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OSRS Optimal Quest Guide

Verified By Domagoj Jukić
OSRS Optimal Quest Guide

In Old School RuneScape, quests unlock vital skills, gear, and content, but their sheer volume and complexity can overwhelm players. This Optimal Quest Guide is a community-tested roadmap to streamline progression, prioritizing quests that grant critical XP, early transportation unlocks, and access to key areas. 

By minimizing grind and maximizing efficiency, this guide helps players—whether time-limited, Ironmen, or end-game focused—build a strong foundation faster. Read how to transform chaotic questing into a strategic, rewarding journey through Gielinor.

Notable Quest Unlocks in OSRS

osrs completed quest

Certain quests in Old School RuneScape (OSRS) provide significant unlocks that enhance gameplay, including access to new skills, powerful spells, and useful abilities. Completing these quests early can greatly improve efficiency and progression. Below are some of the most important quest rewards every player should consider unlocking.

Skill Unlocks:

  • Druidic Ritual – Grants access to the Herblore skill, allowing potion-making.

  • Rune Mysteries – Unlocks Runecrafting and enables the use of lamps and books of knowledge for extra experience.

  • Tears of Guthix – Provides weekly access to a minigame that grants experience to your lowest skill, helping boost weaker stats.

Magic and Spellbook Unlocks:

  • Desert Treasure I – Unlocks Ancient Magicks, a powerful combat spellbook.

  • A Kingdom Divided – Grants 24 Arceuus spells, including combat, Demonbane, and utility spells (excluding Resurrect Crops and Inferior Demonbane).

  • Lunar Diplomacy – Unlocks the Lunar spellbook, focused on support and skilling spells.

  • Dream Mentor – Expands the Lunar spellbook, adding useful spells such as:

  • Monster Examine – Reveals NPC stats.

  • Humidify – Fills water containers instantly.

  • Hunter Kit – Provides a box of hunter supplies.

  • Stat Spy – Allows checking another player’s stats.

  • Dream – Enhances HP regeneration while resting.

  • Plank Make – Converts logs into planks.

  • Spellbook Swap – Temporarily switches between spellbooks.

Prayer Unlocks:

  • King’s Ransom – Unlocks the Chivalry and Piety prayers, significantly boosting combat stats.

Prioritizing these quests will provide powerful advantages across combat, skilling, and utility, making them essential for efficient progression in OSRS.

OSRS Area Unlocks 

osrs areas

Certain quests in Old School RuneScape (OSRS) grant access to new regions, unlocking new training areas, content, and activities. These quests are crucial for players aiming to explore all of Gielinor efficiently. Below is a list of important area unlocks and the locations they provide access to.

Key Area Unlocks:

  • Children of the Sun – Unlocks Varlamore, a new region in OSRS.

  • Priest in Peril – Grants access to Morytania, home to Barrows, Slayer Tower, and more.

  • Bone Voyage – Unlocks Fossil Island, an important area for Herbiboar, Ammonite Crabs, and birdhouses.

  • Throne of Miscellania – Grants access to Managing Miscellania, a kingdom management minigame.

  • Regicide – Unlocks Tirannwn, an elven region crucial for progressing further into the elf questline.

  • Mourning’s End Part I – Provides access to Lletya, a useful hub for Agility training and banking near Elf City.

  • Song of the Elves – Unlocks Prifddinas, the Elven capital, packed with end-game skilling and PvM content.

  • Making Friends with My Arm – Unlocks Weiss, an alternative location for mining volcanic ash.

  • Sins of the Father – Grants access to Darkmeyer, home to Vyrewatch Sentinels and new agility training.

  • Cabin Fever – Unlocks Mos Le’Harmless, an island with Cave Horrors (Black Mask drops).

  • Perilous Moons – Unlocks Cam Torum and Neypotzli, two lesser-known but lore-rich regions.

  • The Heart of Darkness – Unlocks Ruins of Tapoyauik, adding more areas to explore.

Unlocking these regions expands the world of OSRS, providing access to better training spots, minigames, and unique resources. Prioritizing these quests will significantly enhance your gameplay experience.

OSRS Transportation Unlocks

Fast travel is crucial in Old School RuneScape (OSRS) for efficient questing, skilling, and PvM activities. Many quests unlock powerful teleportation methods that save time and make traveling across Gielinor much easier. Below are some of the most important transportation unlocks.

Key Transportation Unlocks:

  • Plague City – Unlocks Ardougne Teleport (Tablet and spellbook teleport).

  • Enlightened Journey – Grants access to the Balloon Transport System, allowing fast travel to key locations.

  • Fairytale Part 1 & Part 2 – Provides access to Fairy Rings, one of the most versatile teleportation networks in OSRS.

  • Tree Gnome Village – Unlocks Spirit Tree Teleports, providing quick access to various locations.

  • The Grand Tree – Grants access to Gnome Glider Transportation, useful for reaching remote areas.

  • Ghosts Ahoy – Unlocks the Ectophial, offering an instant teleport to Port Phasmatys and free passage to the area.

  • Watchtower – Unlocks Watchtower Teleport (Tablet and spellbook teleport), providing direct access to Yanille.

  • A Taste of Hope – Grants access to Drakan’s Medallion, a multi-charge teleport to Darkmeyer and Ver Sinhaza.

  • Eadgar’s Ruse – Unlocks Trollheim Teleport, useful for reaching God Wars Dungeon quickly.

