


Every Roblox Rivals Map and Arena Explained in Detail

Roblox Rivals sends two teams into dozens of themed maps built for fast movement and quick gunfights. Each match opens with a map vote, and the winning layout decides whether players fight in tight hallways, open lots, or across long sightlines. Roblox Rivals currently runs 41 maps and arenas split across regular public arenas, larger team variants, gamemode-exclusive layouts, and older private server versions.
Some arenas load with explosive barrels, water hazards, or breakable cover, and others stay open and reward long-range accuracy over close combat. Difficulty ratings, supported game modes, and ranked queue pools all shift from one arena to the next, so knowing the layout ahead of a match changes how a squad approaches the round.
Every current regular map, every big team variant, every special and experimental layout, and every legacy or private server version appears below along with its difficulty rating, supported modes, and ranked availability.
Roblox Rivals Map and Arena Summary

Roblox Rivals runs 41 total maps, made up of 20 current regular maps, 7 big team maps, 8 legacy maps, 3 special game mode maps, 2 experimental layouts, and 1 private server exclusive
Arena, Docks, and Station rank among the most flexible maps, supporting the widest range of team sizes and ranked queues
Difficulty ratings run from Easy to Hard, with harder maps like Construction, Dimension, and Onyx adding fall risk, lava hazards, or tighter sightlines
Big maps such as Big Arena and Big Crossroads exist specifically for larger team sizes and arcade style modes like Team Deathmatch and Free For All
Boss Arena, Obby, and Spleef only load inside their own dedicated game modes, so none of the three show up on the standard map voting screen
Legacy maps and Baseplate stay locked to private servers, keeping older layouts available for practice without touching public map voting
What Are Maps and Arenas in Roblox Rivals?
A map in Roblox Rivals is the physical space where a match plays out, and the game rotates players through a large shared pool of them. The full roster adds up to 41 maps, made up of 20 current regular maps, 7 big team maps, 8 legacy maps, 3 special gamemode maps, 2 experimental layouts, and 1 private server exclusive called Baseplate.
Maps split into clear groups instead of one flat list. Regular maps form the everyday voting pool, big maps scale the same spaces up for larger squads, special maps lock to a single gamemode, experimental layouts stay subject to change, and legacy maps preserve older versions of reworked arenas inside private servers. Each category serves a different purpose, and mixing them up leads to confusion about why a favorite old layout no longer shows up in a public queue.
Current Regular Maps in Roblox Rivals

Current regular maps make up the main pool players see on the standard map voting screen. Most of these arenas support several team sizes, and a smaller group of them also feed into ranked queues.
The table below lists every current regular map along with its difficulty rating, the team modes it supports, and its ranked pool status.
Map Image | Map Names | Difficulty | Supported Modes | Ranked Pool |
|---|---|---|---|---|
![]() | Arena | Easy | Beginner 2v2, 1v1, 2v2 | Ranked 1v1, Ranked 2v2 |
![]() | Backrooms | Easy | 1v1, 2v2, 3v3 | Not in ranked pool |
![]() | Battleground | Easy | Beginner 2v2, 2v2, 3v3, 4v4 | Ranked 2v2, Ranked 3v3 |
![]() | Bridge | Easy | 1v1, 2v2, 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Chess | Not listed | Not listed | Not listed |
![]() | Construction | Hard | 1v1, 2v2, 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Crossroads | Medium | 1v1, 2v2, 3v3, 1v1v1, 2v2v2 | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Dimension | Hard | 1v1, 2v2, 3v3 | Ranked 1v1, Ranked 2v2 |
![]() | Docks | Medium | 1v1 through 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Graveyard | Easy | 1v1, 2v2, 3v3 | Not in ranked pool |
![]() | Iceberg | Not listed | Not listed | Ranked 3v3 |
![]() | Museum | Not listed | Not listed | Ranked 2v2 |
![]() | Onyx | Hard | 1v1, 2v2, 3v3, 1v1v1, 2v2v2 | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Playground | Medium | 1v1, 2v2, 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Shooting Range | Medium | 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All | Not in ranked pool |
![]() | Splash | Medium | 1v1, 2v2, 3v3 | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Station | Medium | 1v1 through 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All | Ranked 1v1, Ranked 2v2, Ranked 3v3 |
![]() | Studio | Not listed | Not listed | Not in ranked pool |
![]() | Village | Not listed | Not listed | Ranked 1v1, Ranked 2v2 |
![]() | Westown | Not listed | Not listed | Ranked 2v2 |
Docks and Station stand out as the two most flexible arenas, since both cover almost every team size along with Gun Game, Team Deathmatch, and Free For All. Arena sits at the top of most voting screens and pulls the highest pick rate simply because of that position, even though its layout stays deliberately simple with matching spawns and open ramps on both sides.
Construction, Dimension, and Onyx carry the Hard rating for good reason. Construction is full of gaps between wooden planks that players can fall through, Dimension centers on a portal with narrow glass platforms, and Onyx surrounds every fight with lava that punishes careless movement. Some players lean into a map's color palette on purpose, picking dark or lava toned skins to blend into Arena or Onyx and make themselves harder to spot at a glance.
Roblox Rivals Big Maps Built for Larger Team Battles

