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OSRS Optimal Quest Guide

By Neo
·
OSRS Optimal Quest Guide

In Old School RuneScape, quests unlock vital skills, gear, and content, but their sheer volume and complexity can overwhelm players. This Optimal Quest Guide is a community-tested roadmap to streamline progression, prioritizing quests that grant critical XP, early transportation unlocks, and access to key areas. 

By minimizing grind and maximizing efficiency, this guide helps players—whether time-limited, Ironmen, or end-game focused—build a strong foundation faster. Read how to transform chaotic questing into a strategic, rewarding journey through Gielinor.

Notable Quest Unlocks in OSRS

osrs completed quest
osrs completed quest

Certain quests in Old School RuneScape (OSRS) provide significant unlocks that enhance gameplay, including access to new skills, powerful spells, and useful abilities. Completing these quests early can greatly improve efficiency and progression. Below are some of the most important quest rewards every player should consider unlocking.

Skill Unlocks:

  • Druidic Ritual – Grants access to the Herblore skill, allowing potion-making.
  • Rune Mysteries – Unlocks Runecrafting and enables the use of lamps and books of knowledge for extra experience.
  • Tears of Guthix – Provides weekly access to a minigame that grants experience to your lowest skill, helping boost weaker stats.

Magic and Spellbook Unlocks:

  • Desert Treasure I – Unlocks Ancient Magicks, a powerful combat spellbook.
  • A Kingdom Divided – Grants 24 Arceuus spells, including combat, Demonbane, and utility spells (excluding Resurrect Crops and Inferior Demonbane).
  • Lunar Diplomacy – Unlocks the Lunar spellbook, focused on support and skilling spells.
  • Dream Mentor – Expands the Lunar spellbook, adding useful spells such as:
  • Monster Examine – Reveals NPC stats.
  • Humidify – Fills water containers instantly.
  • Hunter Kit – Provides a box of hunter supplies.
  • Stat Spy – Allows checking another player’s stats.
  • Dream – Enhances HP regeneration while resting.
  • Plank Make – Converts logs into planks.
  • Spellbook Swap – Temporarily switches between spellbooks.

Prayer Unlocks:

  • King’s Ransom – Unlocks the Chivalry and Piety prayers, significantly boosting combat stats.

Prioritizing these quests will provide powerful advantages across combat, skilling, and utility, making them essential for efficient progression in OSRS.

OSRS Area Unlocks 

osrs areas
osrs areas

Certain quests in Old School RuneScape (OSRS) grant access to new regions, unlocking new training areas, content, and activities. These quests are crucial for players aiming to explore all of Gielinor efficiently. Below is a list of important area unlocks and the locations they provide access to.

Key Area Unlocks:

  • Children of the Sun – Unlocks Varlamore, a new region in OSRS.
  • Priest in Peril – Grants access to Morytania, home to Barrows, Slayer Tower, and more.
  • Bone Voyage – Unlocks Fossil Island, an important area for Herbiboar, Ammonite Crabs, and birdhouses.
  • Throne of Miscellania – Grants access to Managing Miscellania, a kingdom management minigame.
  • Regicide – Unlocks Tirannwn, an elven region crucial for progressing further into the elf questline.
  • Mourning’s End Part I – Provides access to Lletya, a useful hub for Agility training and banking near Elf City.
  • Song of the Elves – Unlocks Prifddinas, the Elven capital, packed with end-game skilling and PvM content.
  • Making Friends with My Arm – Unlocks Weiss, an alternative location for mining volcanic ash.
  • Sins of the Father – Grants access to Darkmeyer, home to Vyrewatch Sentinels and new agility training.
  • Cabin Fever – Unlocks Mos Le’Harmless, an island with Cave Horrors (Black Mask drops).
  • Perilous Moons – Unlocks Cam Torum and Neypotzli, two lesser-known but lore-rich regions.
  • The Heart of Darkness – Unlocks Ruins of Tapoyauik, adding more areas to explore.

Unlocking these regions expands the world of OSRS, providing access to better training spots, minigames, and unique resources. Prioritizing these quests will significantly enhance your gameplay experience.

OSRS Transportation Unlocks

Fast travel is crucial in Old School RuneScape (OSRS) for efficient questing, skilling, and PvM activities. Many quests unlock powerful teleportation methods that save time and make traveling across Gielinor much easier. Below are some of the most important transportation unlocks.

Key Transportation Unlocks:

  • Plague City – Unlocks Ardougne Teleport (Tablet and spellbook teleport).
  • Enlightened Journey – Grants access to the Balloon Transport System, allowing fast travel to key locations.
  • Fairytale Part 1 & Part 2 – Provides access to Fairy Rings, one of the most versatile teleportation networks in OSRS.
  • Tree Gnome Village – Unlocks Spirit Tree Teleports, providing quick access to various locations.
  • The Grand Tree – Grants access to Gnome Glider Transportation, useful for reaching remote areas.
  • Ghosts Ahoy – Unlocks the Ectophial, offering an instant teleport to Port Phasmatys and free passage to the area.
  • Watchtower – Unlocks Watchtower Teleport (Tablet and spellbook teleport), providing direct access to Yanille.
  • A Taste of Hope – Grants access to Drakan’s Medallion, a multi-charge teleport to Darkmeyer and Ver Sinhaza.
  • Eadgar’s Ruse – Unlocks Trollheim Teleport, useful for reaching God Wars Dungeon quickly.
  • Shilo Village – Grants access to the Shilo Village Cart System, a convenient transport method for reaching Karamja.
  • Client of Kourend – Unlocks Kourend Castle Teleport (Tablet and spellbook teleport), offering a fast way to reach Great Kourend.
  • Twilight’s Promise – Unlocks the Quetzal Transport System, a lesser-known but useful travel method.