  • Shilo Village – Grants access to the Shilo Village Cart System, a convenient transport method for reaching Karamja.

  • Client of Kourend – Unlocks Kourend Castle Teleport (Tablet and spellbook teleport), offering a fast way to reach Great Kourend.

  • Twilight’s Promise – Unlocks the Quetzal Transport System, a lesser-known but useful travel method.

Gaining access to these transportation methods allows for faster travel across Gielinor, streamlining quests, PvM, and skilling activities. Completing these quests early will greatly improve efficiency and accessibility throughout the game.

OSRS Equipment Unlocks

osrs equipment stats

Many quests in Old School RuneScape (OSRS) grant access to powerful weapons, armor, and utility items, making them essential for progression in combat and skilling. Below is a list of important equipment unlocks that players should prioritize.

Key Equipment Unlocks:

  • The Great Brain Robbery – Grants access to the Barrelchest Anchor, a strong two-handed weapon.

  • Dwarf Cannon – Unlocks the ability to use the Dwarf Multicannon, a powerful ranged combat tool.

  • Dragon Slayer I – Grants the ability to equip Green D’hide Body and Rune Platebody.

  • Dragon Slayer II – Unlocks the ability to create Ava’s Assembler, the best-in-slot ranged cape.

  • Family Crest – Unlocks Steel Gauntlets, which can be enchanted into Cooking, Goldsmith, or Chaos Gauntlets.

  • Animal Magnetism – Grants access to Ava’s Device, a must-have for ranged users.

  • The Slug Menace – Unlocks Proselyte Armor, the best prayer-boosting armor set.

  • Recipe for Disaster – Completing subquests grants access to Culinaromancer’s Gloves, with Barrows Gloves being one of the best all-around gloves in OSRS.

  • Lost City – Unlocks the ability to wield the Dragon Dagger and Dragon Longsword.

  • A Taste of Hope – Grants access to the Ivandis Flail, useful against Vampyres.

  • Monkey Madness I – Unlocks the ability to wield the Dragon Scimitar, one of the best mid-game melee weapons.

  • Monkey Madness II – Grants access to the Heavy Ballista, a strong ranged weapon.

  • The Fremennik Isles – Unlocks the Helm of Neitiznot, a high-defense melee helm.

  • The Fremennik Exiles – Unlocks the Neitiznot Faceguard, an upgraded version of the helm.

  • Haunted Mine – Grants access to the Salve Amulet, which boosts damage against undead monsters.

  • Beneath Cursed Sands – Unlocks the Keris Partisan, a unique weapon effective against desert creatures.

These quests provide some of the most valuable gear in the game, enhancing combat effectiveness and efficiency. Completing them early will give players a significant advantage in both PvM and PvP encounters.

OSRS Quests

Data is based on the official Oldschool Runescape Wiki. Before diving deep into the quests, here is a quick intro guide on how to understand the data presented.

  • Quest/Activity: The name of the quest or a key training activity.

  • Quick Guide?: Indicates if a quick guide (QG) link typically exists; “N/A” means not really a quest or no quick guide needed.

  • New Levels after Quest: Shows which skills get an immediate boost from the quest’s experience reward.

  • Quest Points: How many QP are gained from that quest/activity.

  • Total QP: The running tally of Quest Points if done in this suggested order.

  • Additional Info: Brief notes on strategy, recommended item gathering, or relevant quest unlocks.

  • Location: General starting or focal point.

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Tutorial Island (miniquest)

N/A

10 Hitpoints

0

0

None

Lumbridge

Cook's Assistant

QG

4 Cooking

1

1

Consider getting an extra pot of flour for Prince Ali Rescue. Also recommended to start Rune Mysteries, The Restless Ghost, and Prince Ali Rescue while in the area.

Lumbridge

Sheep Shearer

QG

2 Crafting

1

2

Consider getting an extra 3 balls of wool for the Prince Ali Rescue quest.

Lumbridge

Misthalin Mystery

QG

7 Crafting

1

3

None

Lumbridge

Prince Ali Rescue

QG

(none)

3

6

Consider buying a sickle mould while in Al Kharid.

Al Kharid

The Restless Ghost

QG

9 Prayer

1

7

None

Lumbridge

Rune Mysteries

QG

(none)

1

8

Unlocks ability to use lamps/books of knowledge on Runecraft.

Lumbridge

Unlock: Stronghold of Security

N/A

(none)

0

8

Requires Authenticator. Bring food and run quickly through. Grants 10,000 gp from first three floors.

Barbarian Village

Imp Catcher

QG

8 Magic

1

9

None

Wizards' Tower

Witch's Potion

QG

10 Magic

1

10

None

Rimmington

Gertrude's Cat

QG

12 Cooking

1

11

Allows raising cats. Recommended to start raising a kitten early for RFD/Freeing Evil Dave and Ratcatchers.

Varrock

Children of the Sun

QG

(none)

1

12

Allows access to Varlamore. Consider doing it while in Varrock for Gertrude's Cat. Visit Varlamore once to unlock future transportation.

Varrock

Natural history quiz (miniquest)

N/A

9 Slayer, 9 Hunter

0

12

None

Varrock

Daddy's Home (miniquest)

QG

8 Construction

0

12

Grants a POH (Rimmington) and a valuable Marlo's crate.

Varrock

Dwarf Cannon

QG

11 Crafting

1

13

Unlocks the dwarf multicannon and cannonball smithing. Consider also starting Alfred Grimhand's Barcrawl and other Falador-area quests.