Big maps take the layout of a familiar regular arena and stretch it out for bigger lobbies. These versions matter far more in 3v3, 4v4, and 5v5 formats than they do in small 1v1 duels, since the extra space gives larger teams room to spread out.
The following table breaks down every big map, its difficulty, and the modes it supports.
Map Image | Map Name | Difficulty | Supported Modes | Ranked Pool |
|---|---|---|---|---|
![]() | Big Arena | Easy | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All, Special modes | Ranked 3v3 |
![]() | Big Backrooms | Easy | 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All | Not in ranked pool |
![]() | Big Crossroads | Medium | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Gun Game, Team Deathmatch, Free For All | Not in ranked pool |
![]() | Big Graveyard | Medium | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All, Gun Game | Not in ranked pool |
![]() | Big Onyx | Hard | 3v3, 4v4, 5v5, 1v1v1, 2v2v2, Team Deathmatch, Free For All | Not in ranked pool |
![]() | Big Splash | Medium | 4v4, 5v5, Gun Game, Team Deathmatch, Free For All | Not in ranked pool |
![]() | Big Station | Not listed | Not listed | Not listed |
Big Arena is the only map in this group that feeds into a ranked queue, and it does so through Ranked 3v3 alongside Special modes. Every other big map stays limited to casual arcade style formats, which fits their design since Gun Game, Team Deathmatch, and Free For All all rely on larger, more chaotic lobbies.
Big Onyx keeps the Hard rating from its regular counterpart and adds even more lava pressure across a wider floor plan. Big Graveyard swaps the tight cemetery layout of the original for a multi story house and tunnel section, which changes how sightlines and ambush spots work compared to the smaller version.
Roblox Rivals Special Maps Locked to a Single Gamemode

Special maps only load inside one dedicated gamemode instead of the normal map voting rotation. Three maps fall into this group, and each one ties directly to a mechanic that only makes sense inside its own mode.
The table below covers all three special maps along with the mode each one is tied to.
Map Image | Map name | Tied Gamemode | Feature Note |
|---|---|---|---|
![]() | Boss Arena | Event boss fights | Reached through a hidden shooting range puzzle, used to fight the Nosniy Bot or the Sensei Bot |
![]() | Obby | Hardcore Parkour | Randomly generated obstacle stages, with 10 stages required to reach the finish line |
![]() | Spleef | Spleef | Randomly generated floors over water, with a hazard that punishes players who fall through |
Obby and Spleef both reshuffle their layout every round, so no two matches on either map play out the same way twice. Boss Arena works differently, since players reach it through a hidden puzzle in the lobby shooting range rather than through normal matchmaking or map voting.
Because all three maps depend on a specific gamemode or event trigger, none of them show up as an option during a standard duel vote. Players looking for these layouts need to queue directly into Hardcore Parkour or Spleef, or complete the shooting range puzzle for Boss Arena.
Experimental Maps Still Being Tested
Experimental maps sit apart from the rest of the roster because their layouts or availability can change more than a finished arena. Factory and Sandbox both fall into this group right now, and treating them as permanent fixtures would be a mistake given how test content typically evolves.
Map Image | Map Name | Category | Status |
|---|---|---|---|
![]() | Factory | Experimental | Subject to change in future updates |
![]() | Sandbox | Experimental | Subject to change in future updates |
Both maps still count as real, playable arenas rather than concept art or placeholder screens. The difference from a regular map comes down to stability, since an experimental layout can get pulled, reworked, or promoted to the regular pool without much warning.
Roblox Rivals Legacy and Private Server Only Maps