Gaining access to these transportation methods allows for faster travel across Gielinor, streamlining quests, PvM, and skilling activities. Completing these quests early will greatly improve efficiency and accessibility throughout the game.

OSRS Equipment Unlocks

osrs equipment stats
osrs equipment stats

Many quests in Old School RuneScape (OSRS) grant access to powerful weapons, armor, and utility items, making them essential for progression in combat and skilling. Below is a list of important equipment unlocks that players should prioritize.

Key Equipment Unlocks:

  • The Great Brain Robbery – Grants access to the Barrelchest Anchor, a strong two-handed weapon.
  • Dwarf Cannon – Unlocks the ability to use the Dwarf Multicannon, a powerful ranged combat tool.
  • Dragon Slayer I – Grants the ability to equip Green D’hide Body and Rune Platebody.
  • Dragon Slayer II – Unlocks the ability to create Ava’s Assembler, the best-in-slot ranged cape.
  • Family Crest – Unlocks Steel Gauntlets, which can be enchanted into Cooking, Goldsmith, or Chaos Gauntlets.
  • Animal Magnetism – Grants access to Ava’s Device, a must-have for ranged users.
  • The Slug Menace – Unlocks Proselyte Armor, the best prayer-boosting armor set.
  • Recipe for Disaster – Completing subquests grants access to Culinaromancer’s Gloves, with Barrows Gloves being one of the best all-around gloves in OSRS.
  • Lost City – Unlocks the ability to wield the Dragon Dagger and Dragon Longsword.
  • A Taste of Hope – Grants access to the Ivandis Flail, useful against Vampyres.
  • Monkey Madness I – Unlocks the ability to wield the Dragon Scimitar, one of the best mid-game melee weapons.
  • Monkey Madness II – Grants access to the Heavy Ballista, a strong ranged weapon.
  • The Fremennik Isles – Unlocks the Helm of Neitiznot, a high-defense melee helm.
  • The Fremennik Exiles – Unlocks the Neitiznot Faceguard, an upgraded version of the helm.
  • Haunted Mine – Grants access to the Salve Amulet, which boosts damage against undead monsters.
  • Beneath Cursed Sands – Unlocks the Keris Partisan, a unique weapon effective against desert creatures.

These quests provide some of the most valuable gear in the game, enhancing combat effectiveness and efficiency. Completing them early will give players a significant advantage in both PvM and PvP encounters.

OSRS Quests

Data is based on the official Oldschool Runescape Wiki. Before diving deep into the quests, here is a quick intro guide on how to understand the data presented.

  • Quest/Activity: The name of the quest or a key training activity.
  • Quick Guide?: Indicates if a quick guide (QG) link typically exists; “N/A” means not really a quest or no quick guide needed.
  • New Levels after Quest: Shows which skills get an immediate boost from the quest’s experience reward.
  • Quest Points: How many QP are gained from that quest/activity.
  • Total QP: The running tally of Quest Points if done in this suggested order.
  • Additional Info: Brief notes on strategy, recommended item gathering, or relevant quest unlocks.
  • Location: General starting or focal point.
Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Tutorial Island (miniquest) N/A 10 Hitpoints 0 0 None Lumbridge
Cook's Assistant QG 4 Cooking 1 1 Consider getting an extra pot of flour for Prince Ali Rescue. Also recommended to start Rune Mysteries, The Restless Ghost, and Prince Ali Rescue while in the area. Lumbridge
Sheep Shearer QG 2 Crafting 1 2 Consider getting an extra 3 balls of wool for the Prince Ali Rescue quest. Lumbridge
Misthalin Mystery QG 7 Crafting 1 3 None Lumbridge
Prince Ali Rescue QG (none) 3 6 Consider buying a sickle mould while in Al Kharid. Al Kharid
The Restless Ghost QG 9 Prayer 1 7 None Lumbridge
Rune Mysteries QG (none) 1 8 Unlocks ability to use lamps/books of knowledge on Runecraft. Lumbridge
Unlock: Stronghold of Security N/A (none) 0 8 Requires Authenticator. Bring food and run quickly through. Grants 10,000 gp from first three floors. Barbarian Village
Imp Catcher QG 8 Magic 1 9 None Wizards' Tower
Witch's Potion QG 10 Magic 1 10 None Rimmington
Gertrude's Cat QG 12 Cooking 1 11 Allows raising cats. Recommended to start raising a kitten early for RFD/Freeing Evil Dave and Ratcatchers. Varrock
Children of the Sun QG (none) 1 12 Allows access to Varlamore. Consider doing it while in Varrock for Gertrude's Cat. Visit Varlamore once to unlock future transportation. Varrock
Natural history quiz (miniquest) N/A 9 Slayer, 9 Hunter 0 12 None Varrock
Daddy's Home (miniquest) QG 8 Construction 0 12 Grants a POH (Rimmington) and a valuable Marlo's crate. Varrock
Dwarf Cannon QG 11 Crafting 1 13 Unlocks the dwarf multicannon and cannonball smithing. Consider also starting Alfred Grimhand's Barcrawl and other Falador-area quests. Baxtorian Falls
Waterfall Quest QG 30 Attack, 30 Strength 1 14 Speak to King Bolren part-way to start Tree Gnome Village and unlock Elkoy’s follow option. Baxtorian Falls
Tree Gnome Village QG 36 Attack 2 16 Grants ability to use spirit trees. Tree Gnome Village
Doric's Quest QG 10 Mining 1 17 None Falador
Witch's House QG 24 Hitpoints 4 21 Enemies (levels 42 & 55) can be safespotted. Taverley
The Knight's Sword QG 29 Smithing 1 22 None Falador
Train Fletching 1 → 10 (Not a quest) 1 → 10 Fletching 0 22 Self-contained training step. (Any)
The Tourist Trap QG 26 Agility 2 24 Choose Agility for both XP rewards. Do early to improve run energy. Safespot the Mercenary Captain if needed. Kharidian Desert
Black Knights' Fortress QG (none) 3 27 None Falador
Druidic Ritual QG 3 Herblore 4 31 Unlocks the Herblore skill. After this, you can start (but not finish) Dragon Slayer I to equip anti-dragon shields (not recommended early for Slayer tasks). Taverley
Recruitment Drive QG 14 Prayer, 10 Herblore, 27 Agility 1 32 None Falador
Goblin Diplomacy QG 12 Crafting 5 37 Easy to finish while in Falador. Goblin Village
Sleeping Giants QG 33 Smithing 1 38 Access to Giants' Foundry minigame; consider doing ~9 commissions to cover future Smithing training. Al Kharid Desert
Fight Arena QG 40 Attack, 14 Thieving 2 40 None Fight Arena
Plague City QG 18 Mining 1 41 Grants Ardougne teleport. Ardougne
Monk's Friend QG 13 Woodcutting 1 42 None Ardougne