Baxtorian Falls

Waterfall Quest

QG

30 Attack, 30 Strength

1

14

Speak to King Bolren part-way to start Tree Gnome Village and unlock Elkoy’s follow option.

Baxtorian Falls

Tree Gnome Village

QG

36 Attack

2

16

Grants ability to use spirit trees.

Tree Gnome Village

Doric's Quest

QG

10 Mining

1

17

None

Falador

Witch's House

QG

24 Hitpoints

4

21

Enemies (levels 42 & 55) can be safespotted.

Taverley

The Knight's Sword

QG

29 Smithing

1

22

None

Falador

Train Fletching 1 → 10

(Not a quest)

1 → 10 Fletching

0

22

Self-contained training step.

(Any)

The Tourist Trap

QG

26 Agility

2

24

Choose Agility for both XP rewards. Do early to improve run energy. Safespot the Mercenary Captain if needed.

Kharidian Desert

Black Knights' Fortress

QG

(none)

3

27

None

Falador

Druidic Ritual

QG

3 Herblore

4

31

Unlocks the Herblore skill. After this, you can start (but not finish) Dragon Slayer I to equip anti-dragon shields (not recommended early for Slayer tasks).

Taverley

Recruitment Drive

QG

14 Prayer, 10 Herblore, 27 Agility

1

32

None

Falador

Goblin Diplomacy

QG

12 Crafting

5

37

Easy to finish while in Falador.

Goblin Village

Sleeping Giants

QG

33 Smithing

1

38

Access to Giants' Foundry minigame; consider doing ~9 commissions to cover future Smithing training.

Al Kharid Desert

Fight Arena

QG

40 Attack, 14 Thieving

2

40

None

Fight Arena

Plague City

QG

18 Mining

1

41

Grants Ardougne teleport.

Ardougne

Monk's Friend

QG

13 Woodcutting

1

42

None

Ardougne

OSRS Quests/Activities 31–60

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Hazeel Cult

QG

18 Thieving

1

43

Good for an easy 2,000 coin reward.

Ardougne

Sheep Herder

QG

(none)

4

47

3,100 gp reward, easy.

Ardougne

Biohazard

QG

20 Thieving

3

50

Continues the Plague City storyline.

Ardougne

Train Construction 8 → 10

(Not a quest)

8 → 10 Construction

0

50

Self-contained training step.

(Any POH)

Tower of Life

QG

14 Crafting, 21 Thieving, 14 Construction

2

52

Unlocks Creature Creation minigame.

Ardougne

Tribal Totem

QG

24 Thieving

1

53

None

Ardougne

Death Plateau

QG

40 Attack

1

54

Leads to Troll Stronghold storyline.

Burthorpe

Merlin's Crystal

QG

(none)

6

60

Do not talk to Historian Minas yet (save the lamp for later).

Camelot

Holy Grail

QG

31 Defence, 29 Prayer

2

62

Continuation of Camelot quest series.

Camelot

Murder Mystery

QG

18 Crafting

3

65

None

Seers' Village

The Grand Tree

QG

44 Attack, 17 Magic, 32 Agility

5

70

Allows use of gnome glider system. Combined with 4 other quests, unlocks Nightmare Zone.

Tree Gnome Stronghold

Easy Ardougne Diary

N/A

34 Agility

0

70

Use the antique lamp on Agility. Unlocks infinite Ardougne Monastery teleport.

Ardougne

Rag and Bone Man I

QG

30 Prayer, 14 Cooking

1

71

After completion, immediately start Rag and Bone Man II to gather bones passively.

Paterdomus

Priest in Peril

QG

31 Prayer

1

72

Unlocks access to Morytania. Consider also gathering items for Nature Spirit.

Paterdomus

Nature Spirit

QG

32 Defence, 26 Hitpoints, 23 Crafting

2

74

Continuation of Morytania storyline.

Paterdomus

Train Cooking 14 → 20

(Not a quest)

14 → 20 Cooking

0

74

Self-contained training step.

(Any Range/Stove)

Ghosts Ahoy

QG

32 Prayer

2

76

Unlocks Ectophial and free Port Phasmatys access.

Port Phasmatys

Making History

QG

33 Prayer, 24 Crafting

3

79

Do not claim lamp from Historian Minas yet.

Outpost

The Lost Tribe

QG

23 Mining

1

80

Unlocks Dorgeshuun crossbow and bone bolts.

Lumbridge

Death to the Dorgeshuun

QG

13 Ranged, 26 Thieving

1

81

Continues the Dorgeshuun storyline.

Lumbridge Swamp Caves

Elemental Workshop I

QG

29 Crafting, 35 Smithing

1

82

None

Seers' Village

Train Agility 34 → 35

(Not a quest)

34 → 35 Agility

0

82

Self-contained training step.

(Any rooftop)

Train Prayer 33 → 37

(Not a quest)

33 → 37 Prayer

0

82

Allows Protect from Magic.

(Any altar)

Icthlarin's Little Helper

QG

22 Woodcutting, 36 Agility, 30 Thieving

2

84

None

Kharidian Desert

The Golem

QG

30 Crafting, 30 Thieving

1

85

None

Kharidian Desert

The Ribbiting Tale of a Lily Pad Labour Dispute

QG

25 Woodcutting

1

86

Grants Varlamore progress.

