


The Hunt: Roblox 20 Every Quest and How to Claim Rewards

Roblox turned twenty years old on September 17, 2026, and the platform marked the date with its biggest platform wide event since last year's Mega Edition. The Hunt: Roblox 20 pulls players through two decades of Roblox's own history, opening one game for every year from 2006 through 2025 inside a single connected hub.
Each portal in the hub holds one quest, and every finished quest pays out one exclusive avatar item that has never gone on sale anywhere else. Clearing every year in order also opens Year Infinity, a second wave of twenty games built around 2026 and what comes next for the platform.
The run covers everything from a 2006 deathmatch arena to a 2025 vegetable field, with a different objective waiting inside each stop along the way. From Year Zero to Year Infinity, every quest, every badge, and every reward gets laid out below in the order the hub actually opens them.
Roblox 20: Every Quest and Reward Summary

The Hunt: Roblox 20 runs from September 17 to September 28, 2026, marking the platform's twentieth anniversary with a hub built around Roblox's own timeline.
Twenty games represent one year each from 2006 to 2025, and every later portal stays closed until the year before it gets finished.
Each game hands out two badges, a Standard S1 badge for the main objective and a tougher Mega M1 badge, both feeding the same total.
The 2006 Crossroads quest calls for finding ten hidden badge icons and landing four eliminations, while the 2025 Grow a Garden quest needs fifty crops taken from a sleeping owl's island.
Every finished year hands over one exclusive avatar item, for twenty different rewards across the full run before Year Infinity even opens.
Clearing all twenty years opens Year Infinity, a second set of twenty games built around 2026 and the platform's future, none of which Roblox had named at launch.
Roblox Plus subscribers get six hours of early hub access plus three items unavailable to standard accounts, though the main reward track stays free for every player.
What Is The Hunt: Roblox 20
The Hunt is Roblox's own platform wide event format, first run in 2024 as The Hunt: First Edition and followed by the million dollar Mega Edition in 2025. This third edition swaps the token races and prize pools of past years for a straight walk through Roblox's history, one game per year, reportedly built by Twin Atlas, the same studio behind 2024's Classic event.
Players start in Year Zero, set in 2006, and move forward one portal at a time. Each stop pairs a classic or a current Roblox title with the year it represents, and finishing that game's quest opens the door to the next year while handing over that year's own avatar item.
Roblox's own announcement calls out Crossroads, Lumber Tycoon 2, Jailbreak, Adopt Me, and Grow a Garden as the games that best sum up two decades on the platform, though all twenty confirmed titles carry equal weight toward the final reward count. Getting through the full run inside the ten day window takes planning, since portals only open in order and nothing skips ahead.
The Hunt: Roblox 20 Dates and Early Access Times
Roblox publishes its schedule in Pacific time, which lands at very different hours everywhere else. The table below converts every key moment of the event into the time zones players are most likely to check.
Moment | Pacific | Eastern | UTC |
|---|---|---|---|
Roblox Plus early access opens | 9:00 AM, Sept 17 | 12:00 PM | 16:00 |
Everyone can play | 3:00 PM, Sept 17 | 6:00 PM | 22:00 |
The event closes | 10:00 AM, Sept 28 | 1:00 PM | 17:00 |
Roblox Plus subscribers get into the hub six hours ahead of everyone else, though that early window only opens the space itself. Badges, quests, and item claims stay locked for every account, Plus or not, until the public launch time hits.
Once the public window opens, the clock runs for ten days and nineteen hours before the hub shuts for good. No item from any past Hunt event has ever stayed claimable once its window closed, and nothing in Roblox's announcement suggests this year works any differently, so the closing time above counts as a hard deadline, not a soft estimate.