OSRS Quests/Activities 31–60

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Hazeel Cult QG 18 Thieving 1 43 Good for an easy 2,000 coin reward. Ardougne
Sheep Herder QG (none) 4 47 3,100 gp reward, easy. Ardougne
Biohazard QG 20 Thieving 3 50 Continues the Plague City storyline. Ardougne
Train Construction 8 → 10 (Not a quest) 8 → 10 Construction 0 50 Self-contained training step. (Any POH)
Tower of Life QG 14 Crafting, 21 Thieving, 14 Construction 2 52 Unlocks Creature Creation minigame. Ardougne
Tribal Totem QG 24 Thieving 1 53 None Ardougne
Death Plateau QG 40 Attack 1 54 Leads to Troll Stronghold storyline. Burthorpe
Merlin's Crystal QG (none) 6 60 Do not talk to Historian Minas yet (save the lamp for later). Camelot
Holy Grail QG 31 Defence, 29 Prayer 2 62 Continuation of Camelot quest series. Camelot
Murder Mystery QG 18 Crafting 3 65 None Seers' Village
The Grand Tree QG 44 Attack, 17 Magic, 32 Agility 5 70 Allows use of gnome glider system. Combined with 4 other quests, unlocks Nightmare Zone. Tree Gnome Stronghold
Easy Ardougne Diary N/A 34 Agility 0 70 Use the antique lamp on Agility. Unlocks infinite Ardougne Monastery teleport. Ardougne
Rag and Bone Man I QG 30 Prayer, 14 Cooking 1 71 After completion, immediately start Rag and Bone Man II to gather bones passively. Paterdomus
Priest in Peril QG 31 Prayer 1 72 Unlocks access to Morytania. Consider also gathering items for Nature Spirit. Paterdomus
Nature Spirit QG 32 Defence, 26 Hitpoints, 23 Crafting 2 74 Continuation of Morytania storyline. Paterdomus
Train Cooking 14 → 20 (Not a quest) 14 → 20 Cooking 0 74 Self-contained training step. (Any Range/Stove)
Ghosts Ahoy QG 32 Prayer 2 76 Unlocks Ectophial and free Port Phasmatys access. Port Phasmatys
Making History QG 33 Prayer, 24 Crafting 3 79 Do not claim lamp from Historian Minas yet. Outpost
The Lost Tribe QG 23 Mining 1 80 Unlocks Dorgeshuun crossbow and bone bolts. Lumbridge
Death to the Dorgeshuun QG 13 Ranged, 26 Thieving 1 81 Continues the Dorgeshuun storyline. Lumbridge Swamp Caves
Elemental Workshop I QG 29 Crafting, 35 Smithing 1 82 None Seers' Village
Train Agility 34 → 35 (Not a quest) 34 → 35 Agility 0 82 Self-contained training step. (Any rooftop)
Train Prayer 33 → 37 (Not a quest) 33 → 37 Prayer 0 82 Allows Protect from Magic. (Any altar)
Icthlarin's Little Helper QG 22 Woodcutting, 36 Agility, 30 Thieving 2 84 None Kharidian Desert
The Golem QG 30 Crafting, 30 Thieving 1 85 None Kharidian Desert
The Ribbiting Tale of a Lily Pad Labour Dispute QG 25 Woodcutting 1 86 Grants Varlamore progress. Varlamore
Train Woodcutting 25 → 36 (Not a quest) 25 → 36 Woodcutting 0 86 Self-contained training step. (Any trees)
Train Crafting 30 → 31 (Not a quest) 30 → 31 Crafting 0 86 Self-contained training step. (Any)
Lost City QG (none) 3 89 Unlocks dragon dagger, dragon longsword, and cosmic runes crafting. Cut 2 dramen branches for future quests. Lumbridge Swamp
Fairytale I - Growing Pains QG 44 Attack, 19 Magic, 17 Farming 2 91 Immediately start Fairytale II until fairy rings unlock, then stop. Draynor Village