Varlamore

Train Woodcutting 25 → 36

(Not a quest)

25 → 36 Woodcutting

0

86

Self-contained training step.

(Any trees)

Train Crafting 30 → 31

(Not a quest)

30 → 31 Crafting

0

86

Self-contained training step.

(Any)

Lost City

QG

(none)

3

89

Unlocks dragon dagger, dragon longsword, and cosmic runes crafting. Cut 2 dramen branches for future quests.

Lumbridge Swamp

Fairytale I - Growing Pains

QG

44 Attack, 19 Magic, 17 Farming

2

91

Immediately start Fairytale II until fairy rings unlock, then stop.

Draynor Village

OSRS Quests/Activities 61–90

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Recipe for Disaster/Another Cook's Quest

QG

(none)

1

92

Part of RFD.

Lumbridge

Recipe for Disaster/Freeing the Goblins

QG

21 Cooking, 31 Crafting, 20 Farming

1

93

None

Goblin Village

Train Firemaking 1 → 30

(Not a quest)

1 → 30 Firemaking

0

93

Self-contained training step.

(Any)

Sea Slug

QG

24 Fishing

1

94

None

Witchaven

Fishing Contest

QG

26 Fishing

1

95

None

Hemenster

RFD/Freeing the Mountain Dwarf

QG

23 Cooking, 13 Slayer

1

96

None

Falador

Mountain Daughter

QG

45 Attack, 37 Prayer

2

98

Start The Giant Dwarf for Ratcatchers while in the area.

Fremennik Province

Ratcatchers

QG

33 Thieving

2

100

Requires starting The Giant Dwarf to access Keldagrim. Unlocks lazy/wily cats.

Varrock

The Feud

QG

39 Thieving

1

101

Complete while in Pollnivneach for Ratcatchers.

Kharidian Desert

Death on the Isle

QG

34 Crafting, 39 Agility, 41 Thieving

2

103

Continues the Varlamore storyline.

Varlamore

Alfred Grimhand's Barcrawl (miniquest)

QG

(none)

0

103

Required for various Barbarian activities (e.g. Herb mixes, Barbarian fishing).

Baxtorian Falls

Scorpion Catcher

QG

34 Strength

1

104

Anti-dragon shield recommended (not required).

Seers' Village

The Dig Site

QG

34 Mining, 17 Herblore

2

106

Start Elemental Workshop II by searching a bookcase here.

Digsite

Elemental Workshop II

QG

37 Crafting, 38 Smithing

1

107

Use a wizard's mind bomb to boost Magic if <20.

Seers' Village

A Soul's Bane

QG

32 Defence, 27 Hitpoints

1

108

None

Digsite

Enter the Abyss (miniquest)

QG

9 Runecraft

0

108

None

Varrock

X Marks the Spot

QG

14 Slayer

1

109

Use the antique lamp on Slayer.

Lumbridge

Pirate's Treasure

QG

(none)

2

111

Can start early & finish when convenient.

Port Sarim

Client of Kourend

QG

17 Slayer

1

112

Use both antique lamps on Slayer.

Great Kourend

The Queen of Thieves

QG

42 Thieving

1

113

None

Port Piscarilius

The Depths of Despair

QG

39 Agility

1

114

None

Hosidius

A Porcine of Interest

QG

19 Slayer

1

115

Unlocks Slayer access to pigs.

Draynor Village

Wanted!

QG

26 Slayer

1

116

Further Temple Knights storyline.

Falador

Shield of Arrav

QG

(none)

1

117

Requires a partner. Also unlocks a lamp from Historian Minas.

Varrock

Unlock: Varrock Museum Kudos

N/A

38 Crafting, 36 Mining, 28 Slayer

0

117

Turn in quest info at the Museum for 2 lamps (use on Slayer). Clean finds for +50 Kudos, plus 2,500 Crafting & 3,500 Mining XP.

Varrock

Bone Voyage

QG

(none)

1

118

Unlocks Fossil Island, bird house trapping for Hunter, ammonite crabs for combat.

Varrock

Train Mining 36 → 39

(Not a quest)

36 → 39 Mining

0

118

Self-contained training step.

(Any mine)

Watchtower

QG

33 Magic

4

122

Boost Mining with dwarven stout if needed.

Yanille

The Giant Dwarf

QG

34 Magic, 31 Firemaking, 38 Crafting, 39 Smithing, 39 Mining, 42 Thieving

2

124

None

Keldagrim

Forgettable Tale...

QG

28 Cooking, 26 Farming

2

126

Follow-up to The Giant Dwarf.

Keldagrim

Another Slice of H.A.M.

QG

38 Prayer, 40 Mining

1

127

Unlocks the Dorgesh-Kaan–Keldagrim train system.

Dorgesh-Kaan

OSRS Quests/Activities 91–120

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Vampyre Slayer

QG

45 Attack

3

130

None

Draynor Village

Ernest the Chicken

QG

(none)

4

134

None

Draynor Manor

Demon Slayer

QG

(none)

3

137

None

Varrock

Shadow of the Storm

QG

28 Ranged

1

138

Use reward XP on Ranged.

Al Kharid

Train Prayer 38 → 40

(Not a quest)

38 → 40 Prayer

0

138

Allows Protect from Missiles.

(Any altar)

Horror from the Deep

QG

36 Strength, 32 Ranged, 36 Magic

2

140

Unlocks God books.