How the Badge and Reward System Works

Roblox dropped the token grids and leaderboards of past Hunts in favor of a plain badge count. Every participating game hands out two badges tied to the event, and the total across every game is what feeds the reward track back at the hub.
Standard badge, shown as S1: earned by finishing that game's main anniversary objective, the one tied to the year's headline reward.
Mega badge, shown as M1: earned by finishing a tougher secondary challenge inside the same game, counted toward the same running total as the S1.
The hub only hands out both badges once per game per account, so replaying a finished portal adds nothing further to the count. The fastest route through the full event favors breadth over repeating a finished game, clearing each title once and picking up both its badges before moving to the next portal.
A small number of quests inside the hub also pay out hub currency instead of badges, and that currency only buys cosmetics for the hub space itself. Chasing the twenty avatar items means sticking to badge quests, since hub currency does nothing for the year by year reward track covered below.
Every Quest and Reward From 2006 to 2025
Roblox grouped the twenty years into seven named eras, and the hub itself is organized around those groupings. The table below lists every confirmed game in the order its portal opens, along with the exclusive item it pays out.
Year | Game | Era | Reward Item |
|---|---|---|---|
Crossroads | Where It All Began | Crossroads Tower | |
Sword Fights on the Heights IV | Where It All Began | Dual of the Heights | |
Rocket Arena | The Early Grind | Brick-Blast Jetpack | |
Chaos Canyon | The Early Grind | Crest of the Canyon | |
Work at a Pizza Place | The Early Grind | Builder Brothers' Balancing Act | |
2011 | Natural Disaster Survival | Against All Odds | The Disaster Forecaster |
2012 | Base Wars: The Land | Against All Odds | Manliest Man Award |
2013 | Apocalypse Rising 2 | Against All Odds | Biting BLOXikin |
2014 | Murder Mystery 2 | Digital Citizens | Knife-Dodger's Bighead |
2015 | Lumber Tycoon 2 | Digital Citizens | Leather Adventure Backpack |
2016 | Roblox High School | Digital Citizens | Time Travel Schoolpack |
2017 | Jailbreak | The Big Leagues | A Bandit's Bandana |
2018 | Build A Boat For Treasure | The Big Leagues | Build A Boat for a Top Hat |
2019 | Adopt Me! | The Big Leagues | The KittyKånka |
2020 | World // Zero | Worlds of Possibility | Hounds of the Zero |
2021 | Piggy | Worlds of Possibility | Willow's Legacy Hood |
2022 | Berry Avenue RP | Worlds of Possibility | The Berry Bindle |
2023 | Blade Ball | New Classics | The Last Deflection |
2024 | Dress To Impress | New Classics | The Runway Sunhat |
2025 | Grow a Garden | New Classics | Grown From a Garden |
Murder Mystery 2 sits ninth in the running order, which means eight other quests need finishing before its portal even opens. Grow a Garden closes out the main track at the twentieth spot, and turning in its quest is what opens Year Infinity for any account that reaches it.
Three of the earliest portals run on maps Roblox physically dug out of storage for the event. Roblox reopened Chaos Canyon and Rocket Arena and converted both to their R15 versions for the anniversary, and Sword Fights on the Heights IV received the same treatment days before the doors opened.
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How to Complete Every Era's Quests
What follows breaks the full twenty year run into the same seven eras Roblox itself uses inside the hub, covering the exact objective inside every one of the twenty quests along with the fastest way through each.
Where It All Began: 2006 to 2007

The opening era pulls from Roblox's earliest years, before pets, tycoons, or roleplay games defined the platform. Both quests lean on the same combat heavy format that defined Roblox in its first two years online.
Crossroads asks for three knockouts in a standard deathmatch round, tracked on screen as the match plays out, with any weapon counting toward the total before the badge notification appears.
Sword Fights on the Heights IV asks players to collect four different swords, starting with the default sword and finding the rest scattered around the map, or eliminating another player carrying a special sword to pick up the one they drop.
A rocket launcher clears the Crossroads knockout requirement faster than any other weapon, since it drops most opponents in a single direct hit. Hunting players who already carry a rare sword works faster than searching the map blind for the Sword Fights badge, since a kill hands over their weapon on the spot.
Both quests reward speed over exploration, and players who cleared both stages on opening night moved through this era faster than any other point in the twenty year run. Returning to the hub after each objective clears is what actually banks the badge, so the item never appears while still standing inside the game itself.
The Early Grind: 2008 to 2010

This era covers Roblox's transition from a small combat sandbox into a platform with dedicated survival and job simulation games. The three quests here scale up in difficulty compared to the opening era, and the final stage became the event's first real bottleneck.
Rocket Arena asks for five knockouts, using the arena's rapid fire rockets from range rather than close combat, with the jetpack useful for repositioning between fights.
Chaos Canyon opens with a sixty second tornado survival round inside the hub area, cleared by moving away from its path, before the main objective of four knockouts inside Chaos Canyon itself, a smaller map where close range combat comes up more often.
Work at a Pizza Place runs the longest quest chain of the early eras, starting with a pizza making section, moving through a fire incident and a search for a secret recipe, then following a detective to a time machine that travels back to an older version of the restaurant. From there, three specific pizzas, a Cheese Pizza, a Pepperoni Pizza, and a Sausage Pizza, need boxing and delivery to the houses matching the mailbox addresses shown, before a final trip back to the manager's office and a second use of the time machine.
Staying at range in Rocket Arena keeps a player out of other rockets' blast radius while still racking up knockouts, and the tornado in Chaos Canyon only takes sixty seconds regardless of how it gets survived. Work at a Pizza Place rewards reading each delivery address carefully, since dropping a pizza at the wrong house wastes a trip back to the kitchen.
Roblox's own opening night badge counts confirm Work at a Pizza Place slowed more players than any other early year, so this stage deserves extra time set aside rather than a rushed attempt between other portals. Everything after the pizza deliveries, including the second time machine trip, still needs finishing before the badge notification fires.
Against All Odds: 2011 to 2013