OSRS Quests/Activities 61–90

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Recipe for Disaster/Another Cook's Quest QG (none) 1 92 Part of RFD. Lumbridge
Recipe for Disaster/Freeing the Goblins QG 21 Cooking, 31 Crafting, 20 Farming 1 93 None Goblin Village
Train Firemaking 1 → 30 (Not a quest) 1 → 30 Firemaking 0 93 Self-contained training step. (Any)
Sea Slug QG 24 Fishing 1 94 None Witchaven
Fishing Contest QG 26 Fishing 1 95 None Hemenster
RFD/Freeing the Mountain Dwarf QG 23 Cooking, 13 Slayer 1 96 None Falador
Mountain Daughter QG 45 Attack, 37 Prayer 2 98 Start The Giant Dwarf for Ratcatchers while in the area. Fremennik Province
Ratcatchers QG 33 Thieving 2 100 Requires starting The Giant Dwarf to access Keldagrim. Unlocks lazy/wily cats. Varrock
The Feud QG 39 Thieving 1 101 Complete while in Pollnivneach for Ratcatchers. Kharidian Desert
Death on the Isle QG 34 Crafting, 39 Agility, 41 Thieving 2 103 Continues the Varlamore storyline. Varlamore
Alfred Grimhand's Barcrawl (miniquest) QG (none) 0 103 Required for various Barbarian activities (e.g. Herb mixes, Barbarian fishing). Baxtorian Falls
Scorpion Catcher QG 34 Strength 1 104 Anti-dragon shield recommended (not required). Seers' Village
The Dig Site QG 34 Mining, 17 Herblore 2 106 Start Elemental Workshop II by searching a bookcase here. Digsite
Elemental Workshop II QG 37 Crafting, 38 Smithing 1 107 Use a wizard's mind bomb to boost Magic if <20. Seers' Village
A Soul's Bane QG 32 Defence, 27 Hitpoints 1 108 None Digsite
Enter the Abyss (miniquest) QG 9 Runecraft 0 108 None Varrock
X Marks the Spot QG 14 Slayer 1 109 Use the antique lamp on Slayer. Lumbridge
Pirate's Treasure QG (none) 2 111 Can start early & finish when convenient. Port Sarim
Client of Kourend QG 17 Slayer 1 112 Use both antique lamps on Slayer. Great Kourend
The Queen of Thieves QG 42 Thieving 1 113 None Port Piscarilius
The Depths of Despair QG 39 Agility 1 114 None Hosidius
A Porcine of Interest QG 19 Slayer 1 115 Unlocks Slayer access to pigs. Draynor Village
Wanted! QG 26 Slayer 1 116 Further Temple Knights storyline. Falador
Shield of Arrav QG (none) 1 117 Requires a partner. Also unlocks a lamp from Historian Minas. Varrock
Unlock: Varrock Museum Kudos N/A 38 Crafting, 36 Mining, 28 Slayer 0 117 Turn in quest info at the Museum for 2 lamps (use on Slayer). Clean finds for +50 Kudos, plus 2,500 Crafting & 3,500 Mining XP. Varrock
Bone Voyage QG (none) 1 118 Unlocks Fossil Island, bird house trapping for Hunter, ammonite crabs for combat. Varrock
Train Mining 36 → 39 (Not a quest) 36 → 39 Mining 0 118 Self-contained training step. (Any mine)
Watchtower QG 33 Magic 4 122 Boost Mining with dwarven stout if needed. Yanille
The Giant Dwarf QG 34 Magic, 31 Firemaking, 38 Crafting, 39 Smithing, 39 Mining, 42 Thieving 2 124 None Keldagrim
Forgettable Tale... QG 28 Cooking, 26 Farming 2 126 Follow-up to The Giant Dwarf. Keldagrim
Another Slice of H.A.M. QG 38 Prayer, 40 Mining 1 127 Unlocks the Dorgesh-Kaan–Keldagrim train system. Dorgesh-Kaan