Lighthouse

Animal Magnetism

QG

36 Woodcutting, 14 Fletching, 39 Crafting, 29 Slayer

1

141

Unlocks Ava's devices.

Draynor Manor

Creature of Fenkenstrain

QG

42 Thieving

2

143

None

Canifis

Big Chompy Bird Hunting

QG

32 Ranged, 29 Cooking, 15 Fletching

2

145

Requires a +3 boost to Cooking if still at level 29 (or train to 30).

Feldip Hills

Jungle Potion

QG

19 Herblore

1

146

None

Karamja

Shilo Village

QG

40 Crafting

2

148

Unlocks Shilo Village and its furnace/bank.

Karamja

Easy Karamja Diary

N/A

29 Slayer

0

148

Use lamp on Slayer.

Karamja

Zogre Flesh Eaters

QG

33 Ranged, 19 Fletching, 22 Herblore

1

149

Unlocks Coffin keys and Ogre composite bow.

Feldip Hills

Observatory Quest

QG

Varies (random XP in Attack/Strength/Defence/HP)

2

151

12 possible XP variations.

Castle Wars

Train Ranged 33 → 37

(Not a quest)

33 → 37 Ranged

0

151

Self-contained training step.

(Any)

Spirits of the Elid

QG

41 Prayer, 36 Magic, 42 Thieving

2

153

None

Kharidian Desert

Garden of Tranquillity

QG

30 Farming

2

155

None

Varrock

Enlightened Journey

QG

37 Woodcutting, 33 Firemaking, 41 Crafting, 32 Farming

1

156

Unlocks Balloon transport system.

Entrana

Unlock: Balloons to Crafting Guild

N/A

34 Firemaking

0

156

None

Entrana

Train Firemaking 34 → 40

(Not a quest)

34 → 40 Firemaking

0

156

Self-contained training step.

(Any)

Unlock: Balloons to Varrock

N/A

40 Firemaking

0

156

None

Entrana

Train Firemaking 40 → 49

(Not a quest)

40 → 49 Firemaking

0

156

Self-contained training step.

(Any)

Romeo & Juliet

QG

(none)

5

161

Quick 5 QP reward, extending time in Tears of Guthix minigame.

Varrock

Tears of Guthix

QG

41 Crafting

1

162

Access to Tears of Guthix minigame (gives XP in lowest skill).

Lumbridge Swamp Caves

Train Prayer 41 → 43

(Not a quest)

41 → 43 Prayer

0

162

Unlocks Protect from Melee.

(Any altar)

In Search of the Myreque

QG

45 Attack, 33 Defence, 36 Strength, 27 HP, 41 Crafting

2

164

Continues Morytania storyline.

Canifis

Shades of Mort'ton

QG

42 Crafting, 25 Herblore

3

167

Bank Diary of Herbi Flax to claim XP later.

Mort'ton

In Aid of the Myreque

QG

46 Attack, 34 Defence, 37 Strength, 42 Crafting

2

169

Return the diary to the Apothecary for Herblore XP.

Canifis

Hand in Diary of Herbi Flax

(Action)

25 Herblore → 25 Herblore

0

169

Just finalizes Herblore XP from Shades of Mort'ton.

Varrock (Apothecary)

Skippy and the Mogres (miniquest)

QG

(none)

0

169

Required to kill mogres for Rag and Bone Man II (needs 32 Slayer).

Port Sarim

Troll Stronghold

QG

(none)

1

170

Grants ability to craft Law runes.

Troll Stronghold

OSRS Quests/Activities 121–150

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Troll Romance

QG

38 Strength, 41 Agility

2

172

Continuation of Troll storyline.

Troll Stronghold

Train Strength 38 → 40

(Not a quest)

38 → 40 Strength

0

172

Self-contained training step.

(Any)

Darkness of Hallowvale

QG

43 Agility, 44 Thieving, 33 Slayer, 19 Construction

2

174

Use all XP rewards on Slayer.

Meiyerditch

Train Agility 43 → 56

(Not a quest)

43 → 56 Agility (recommended ~58 for rooftop marks)

0

174

Obtain full Graceful.

(Canifis rooftops)

Underground Pass

QG

46 Attack, 56 Agility

5

179

Higher Agility recommended to reduce failures.

Ardougne

Regicide

QG

56 Agility

3

182

Continues the Elven quest series.

Tirannwn

Dragon Slayer I

QG

40 Defence, 44 Strength

2

184

Unlocks Rune platebody, but also dragon Slayer tasks if started earlier. Not recommended to start too soon.

Varrock

The Fremennik Trials

QG

46 Attack, 41 Defence, 44 Strength, 30 HP, 38 Woodcutting, 24 Fletching, 29 Fishing, 43 Crafting, 57 Agility, 44 Thieving

3

187

Completion unlocks Fremennik name, etc.

Fremennik Province

Train Construction 19 → 20

(Not a quest)

19 → 20 Construction

0

187

Self-contained training step.

(Any POH)

The Fremennik Isles

QG

45 Defence, 41 Woodcutting, 43 Crafting, 26 Construction

1

188

Choose Defence for both XP rewards.

Fremennik Province

RFD/Freeing Evil Dave

QG

33 Cooking

1

189

Unlocks spicy stews (useful for stat boosts).

Edgeville

RFD/Freeing Pirate Pete

QG

34 Cooking, 30 Fishing, 44 Crafting, 39 Smithing

1

190

None

Lumbridge

Tai Bwo Wannai Trio

QG

47 Attack, 44 Strength, 36 Cooking, 33 Fishing

2

192

Return to the brothers after quest for full XP rewards.