Legacy maps are older versions of arenas that Roblox Rivals reworked over time. Rather than deleting these layouts, the developers kept them accessible through private servers, which lets players revisit an old favorite even after a public update changes the current version.
The table below covers every legacy map along with the one private server exclusive, Baseplate.
Map Image | Map Name | Category | Access | Feature Note |
|---|---|---|---|---|
![]() | Legacy Backrooms | Legacy | Private servers only | Older version of Backrooms before its rework |
![]() | Legacy Battleground | Legacy | Private servers only | Original Battleground layout before the revamp |
![]() | Legacy Big Splash | Legacy | Private servers only | Older large scale Splash variant |
![]() | Legacy Crossroads | Legacy | Private servers only | Earlier Crossroads layout kept for practice |
![]() | Legacy Docks | Legacy | Private servers only | Original Docks version before changes |
![]() | Legacy Onyx | Legacy | Private servers only | Older Onyx layout kept for private play |
![]() | Legacy Sandbox | Legacy | Private servers only | Earlier Sandbox layout kept for private play |
![]() | Legacy Splash | Legacy | Private servers only | Original Splash version before its update |
![]() | Baseplate | Private server exclusive | Private servers only | A flat, empty practice space with no obstacles |
None of these nine rows appear in public matchmaking or map voting screens. Players reach them only by joining or hosting a private server, which makes this group useful mainly for practice sessions, nostalgia runs with friends, or testing movement without any of the hazards found on current arenas.
Baseplate deserves a separate mention since it is not a legacy map at all. It functions as a bare Roblox baseplate with no cover, no hazards, and no theme, which makes it a clean space for warming up aim before jumping into a real match. Private server practice sessions are also a common time to sort out cosmetics, while using Cases and Keys to unlock themed skins before testing them out on an older layout.
Map Difficulty Ratings and What They Actually Mean
Every regular and big map carries a difficulty label that shows up as a color on the selection screen. This rating describes how demanding the layout is to navigate and fight in, not how often the map appears in voting or ranked queues.
The table below groups maps by their difficulty tier with a short explanation of what drives that rating.
Difficulty | What It Signals | Example Maps |
|---|---|---|
Easy | Simple, open layouts with few or no hazards | Arena, Backrooms, Battleground, Bridge, Graveyard |
Medium | Moderate obstacles, water, or verticality | Crossroads, Docks, Playground, Splash, Station |
Hard | Fall risk, lava, gaps, or tight sightlines | Construction, Dimension, Onyx |
Private Server Only | No hazards, used purely for practice | Baseplate |
Easy maps work best for players still learning movement and gunplay basics, since matching spawns and open sightlines reduce the number of surprises during a fight. Hard maps flip that formula entirely, since Construction's collapsing floor gaps, Dimension's narrow glass platforms, and Onyx's lava pools all punish players who move without checking their footing first.
Medium maps sit in between and usually add one standout feature rather than several hazards at once. Splash centers its entire identity around a bouncing trampoline, while Docks and Station both lean on breakable windows and multi floor buildings that reward players who learn the interior layouts.
Long sightline maps like Docks and Splash reward a loadout built around range, and deciding a Weapons loadout before a match makes it easier to pick a primary that actually fits the arena instead of guessing mid round.
How Map Voting and Ranked Availability Work
Every standard match in Roblox Rivals opens with a voting screen that shows a handful of map options pulled from the current regular and big map pools. The map with the highest percentage of votes gets selected, and ties tend to favor whichever option appears first on the list.
Ranked queues work differently, since they pull from a narrower list of maps rather than the entire regular roster. Chess, Graveyard, Backrooms, Shooting Range, and Studio all appear in casual voting but stay outside every ranked pool, while maps like Docks, Station, Crossroads, and Onyx support three separate ranked formats at once. Special maps, experimental layouts, and legacy versions stay outside the voting screen entirely, since each one depends on a specific gamemode, test status, or private server setting instead of the normal duel rotation.
FAQs About Roblox Rivals Maps and Arenas

Final Words
Learning the full map roster in Roblox Rivals pays off far beyond memorizing which arena looks the nicest. Difficulty ratings hint at how much a layout punishes careless movement, ranked pools show which maps actually matter for competitive climbing, and the split between regular, big, special, and legacy versions explains why an old favorite might vanish from public voting overnight. Treating map knowledge as part of core mechanical skill, alongside aim and movement, gives players a real edge the moment a new arena loads in.
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