The third era moves through Roblox's survival and disaster game boom, a period defined by user made maps built around chaos and last player standing formats. All three quests here point toward each game's core mechanic instead of an unrelated side objective.
Natural Disaster Survival asks players to rescue three animals, picking one up, keeping it alive through a full round, and carrying it to the pen once the round ends, then repeating the process twice more.
Base Wars: The Land only asks for one completed match, awarding the badge outright on a win or half progress on a loss, so two losses in a row still finish the requirement.
Apocalypse Rising 2 splits its quest into six separate objectives, finding a backpack, finding a primary weapon, finding a melee weapon, eliminating five zombies, walking 2,000 studs, and witnessing a sunrise or a sunset, each one tracked on its own and completed in any order.
A private server helps with Natural Disaster Survival since it removes the competition for animals that a public round usually brings. A knife handles the zombie requirement in Apocalypse Rising 2 well when paired with walking backward during the fight, and the 2,000 stud counter resets on death, so keeping enough food and water on hand to avoid starving mid walk matters more than the walking itself.
This era moves faster overall than the one before it, since none of its three games matched Work at a Pizza Place's opening night bottleneck. Base Wars in particular rewards players who queue into a match immediately rather than waiting for a full lobby, since even a loss counts toward finishing the badge.
Digital Citizens: 2014 to 2016

Roblox's social and community driven games take over in this era, led by a title that almost missed both previous Hunt events entirely. Murder Mystery 2 finally makes its full appearance here after sitting out the 2024 and 2025 editions.
Murder Mystery 2 asks for fifty coins collected across as many rounds as it takes, since coins scattered around the maps stop counting toward the total the moment an account dies, resuming again once the next round starts.
Lumber Tycoon 2 asks players to chop trees and deliver the wood to an NPC named Geck near the main shop, filling a progress bar with each delivery, a process a vehicle speeds up considerably by hauling larger loads at once.
Roblox High School runs a short story quest, starting with a conversation with the receptionist, moving to the library to speak with the librarian and collect a book, then following the quest markers to a metal detector used to find three relics scattered around the map before returning them to an NPC named Chuck.
Murder Mystery 2's in-game quest badge can get earned by anyone who joins the game directly, independent of hub progress, so players comfortable with the game can pick up that badge early and simply come back once their hub run reaches 2014. A Speed Coil, a vehicle, or a skateboard cuts down the walking time between Roblox High School's three relic locations considerably.
Nine quests clear the way to Lumber Tycoon 2's portal, with one more standing ahead of Roblox High School right after it, so both titles sit well into the middle of a full run rather than near the start. Dying mid round in Murder Mystery 2 costs no progress on coins already banked, only the coins that would have dropped during that specific round.
The Big Leagues: 2017 to 2019

Three of Roblox's most played modern titles headline this era, marking the point where the platform's biggest current hits start appearing inside the timeline. Jailbreak leads the way with the most detailed public quest of any year past the opening era.
Jailbreak's quest starts inside the Prison Yard, where talking to the Noob NPC triggers a cutscene, after which players track down and rescue five NPCs styled after Roblox YouTubers, each one glowing yellow at a fixed spot around classic Jailbreak locations.
Build A Boat For Treasure asks players to build a controllable boat, fitted with a motor or a propeller plus a seat, then follow a distance indicator and a cake marker out to a bakery and bake a cake once there.
Adopt Me! asks players to buy and hatch a Throwback Egg, priced at 400 in game Bucks, then meet its needs until it hatches, a process Robux can speed up for anyone who does not want to wait it out.
A helicopter covers Jailbreak's spread out map faster than driving between each glowing NPC on foot, and skipping the motor or propeller on the Build A Boat For Treasure build usually means a boat that cannot actually reach the bakery. The Throwback Egg only needs its normal care requirements met like any other Adopt Me pet, so no special item or location search comes with this one.
The yellow highlight around each Jailbreak NPC removes most of the guesswork from that quest, making it one of the quicker stages in the middle of the run once the opening cutscene finishes. Adopt Me, one of Roblox's most visited games overall, tends to draw heavier server traffic during peak hours than the other two titles in this era, given how many accounts already play it daily outside the event.
Worlds of Possibility: 2020 to 2022