Karamja

Easy Kandarin Diary

N/A

40 Smithing

0

192

Use lamp on Smithing. Keep Kandarin Headgear for Contact! quest.

Kandarin

Contact!

QG

39 Magic, 45 Thieving

1

193

Safespot Giant Scarab with Magic + Protect from Missiles. Use the combat lamp on Magic.

Al Kharid

Train Ranged 37 → 40

(Not a quest)

37 → 40 Ranged

0

193

Self-contained training step.

(Any)

Temple of Ikov

QG

42 Ranged, 31 Fletching

1

194

None

Ardougne

Train Magic 39 → 46

(Not a quest)

39 → 46 Magic

0

194

Self-contained training step.

(Any)

The Eyes of Glouphrie

QG

47 Magic, 41 Woodcutting, 23 Runecraft, 26 Construction

2

196

Unlocks crystal saw (+3 invisible Construction boost).

Tree Gnome Stronghold

Temple of the Eye

QG

31 Runecraft

1

197

Unlocks Guardians of the Rift.

Al Kharid

One Small Favour

QG

40 Slayer

2

199

Use both antique lamps on Slayer.

Karamja

Train Hunter 9 → 12

(Not a quest)

9 → 12 Hunter

0

199

Self-contained training step.

(Any)

The Ascent of Arceuus

QG

32 Runecraft, 16 Hunter

1

200

None

Great Kourend

Tale of the Righteous

QG

(none)

1

201

None

Great Kourend

The Forsaken Tower

QG

40 Smithing, 40 Mining

1

202

None

Great Kourend

All Easy Achievement Diaries

N/A

44 Smithing

0

202

Use all lamp rewards on Smithing.

(Various)

Train Smithing 44 → 50

(Not a quest)

44 → 50 Smithing

0

202

Self-contained training step.

(Any anvil/furnace)

Between a Rock...

QG

45 Defence, 50 Smithing, 41 Mining

2

204

Unlocks Coal bag usage & access to a special mine.

Keldagrim

The Slug Menace

QG

44 Crafting, 46 Thieving, 33 Runecraft

1

205

Continues the Sea Slug storyline.

Witchaven

Getting Ahead

QG

45 Crafting, 29 Construction

1

206

None

Kebos Lowlands

OSRS Quests/Activities 151–180

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Unlock: Museum Camp

N/A

27 Herblore, 32 Construction (various building)

0

206

Complete improvements, clean fossils, fill Varrock Museum. Use lamp on Herblore.

Fossil Island

Train Construction 32 → 37

(Not a quest)

32 → 37 Construction

0

206

Self-contained training step.

(Any POH)

Cold War

QG

45 Crafting, 57 Agility, 37 Construction

1

207

Use POH workshop + crafting table 3.

Fremennik Province

Train Crafting 45 → 49

(Not a quest)

45 → 49 Crafting

0

207

Self-contained training step.

(Any)

The Hand in the Sand

QG

49 Crafting, 46 Thieving

1

208

Unlocks daily Battlestaves from Zaff.

Yanille

Train Crafting 49 → 50

(Not a quest)

49 → 50 Crafting

0

208

Self-contained training step.

(Any)

Enakhra's Lament

QG

48 Magic, 49 Firemaking, 50 Crafting, 43 Mining

2

210

None

Kharidian Desert

Eadgar's Ruse

QG

34 Herblore

1

211

Can boost to 31 with a botanical pie if needed. Collect extra goutweed for future quests.

Troll Stronghold

My Arm's Big Adventure

QG

38 Herblore, 35 Farming

1

212

Requires 60% Tai Bwo favour (prefer 100% for diary).

Troll Stronghold

The Garden of Death

QG

38 Farming

1

213

Continuation of Kebos/Lowlands storyline.

Kebos Lowlands

Rag and Bone Man II

QG

43 Prayer

1

214

Requires killing many creatures for special bones.

Paterdomus

Train Prayer 43 → 45

(Not a quest)

43 → 45 Prayer

0

214

Self-contained training step.

(Any altar)

Train Fishing 33 → 50

(Not a quest)

33 → 50 Fishing

0

214

Self-contained training step.

(Any)

Train Farming 38 → 40

(Not a quest)

38 → 40 Farming

0

214

Self-contained training step.

(Any patches)

Train Slayer 40 → 42

(Not a quest)

40 → 42 Slayer

0

214

Self-contained training step.

(Slayer master)

Rum Deal

QG

46 Prayer, 50 Fishing, 41 Farming

2

216

Pray at Edgeville to have 47 Prayer points for quest.

Port Phasmatys

Cabin Fever

QG

51 Crafting, 51 Smithing, 57 Agility

2

218

Unlocks Mos Le'Harmless.

Port Phasmatys

Meat and Greet

QG

39 Cooking

1

219

Further Varlamore quest.

Varlamore

Train Cooking 39 → 40

(Not a quest)

39 → 40 Cooking

0

219

Self-contained training step.

(Any)

RFD/Freeing the Lumbridge Guide

QG

48 Magic

1

220

None

Lumbridge

Train Cooking 40 → 42

(Not a quest)

40 → 42 Cooking

0

220

Self-contained training step.