OSRS Quests/Activities 91–120

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Vampyre Slayer QG 45 Attack 3 130 None Draynor Village
Ernest the Chicken QG (none) 4 134 None Draynor Manor
Demon Slayer QG (none) 3 137 None Varrock
Shadow of the Storm QG 28 Ranged 1 138 Use reward XP on Ranged. Al Kharid
Train Prayer 38 → 40 (Not a quest) 38 → 40 Prayer 0 138 Allows Protect from Missiles. (Any altar)
Horror from the Deep QG 36 Strength, 32 Ranged, 36 Magic 2 140 Unlocks God books. Lighthouse
Animal Magnetism QG 36 Woodcutting, 14 Fletching, 39 Crafting, 29 Slayer 1 141 Unlocks Ava's devices. Draynor Manor
Creature of Fenkenstrain QG 42 Thieving 2 143 None Canifis
Big Chompy Bird Hunting QG 32 Ranged, 29 Cooking, 15 Fletching 2 145 Requires a +3 boost to Cooking if still at level 29 (or train to 30). Feldip Hills
Jungle Potion QG 19 Herblore 1 146 None Karamja
Shilo Village QG 40 Crafting 2 148 Unlocks Shilo Village and its furnace/bank. Karamja
Easy Karamja Diary N/A 29 Slayer 0 148 Use lamp on Slayer. Karamja
Zogre Flesh Eaters QG 33 Ranged, 19 Fletching, 22 Herblore 1 149 Unlocks Coffin keys and Ogre composite bow. Feldip Hills
Observatory Quest QG Varies (random XP in Attack/Strength/Defence/HP) 2 151 12 possible XP variations. Castle Wars
Train Ranged 33 → 37 (Not a quest) 33 → 37 Ranged 0 151 Self-contained training step. (Any)
Spirits of the Elid QG 41 Prayer, 36 Magic, 42 Thieving 2 153 None Kharidian Desert
Garden of Tranquillity QG 30 Farming 2 155 None Varrock
Enlightened Journey QG 37 Woodcutting, 33 Firemaking, 41 Crafting, 32 Farming 1 156 Unlocks Balloon transport system. Entrana
Unlock: Balloons to Crafting Guild N/A 34 Firemaking 0 156 None Entrana
Train Firemaking 34 → 40 (Not a quest) 34 → 40 Firemaking 0 156 Self-contained training step. (Any)
Unlock: Balloons to Varrock N/A 40 Firemaking 0 156 None Entrana
Train Firemaking 40 → 49 (Not a quest) 40 → 49 Firemaking 0 156 Self-contained training step. (Any)
Romeo & Juliet QG (none) 5 161 Quick 5 QP reward, extending time in Tears of Guthix minigame. Varrock
Tears of Guthix QG 41 Crafting 1 162 Access to Tears of Guthix minigame (gives XP in lowest skill). Lumbridge Swamp Caves
Train Prayer 41 → 43 (Not a quest) 41 → 43 Prayer 0 162 Unlocks Protect from Melee. (Any altar)
In Search of the Myreque QG 45 Attack, 33 Defence, 36 Strength, 27 HP, 41 Crafting 2 164 Continues Morytania storyline. Canifis
Shades of Mort'ton QG 42 Crafting, 25 Herblore 3 167 Bank Diary of Herbi Flax to claim XP later. Mort'ton
In Aid of the Myreque QG 46 Attack, 34 Defence, 37 Strength, 42 Crafting 2 169 Return the diary to the Apothecary for Herblore XP. Canifis
Hand in Diary of Herbi Flax (Action) 25 Herblore → 25 Herblore 0 169 Just finalizes Herblore XP from Shades of Mort'ton. Varrock (Apothecary)
Skippy and the Mogres (miniquest) QG (none) 0 169 Required to kill mogres for Rag and Bone Man II (needs 32 Slayer). Port Sarim
Troll Stronghold QG (none) 1 170 Grants ability to craft Law runes. Troll Stronghold

