big Race, Balloon Ball, Bocce Ball, Bucket Ball, Attacking Scenarios, Team Keepaway, and Drop Kick Targets.
Q: Which Kickabout is the hardest in FC 27?
A: Bocce Ball and Attacking Scenarios both use detailed point tables, but Team Keepaway adds the extra layer of stacking pass multipliers, which gives it a slight learning curve.
Q: Can I play a Kickabout solo in FC 27?
A: In FC27, Drop Kick Targets is the only one you can play entirely alone, since it's just you, a ball, and targets scattered around the open world.
Q: Do all platforms support Kickabouts?
A: Yes, The Grounds, including Clubs and all Kickabouts, is available on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2.
Final Words
Kickabouts give EA Sports FC 27 a quick, low-stakes way to play without committing to a full match, but each mode rewards a different skill. Bocce Ball and Attacking Scenarios come down to precision and reading the round rules.
Team Keepaway rewards clean passing over flashy plays, and The Big Race or Balloon Ball are about speed and reflexes. Learn how each one scores, and picking the right Kickabout for your group gets a lot easier.
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