(Any)

RFD/Freeing Skrach Uglogwee

QG

42 Ranged, 42 Woodcutting, 51 Crafting

1

221

None

Lumbridge

Train Cooking 42 → 50

(Not a quest)

42 → 50 Cooking

0

221

Self-contained training step.

(Any)

Train Mining 43 → 50

(Not a quest)

43 → 50 Mining

0

221

Self-contained training step.

(Any mine)

Heroes' Quest

QG

47 Attack, 46 Defence, 45 Strength, 32 HP, 43 Ranged, 50 Cooking, 42 Woodcutting, 50 Fishing, 49 Firemaking, 51 Smithing, 50 Mining, 38 Herblore

1

222

Use boosts if needed (e.g., Admiral pie for Fishing).

Burthorpe

Throne of Miscellania

QG

(none)

1

223

Unlocks Managing Miscellania.

Miscellania

Royal Trouble

QG

34 HP, 57 Agility, 43 Slayer

1

224

Increases kingdom management benefits.

Miscellania

Haunted Mine

QG

48 Strength

2

226

Unlocks Salve amulet.

Abandoned Mine

Lair of Tarn Razorlor (miniquest)

N/A

43 Slayer

0

226

Can imbue the Salve amulet.

Abandoned Mine

Monkey Madness I

QG

51 Attack, 50 Defence, 50 Strength, 41 HP

3

229

After quest, talk to Daero for 35k XP (Attack/Defence) + 20k XP (Strength/HP).

Ape Atoll

Ethically Acquired Antiquities

QG

47 Thieving

1

230

Further Varlamore quest.

Varlamore

OSRS Quests/Activities 181–210

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Twilight's Promise

QG

47 Thieving

1

231

Unlocks Civitas illa Fortis Teleport & Quetzal Transport in Varlamore.

Varlamore

Train Ranged 43 → 60

(Not a quest)

43 → 60 Ranged

0

231

Self-contained training step.

(Any)

Train Thieving 47 → 50

(Not a quest)

47 → 50 Thieving

0

231

Self-contained training step.

(Any stalls/NPCs)

Roving Elves

QG

51 Strength

1

232

Unlocks Bow or Shield from the Elves.

Tirannwn

Mourning's End Part I

QG

45 HP, 53 Thieving

2

234

Continues Elven quest line.

Tirannwn

Mourning's End Part II

QG

60 Agility

2

236

Puzzle-heavy quest; ~65 Agility recommended or bring summer pies.

Tirannwn

Train Magic 48 → 50

(Not a quest)

48 → 50 Magic

0

236

Self-contained training step.

(Any)

Train Firemaking 49 → 50

(Not a quest)

49 → 50 Firemaking

0

236

Self-contained training step.

(Any)

Desert Treasure I

QG

51 Magic

3

239

Unlocks Ancient Magicks.

Kharidian Desert

Train Magic 51 → 55

(Not a quest)

51 → 55 Magic

0

239

Self-contained training step.

(Any)

Family Crest

QG

(none) (requires Magic boost if < 50)

1

240

Unlocks Steel gauntlets (Cooking/Smithing/Magic variants).

Varrock

Train Runecraft 33 → 35

(Not a quest)

33 → 35 Runecraft

0

240

Self-contained training step.

(Rift/ZMI/Altars)

What Lies Below

QG

50 Defence, 37 Runecraft

1

241

Unlocks extra battlestaves from Zaff.

Varrock

Train Hunter 16 → 27

(Not a quest)

16 → 27 Hunter

0

241

Self-contained training step.

(Any)

Eagles' Peak

QG

29 Hunter

2

243

Unlocks Box traps.

Piscatoris

A Tail of Two Cats

QG

40 Herblore (final reward: 2 antique lamps used on Herblore)

2

245

Use both lamps on Herblore.

Kharidian Desert

Train Mining 50 → 52

(Not a quest)

50 → 52 Mining

0

245

Self-contained training step.

(Any mine)

Train Woodcutting 42 → 50

(Not a quest)

42 → 50 Woodcutting

0

245

Self-contained training step.

(Willows/Maples)

Train Herblore 40 → 41

(Not a quest)

40 → 41 Herblore

0

245

Self-contained training step.

(Any)

Legends' Quest

QG

54 Herblore (can boost from 45 with Botanical Pie)

4

249

Use all 4 XP rewards on Herblore.

Karamja

Land of the Goblins

QG

51 Fishing, 55 Herblore, 60 Agility, 53 Thieving

2

251

Continues Goblin storyline.

Dorgesh-Kaan

RFD/Freeing Sir Amik Varze

QG

46 HP, 50 Cooking

1

252

None

Lumbridge

Olaf's Quest

QG

51 Defence

1

253

Fremennik region quest.

Fremennik Province

Train Woodcutting 50 → 52

(Not a quest)

50 → 52 Woodcutting

0

253

Self-contained training step.

(Willows/Maples)

A Kingdom Divided

QG

47 Slayer

2

255

Expands Arceuus spellbook. Use lamp on Slayer.

Kourend

A Taste of Hope

QG

48 Slayer

1

256

Use tome of experience on Slayer.

Meiyerditch

Train Hunter 29 → 46

(Not a quest)

29 → 46 Hunter

0

256

Birdhouses help a lot.

(Any)

Train Agility 63 → 68

(Not a quest)

63 → 68 Agility

0

256

Self-contained training step.

(Any courses)

Train Slayer 64 → 69

(Not a quest)

64 → 69 Slayer

0

256

Self-contained training step.