OSRS Quests/Activities 121–150

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Troll Romance QG 38 Strength, 41 Agility 2 172 Continuation of Troll storyline. Troll Stronghold
Train Strength 38 → 40 (Not a quest) 38 → 40 Strength 0 172 Self-contained training step. (Any)
Darkness of Hallowvale QG 43 Agility, 44 Thieving, 33 Slayer, 19 Construction 2 174 Use all XP rewards on Slayer. Meiyerditch
Train Agility 43 → 56 (Not a quest) 43 → 56 Agility (recommended ~58 for rooftop marks) 0 174 Obtain full Graceful. (Canifis rooftops)
Underground Pass QG 46 Attack, 56 Agility 5 179 Higher Agility recommended to reduce failures. Ardougne
Regicide QG 56 Agility 3 182 Continues the Elven quest series. Tirannwn
Dragon Slayer I QG 40 Defence, 44 Strength 2 184 Unlocks Rune platebody, but also dragon Slayer tasks if started earlier. Not recommended to start too soon. Varrock
The Fremennik Trials QG 46 Attack, 41 Defence, 44 Strength, 30 HP, 38 Woodcutting, 24 Fletching, 29 Fishing, 43 Crafting, 57 Agility, 44 Thieving 3 187 Completion unlocks Fremennik name, etc. Fremennik Province
Train Construction 19 → 20 (Not a quest) 19 → 20 Construction 0 187 Self-contained training step. (Any POH)
The Fremennik Isles QG 45 Defence, 41 Woodcutting, 43 Crafting, 26 Construction 1 188 Choose Defence for both XP rewards. Fremennik Province
RFD/Freeing Evil Dave QG 33 Cooking 1 189 Unlocks spicy stews (useful for stat boosts). Edgeville
RFD/Freeing Pirate Pete QG 34 Cooking, 30 Fishing, 44 Crafting, 39 Smithing 1 190 None Lumbridge
Tai Bwo Wannai Trio QG 47 Attack, 44 Strength, 36 Cooking, 33 Fishing 2 192 Return to the brothers after quest for full XP rewards. Karamja
Easy Kandarin Diary N/A 40 Smithing 0 192 Use lamp on Smithing. Keep Kandarin Headgear for Contact! quest. Kandarin
Contact! QG 39 Magic, 45 Thieving 1 193 Safespot Giant Scarab with Magic + Protect from Missiles. Use the combat lamp on Magic. Al Kharid
Train Ranged 37 → 40 (Not a quest) 37 → 40 Ranged 0 193 Self-contained training step. (Any)
Temple of Ikov QG 42 Ranged, 31 Fletching 1 194 None Ardougne
Train Magic 39 → 46 (Not a quest) 39 → 46 Magic 0 194 Self-contained training step. (Any)
The Eyes of Glouphrie QG 47 Magic, 41 Woodcutting, 23 Runecraft, 26 Construction 2 196 Unlocks crystal saw (+3 invisible Construction boost). Tree Gnome Stronghold
Temple of the Eye QG 31 Runecraft 1 197 Unlocks Guardians of the Rift. Al Kharid
One Small Favour QG 40 Slayer 2 199 Use both antique lamps on Slayer. Karamja
Train Hunter 9 → 12 (Not a quest) 9 → 12 Hunter 0 199 Self-contained training step. (Any)
The Ascent of Arceuus QG 32 Runecraft, 16 Hunter 1 200 None Great Kourend
Tale of the Righteous QG (none) 1 201 None Great Kourend
The Forsaken Tower QG 40 Smithing, 40 Mining 1 202 None Great Kourend
All Easy Achievement Diaries N/A 44 Smithing 0 202 Use all lamp rewards on Smithing. (Various)
Train Smithing 44 → 50 (Not a quest) 44 → 50 Smithing 0 202 Self-contained training step. (Any anvil/furnace)
Between a Rock... QG 45 Defence, 50 Smithing, 41 Mining 2 204 Unlocks Coal bag usage & access to a special mine. Keldagrim
The Slug Menace QG 44 Crafting, 46 Thieving, 33 Runecraft 1 205 Continues the Sea Slug storyline. Witchaven
Getting Ahead QG 45 Crafting, 29 Construction 1 206 None Kebos Lowlands

OSRS Quests/Activities 151–180

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Unlock: Museum Camp N/A 27 Herblore, 32 Construction (various building) 0 206 Complete improvements, clean fossils, fill Varrock Museum. Use lamp on Herblore. Fossil Island
Train Construction 32 → 37 (Not a quest) 32 → 37 Construction 0 206 Self-contained training step. (Any POH)
Cold War QG 45 Crafting, 57 Agility, 37 Construction 1 207 Use POH workshop + crafting table 3. Fremennik Province
Train Crafting 45 → 49 (Not a quest) 45 → 49 Crafting 0 207 Self-contained training step. (Any)
The Hand in the Sand QG 49 Crafting, 46 Thieving 1 208 Unlocks daily Battlestaves from Zaff. Yanille
Train Crafting 49 → 50 (Not a quest) 49 → 50 Crafting 0 208 Self-contained training step. (Any)
Enakhra's Lament QG 48 Magic, 49 Firemaking, 50 Crafting, 43 Mining 2 210 None Kharidian Desert
Eadgar's Ruse QG 34 Herblore 1 211 Can boost to 31 with a botanical pie if needed. Collect extra goutweed for future quests. Troll Stronghold
My Arm's Big Adventure QG 38 Herblore, 35 Farming 1 212 Requires 60% Tai Bwo favour (prefer 100% for diary). Troll Stronghold
The Garden of Death QG 38 Farming 1 213 Continuation of Kebos/Lowlands storyline. Kebos Lowlands
Rag and Bone Man II QG 43 Prayer 1 214 Requires killing many creatures for special bones. Paterdomus
Train Prayer 43 → 45 (Not a quest) 43 → 45 Prayer 0 214 Self-contained training step. (Any altar)
Train Fishing 33 → 50 (Not a quest) 33 → 50 Fishing 0 214 Self-contained training step. (Any)
Train Farming 38 → 40 (Not a quest) 38 → 40 Farming 0 214 Self-contained training step. (Any patches)
Train Slayer 40 → 42 (Not a quest) 40 → 42 Slayer 0 214 Self-contained training step. (Slayer master)
Rum Deal QG 46 Prayer, 50 Fishing, 41 Farming 2 216 Pray at Edgeville to have 47 Prayer points for quest. Port Phasmatys
Cabin Fever QG 51 Crafting, 51 Smithing, 57 Agility 2 218 Unlocks Mos Le'Harmless. Port Phasmatys
Meat and Greet QG 39 Cooking 1 219 Further Varlamore quest. Varlamore
Train Cooking 39 → 40 (Not a quest) 39 → 40 Cooking 0 219 Self-contained training step. (Any)
RFD/Freeing the Lumbridge Guide QG 48 Magic 1 220 None Lumbridge
Train Cooking 40 → 42 (Not a quest) 40 → 42 Cooking 0 220 Self-contained training step. (Any)
RFD/Freeing Skrach Uglogwee QG 42 Ranged, 42 Woodcutting, 51 Crafting 1 221 None Lumbridge
Train Cooking 42 → 50 (Not a quest) 42 → 50 Cooking 0 221 Self-contained training step. (Any)
Train Mining 43 → 50 (Not a quest) 43 → 50 Mining 0 221 Self-contained training step. (Any mine)
Heroes' Quest QG 47 Attack, 46 Defence, 45 Strength, 32 HP, 43 Ranged, 50 Cooking, 42 Woodcutting, 50 Fishing, 49 Firemaking, 51 Smithing, 50 Mining, 38 Herblore 1 222 Use boosts if needed (e.g., Admiral pie for Fishing). Burthorpe
Throne of Miscellania QG (none) 1 223 Unlocks Managing Miscellania. Miscellania
Royal Trouble QG 34 HP, 57 Agility, 43 Slayer 1 224 Increases kingdom management benefits. Miscellania
Haunted Mine QG 48 Strength 2 226 Unlocks Salve amulet. Abandoned Mine
Lair of Tarn Razorlor (miniquest) N/A 43 Slayer 0 226 Can imbue the Salve amulet. Abandoned Mine
Monkey Madness I QG 51 Attack, 50 Defence, 50 Strength, 41 HP 3 229 After quest, talk to Daero for 35k XP (Attack/Defence) + 20k XP (Strength/HP). Ape Atoll
Ethically Acquired Antiquities QG 47 Thieving 1 230 Further Varlamore quest. Varlamore