This era pulls from Roblox's pandemic era boom, when roleplay, horror, and monster fighting games pulled in a wave of new accounts. All three quests here run inside the same games that made each year memorable in the first place.
World // Zero sends players into the OG tower, clearing enemies floor by floor before reaching and defeating a final boss, a fight Roblox recommends tackling around character level 85 or with a party if the account sits below that.
Piggy only asks for two Book One maps escaped, and reaching the exit counts even if another player solves the map's puzzle sections along the way.
Berry Avenue RP runs three separate role based quests, a doctor route built around collecting and delivering requested items, a police officer route that plays out through a jail sequence, and an air hostess route that ends with delivering food to passengers at the airport.
Grouping up before entering the OG tower makes World // Zero's boss fight far more manageable for an account below the recommended level, and following an experienced player through a Piggy map works just as well as solving it solo. Berry Avenue RP's three roles run independently, so finishing them in whichever order queues fastest costs nothing.
Piggy and Berry Avenue RP both carry large existing player bases, which keeps queue times short for anyone tackling this era during peak hours. Anyone reaching Worlds of Possibility early in the ten day window should find full servers for all three games, since none of them depend on niche or low population experiences.
New Classics: 2023 to 2025

The final era before Year Infinity covers Roblox's most recent breakout hits, closing the twenty year run on the platform's current biggest titles. Grow a Garden caps the entire main track and hands over the reward that opens Year Infinity once claimed.
Blade Ball asks for three Tix dropped by a special NPC that spawns once per round under an unusual username, so clearing this quest usually takes several rounds, made easier with an invisibility ability while searching the lobby.
Dress To Impress only asks for two rounds played inside its limited time 2024 mode, with no requirement to win either round.
Grow a Garden's quest sends players to Tree Island to speak with an NPC named Sam, who asks for fifty crops taken from Owl Island and delivered back to him, with each crop currently held cutting movement speed, which makes several short trips faster overall than one large haul.
The Blade Ball NPC only spawns once each round, so a losing round still counts as progress toward spotting it again on the next attempt. Teleporting back to the garden after each Grow a Garden delivery run cuts down on travel time compared to walking the full distance between Owl Island and Sam on every trip.
Finishing the Grow a Garden delivery is what flips the hub over to Year Infinity, so players saving this quest for later in the ten day window should budget more time for it than the two quick rounds Dress To Impress takes. The fifty crop total resets to zero progress only if the account leaves before delivering a given batch, so partial deliveries to Sam still count once they land.
Year Infinity and What Comes After the 20th Quest
Turning in the Grow a Garden quest opens the second half of the event, a track Roblox calls Year Infinity. Twenty additional games representing 2026 and the platform's future sit behind this stage, none of which Roblox had named publicly at launch.
The hub itself already carries forty badge slots tied to the event, twenty named after the main track's rewards and twenty more labeled S01 through S20 as placeholders for Year Infinity. Those placeholder names typically get swapped for real reward titles the moment the first accounts reach that stage and Roblox reveals what each game pays out.
Reaching Year Infinity inside the ten day window means treating the main twenty games as a warm up instead of the finish line. Accounts that hit the slower early stages, particularly Work at a Pizza Place, should expect Year Infinity to demand a similar level of patience once its own twenty quests go live.
How to Claim Every Reward Inside the Hub

Claiming an item never involves Robux or a code, since the entire reward track runs on badges tied directly to a Roblox account. The steps below cover the claim process from entering a portal through to equipping the finished item.
Open The Hunt: Roblox 20 experience directly, or step into the hub through Roblox's front page listing.
Take the portal for the current year, since later portals stay closed until the year before gets finished.
Finish that game's objective and wait for the badge notification confirming that the S1, or the M1 if attempted, has landed on the account.
Return to the hub and interact with that year's marker, where the item becomes claimable once the badge registers.
Equip the new item from the avatar inventory, then move to the next portal to continue the run.
A badge stays tied to the account instead of the play session, so a disconnect or a crash right after finishing a quest does not cost any progress. Rejoining the hub and checking the tracker confirms whether the badge already landed before a quest gets repeated for no reason.
Large scale traffic occasionally slowed item delivery during past Hunt events even after an account's badge total qualified for a reward, so a short wait before reaching out to Roblox support counts as a reasonable first step if an item fails to appear. Redemption only counts as finished once the item physically shows up in the avatar inventory, ready to equip like any other accessory.
FAQs About The Hunt: Roblox 20

Final Words
Twenty quests spread across twenty years turns Roblox's own anniversary into something closer to a museum walk than a typical timed event, with a reward waiting at every stop along the way instead of one prize saved for the finish line. Treating the run as a steady ten day project matters more here than trying to clear it in one sitting, since Work at a Pizza Place and whatever waits inside Year Infinity both reward patience over speed.
Accounts that clear the full forty game run walk away with a genuinely rare set of items, since none of the twenty main track rewards or the Year Infinity items that follow have ever gone on sale and none will return once the hub closes on September 28. Starting early and clearing both badges in each game on the first visit remains the simplest way to reach that finish line without a second trip back through any portal.
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