(Slayer master)

Train Crafting 66 → 70

(Not a quest)

66 → 70 Crafting

0

256

Self-contained training step.

(Any)

OSRS Quests/Activities 211–240

Quest/Activity

Quick Guide?

New Levels after Quest

Quest Points

Total QP

Additional Info

Location

Monkey Madness II

QG

68 Magic, 68 Agility, 60 Thieving, 70 Slayer, 61 Hunter

4

291

Choose Magic during Duke’s training.

Tree Gnome Stronghold

Into the Tombs (miniquest)

N/A

69 Magic

0

291

Use the antique lamp on Magic.

Kharidian Desert

A Night at the Theatre

QG

70 Magic

2

293

Use 4 antique lamps on Magic.

Meiyerditch

Train Construction 38 → 50

(Not a quest)

38 → 50 Construction

0

293

Self-contained training step.

(Any POH)

Train Magic 70 → 75

(Not a quest)

70 → 75 Magic

0

293

Self-contained training step.

(Any)

Train Mining 60 → 68

(Not a quest)

60 → 68 Mining

0

293

Self-contained training step.

(Any mine)

Train Smithing 65 → 70

(Not a quest)

65 → 70 Smithing

0

293

Self-contained training step.

(Anvils/Furnaces)

Dragon Slayer II

QG

58 Attack, 71 Smithing, 68 Mining, 69 Agility, 62 Thieving

5

298

+4 batches of 25k XP in a combat skill (except Prayer). Typically used on Attack.

Feldip Hills

The Curse of Arrav

QG

69 Mining, 70 Agility, 63 Thieving

2

300

Continues Mahjarrat storyline.

Uzer Oasis

Train Firemaking 60 → 66

(Not a quest)

60 → 66 Firemaking

0

300

Self-contained training step.

(Any)

Making Friends with My Arm

QG

66 Firemaking, 70 Mining, 70 Agility, 50 Construction

2

302

Use a dragon pickaxe/spicy stew if needed to boost Mining.

Troll Stronghold

Train Thieving 63 → 64

(Not a quest)

63 → 64 Thieving

0

302

Self-contained training step.

(Any)

Secrets of the North

QG

71 Agility, 65 Thieving, 62 Hunter

2

304

Tough boss fight; bring strong gear.

East Ardougne

Train Thieving 65 → 72

(Not a quest)

65 → 72 Thieving

0

304

Self-contained training step.

(Any)

Train Farming 47 → 65

(Not a quest)

47 → 65 Farming

0

304

Self-contained training step.

(Any patches)

Train Herblore 56 → 65

(Not a quest)

56 → 65 Herblore

0

304

Self-contained training step.

(Any)

Train Attack 58 → 65

(Not a quest)

58 → 65 Attack

0

304

Self-contained training step.

(Any)

Train Strength 61 → 65

(Not a quest)

61 → 65 Strength

0

304

Self-contained training step.

(Any)

While Guthix Sleeps

QG

66 Herblore, 72 Thieving, 66 Farming, 64 Hunter

5

309

Major Grandmaster quest.

Taverley

Train Firemaking 66 → 75

(Not a quest)

66 → 75 Firemaking

0

309

Self-contained training step.

(Any)

Train Runecraft 56 → 60

(Not a quest)

56 → 60 Runecraft

0

309

Self-contained training step.

(Guardians/ZMI)

Train Construction 50 → 60

(Not a quest)

50 → 60 Construction

0

309

Self-contained training step.

(Any POH)

Desert Treasure II - The Fallen Empire

QG

65 Prayer

5

314

Use 3 ancient lamps on any combat skill (often Prayer). Unlocks new areas/bosses.

Kharidian Desert

Train Construction 60 → 70

(Not a quest)

60 → 70 Construction

0

314

Self-contained training step.

(Any POH)

Train Farming 66 → 70

(Not a quest)

66 → 70 Farming

0

314

Self-contained training step.

(Any patches)

Train Herblore 66 → 70

(Not a quest)

66 → 70 Herblore

0

314

Self-contained training step.

(Any)

Train Hunter 64 → 70

(Not a quest)

64 → 70 Hunter

0

314

Self-contained training step.

(Any)

Train Woodcutting 68 → 70

(Not a quest)

68 → 70 Woodcutting

0

314

Self-contained training step.

(Redwoods/Teaks)

Song of the Elves

QG

70 Woodcutting, 71 Smithing, 70 Mining, 70 Herblore, 72 Agility, 70 Farming, 70 Hunter, 70 Construction

4

318

Unlocks Prifddinas.

Tirannwn

(All remaining “Skills XP” quests)

(varied)

(do in any order; no further quest dependencies)

(varied)

(varied)

Examples: Clock Tower, Corsair Curse, or any leftover side quests.

(Varied)

Final Words

Congratulations on making it through this comprehensive journey! By tackling quests in an efficient order, you’ll not only gain the satisfaction of steady progress but also set yourself up for smoother skill training and better rewards. Keep in mind that Old School RuneScape is ever-evolving—new quests may appear, and game updates can shift the optimal path.

Feel free to adjust and adapt this guide to your personal playstyle, whether that means soaking in the lore and adventuring at your own pace or powering through to get that Quest Point Cape. Above all, enjoy the story, embrace the challenge, and remember that the real magic of Gielinor lies in the friends and memories you’ll make along the way. Good luck, and happy questing!

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