OSRS Quests/Activities 181–210

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Twilight's Promise QG 47 Thieving 1 231 Unlocks Civitas illa Fortis Teleport & Quetzal Transport in Varlamore. Varlamore
Train Ranged 43 → 60 (Not a quest) 43 → 60 Ranged 0 231 Self-contained training step. (Any)
Train Thieving 47 → 50 (Not a quest) 47 → 50 Thieving 0 231 Self-contained training step. (Any stalls/NPCs)
Roving Elves QG 51 Strength 1 232 Unlocks Bow or Shield from the Elves. Tirannwn
Mourning's End Part I QG 45 HP, 53 Thieving 2 234 Continues Elven quest line. Tirannwn
Mourning's End Part II QG 60 Agility 2 236 Puzzle-heavy quest; ~65 Agility recommended or bring summer pies. Tirannwn
Train Magic 48 → 50 (Not a quest) 48 → 50 Magic 0 236 Self-contained training step. (Any)
Train Firemaking 49 → 50 (Not a quest) 49 → 50 Firemaking 0 236 Self-contained training step. (Any)
Desert Treasure I QG 51 Magic 3 239 Unlocks Ancient Magicks. Kharidian Desert
Train Magic 51 → 55 (Not a quest) 51 → 55 Magic 0 239 Self-contained training step. (Any)
Family Crest QG (none) (requires Magic boost if < 50) 1 240 Unlocks Steel gauntlets (Cooking/Smithing/Magic variants). Varrock
Train Runecraft 33 → 35 (Not a quest) 33 → 35 Runecraft 0 240 Self-contained training step. (Rift/ZMI/Altars)
What Lies Below QG 50 Defence, 37 Runecraft 1 241 Unlocks extra battlestaves from Zaff. Varrock
Train Hunter 16 → 27 (Not a quest) 16 → 27 Hunter 0 241 Self-contained training step. (Any)
Eagles' Peak QG 29 Hunter 2 243 Unlocks Box traps. Piscatoris
A Tail of Two Cats QG 40 Herblore (final reward: 2 antique lamps used on Herblore) 2 245 Use both lamps on Herblore. Kharidian Desert
Train Mining 50 → 52 (Not a quest) 50 → 52 Mining 0 245 Self-contained training step. (Any mine)
Train Woodcutting 42 → 50 (Not a quest) 42 → 50 Woodcutting 0 245 Self-contained training step. (Willows/Maples)
Train Herblore 40 → 41 (Not a quest) 40 → 41 Herblore 0 245 Self-contained training step. (Any)
Legends' Quest QG 54 Herblore (can boost from 45 with Botanical Pie) 4 249 Use all 4 XP rewards on Herblore. Karamja
Land of the Goblins QG 51 Fishing, 55 Herblore, 60 Agility, 53 Thieving 2 251 Continues Goblin storyline. Dorgesh-Kaan
RFD/Freeing Sir Amik Varze QG 46 HP, 50 Cooking 1 252 None Lumbridge
Olaf's Quest QG 51 Defence 1 253 Fremennik region quest. Fremennik Province
Train Woodcutting 50 → 52 (Not a quest) 50 → 52 Woodcutting 0 253 Self-contained training step. (Willows/Maples)
A Kingdom Divided QG 47 Slayer 2 255 Expands Arceuus spellbook. Use lamp on Slayer. Kourend
A Taste of Hope QG 48 Slayer 1 256 Use tome of experience on Slayer. Meiyerditch
Train Hunter 29 → 46 (Not a quest) 29 → 46 Hunter 0 256 Birdhouses help a lot. (Any)
Train Agility 63 → 68 (Not a quest) 63 → 68 Agility 0 256 Self-contained training step. (Any courses)
Train Slayer 64 → 69 (Not a quest) 64 → 69 Slayer 0 256 Self-contained training step. (Slayer master)
Train Crafting 66 → 70 (Not a quest) 66 → 70 Crafting 0 256 Self-contained training step. (Any)

OSRS Quests/Activities 211–240

Quest/Activity Quick Guide? New Levels after Quest Quest Points Total QP Additional Info Location
Monkey Madness II QG 68 Magic, 68 Agility, 60 Thieving, 70 Slayer, 61 Hunter 4 291 Choose Magic during Duke’s training. Tree Gnome Stronghold
Into the Tombs (miniquest) N/A 69 Magic 0 291 Use the antique lamp on Magic. Kharidian Desert
A Night at the Theatre QG 70 Magic 2 293 Use 4 antique lamps on Magic. Meiyerditch
Train Construction 38 → 50 (Not a quest) 38 → 50 Construction 0 293 Self-contained training step. (Any POH)
Train Magic 70 → 75 (Not a quest) 70 → 75 Magic 0 293 Self-contained training step. (Any)
Train Mining 60 → 68 (Not a quest) 60 → 68 Mining 0 293 Self-contained training step. (Any mine)
Train Smithing 65 → 70 (Not a quest) 65 → 70 Smithing 0 293 Self-contained training step. (Anvils/Furnaces)
Dragon Slayer II QG 58 Attack, 71 Smithing, 68 Mining, 69 Agility, 62 Thieving 5 298 +4 batches of 25k XP in a combat skill (except Prayer). Typically used on Attack. Feldip Hills
The Curse of Arrav QG 69 Mining, 70 Agility, 63 Thieving 2 300 Continues Mahjarrat storyline. Uzer Oasis
Train Firemaking 60 → 66 (Not a quest) 60 → 66 Firemaking 0 300 Self-contained training step. (Any)
Making Friends with My Arm QG 66 Firemaking, 70 Mining, 70 Agility, 50 Construction 2 302 Use a dragon pickaxe/spicy stew if needed to boost Mining. Troll Stronghold
Train Thieving 63 → 64 (Not a quest) 63 → 64 Thieving 0 302 Self-contained training step. (Any)
Secrets of the North QG 71 Agility, 65 Thieving, 62 Hunter 2 304 Tough boss fight; bring strong gear. East Ardougne
Train Thieving 65 → 72 (Not a quest) 65 → 72 Thieving 0 304 Self-contained training step. (Any)
Train Farming 47 → 65 (Not a quest) 47 → 65 Farming 0 304 Self-contained training step. (Any patches)
Train Herblore 56 → 65 (Not a quest) 56 → 65 Herblore 0 304 Self-contained training step. (Any)
Train Attack 58 → 65 (Not a quest) 58 → 65 Attack 0 304 Self-contained training step. (Any)
Train Strength 61 → 65 (Not a quest) 61 → 65 Strength 0 304 Self-contained training step. (Any)
While Guthix Sleeps QG 66 Herblore, 72 Thieving, 66 Farming, 64 Hunter 5 309 Major Grandmaster quest. Taverley
Train Firemaking 66 → 75 (Not a quest) 66 → 75 Firemaking 0 309 Self-contained training step. (Any)
Train Runecraft 56 → 60 (Not a quest) 56 → 60 Runecraft 0 309 Self-contained training step. (Guardians/ZMI)
Train Construction 50 → 60 (Not a quest) 50 → 60 Construction 0 309 Self-contained training step. (Any POH)
Desert Treasure II - The Fallen Empire QG 65 Prayer 5 314 Use 3 ancient lamps on any combat skill (often Prayer). Unlocks new areas/bosses. Kharidian Desert
Train Construction 60 → 70 (Not a quest) 60 → 70 Construction 0 314 Self-contained training step. (Any POH)
Train Farming 66 → 70 (Not a quest) 66 → 70 Farming 0 314 Self-contained training step. (Any patches)
Train Herblore 66 → 70 (Not a quest) 66 → 70 Herblore 0 314 Self-contained training step. (Any)
Train Hunter 64 → 70 (Not a quest) 64 → 70 Hunter 0 314 Self-contained training step. (Any)
Train Woodcutting 68 → 70 (Not a quest) 68 → 70 Woodcutting 0 314 Self-contained training step. (Redwoods/Teaks)
Song of the Elves QG 70 Woodcutting, 71 Smithing, 70 Mining, 70 Herblore, 72 Agility, 70 Farming, 70 Hunter, 70 Construction 4 318 Unlocks Prifddinas. Tirannwn
(All remaining “Skills XP” quests) (varied) (do in any order; no further quest dependencies) (varied) (varied) Examples: Clock Tower, Corsair Curse, or any leftover side quests. (Varied)

Final Words

Congratulations on making it through this comprehensive journey! By tackling quests in an efficient order, you’ll not only gain the satisfaction of steady progress but also set yourself up for smoother skill training and better rewards. Keep in mind that Old School RuneScape is ever-evolving—new quests may appear, and game updates can shift the optimal path.

Feel free to adjust and adapt this guide to your personal playstyle, whether that means soaking in the lore and adventuring at your own pace or powering through to get that Quest Point Cape. Above all, enjoy the story, embrace the challenge, and remember that the real magic of Gielinor lies in the friends and memories you’ll make along the way. Good luck, and happy questing!

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