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All Grow a Garden 2 Pets: Abilities, Rarity, and Prices

Verified ByMustafa Atteya
All Grow a Garden 2 Pets: Abilities, Rarity, and Prices

Updated on August 26, 2026 - New GAG2 Pets have been added.


Grow a Garden 2 gives players a farm plot, a supply of seeds, and neighbours who will happily steal the harvest. Pets work as companions that follow their owner around the garden and hand out free bonuses. Grow a Garden 2 pets show up on the map with a countdown timer and a price tag, and they disappear once that timer hits zero.

Every pet comes with one passive ability tied to its rarity tier, so checking that ability before a purchase saves a lot of wasted Sheckles. Rarity sets the spawn rate, the price, and how much a pet helps with income or defence, and a cheap pet is often the smarter early buy.


All Grow a Garden 2 Pets Summary

All Grow a Garden 2 Pets Summary banner

  • Grow a Garden 2 has 30 pets across seven rarity tiers, running Common, Uncommon, Rare, Legendary, Mythic, Super, and Secret

  • Grow a Garden 2 pet prices start at 10,000 Sheckles, climbing into the millions across the mutation and defensive tiers

  • Most Grow a Garden 2 pets come from timed map spawns, with eggs and guild leaderboard rewards covering everything else

  • A purchased Grow a Garden 2 pet walks itself home and can be stolen en route, with a buyback costing more than the thief paid

  • Grow a Garden 2 pet abilities stack across duplicate slots, so three Frogs raise jump height by 15 instead of 5

  • Mutation pets are the one exception to stacking, and a second Golden Dragonfly adds nothing to the first one

  • Big pets double an ability and Huge pets triple it, with Rainbow variants adding a further 1.25x on top

  • Three pet slots come as standard in Grow a Garden 2, expanding to six for 200,000, 1,000,000, and 5,000,000 Sheckles

Grow a Garden 2 Items banner

How the Pet System Works in GaG 2?

The Grow a Garden 2 pet system is built around map spawns instead of a shop, which puts timing and awareness ahead of raw Sheckle totals. Each spawned pet is marked with a visible countdown timer showing how long it stays on the map, and players buy it with Sheckles before that timer reaches zero. Pets spawn in the stretch between the shopping circle and the player gardens, and the game sometimes alerts an entire server when a Legendary creature lands.

Purchased Grow a Garden 2 pet walks itself from the spawn point to its owner's garden. Another player can steal it mid-walk by paying a higher price, taking ownership before the pet ever reaches the plot. The original buyer can still buy it back, though the second price climbs above what the thief paid. Walking alongside a new pet all the way home closes the only window an interception ever gets.

Pet abilities stack when duplicates fill multiple slots, so three Frogs raise jump height by a combined 15 instead of the standard 5. Mutation pets break that rule, and a second Golden Dragonfly adds nothing to the first one's Gold mutation chance. Stacking pays off most on growth, movement, and backpack pets, where every copy adds its full value again.

Big pets multiply their ability by two and Huge pets multiply it by three, with Rainbow variants applying a further 1.25x on top. Size and Rainbow roll independently, so a single pet can carry both at once. A Huge Rainbow pet reaches 3.75x its base ability inside one slot, outperforming three separate copies of the same companion


All Grow a Garden 2 Pets by Rarity, Ability, and Price

all grow a garden 2 pets

Grow a Garden 2 has 30 pets spread across seven rarity tiers, with each tier carrying its own spawn rate band and price bracket. Rarity climbs from Common through Uncommon, Rare, Legendary, Mythic, and Super, finishing on Secret at the top. Map spawn pets sit alongside egg-exclusive companions and guild reward pets, and the acquisition route matters as much as the sticker price.

Here is the complete list of all Grow a Garden 2 pets with their rarity, ability, and price:

Pet

Rarity

Ability

Price

Grow a Garden 2 pet frog

Frog

Common

Boosts jump height by +5

10,000 Sheckles

Grow a Garden 2 pet Bunny

Bunny

Common

Boosts walk speed by +5

20,000 Sheckles

Grow a Garden 2 pet owl

Owl

Uncommon

Extends view distance by 12.5% at night; alerts you when a rare pet spawns

25,000 Sheckles

dog grow a garden 2

Dog

Uncommon

Chases thieves down and stuns them into dropping stolen fruit

50,000 Leaves

Grow a Garden 2 pet  Deer

Deer

Rare

Helps plants grow 10% faster

50,000 Sheckles

Turtle

Turtle

Rare

Adds +10 backpack space but slows your walk speed by 2

70,000 Sheckles

Turkey grow a garden 2

Turkey

Rare

Pecks at the ground and digs up a random seed

100,000 Leaves

Hedgehog gag2

Hedgehog

Rare

Rolls after intruders and knocks them back off stolen fruit

140,000 Leaves

Grow a Garden 2 pet Robin

Robin

Legendary

Eats ripe fruit from your garden and occasionally drops seeds

75,000 Sheckles

Grow a Garden 2 pet bee

Bee

Legendary

Patrols your garden and swarms intruders to defend your fruit

1,000,000 Sheckles

Squirrel grow a garden 2

Squirrel

Legendary

Picks ripe fruit rapidly and carries it to its owner

1,200,000 Leaves

Swan grow a garden 2

Swan

Legendary

Sprays water over nearby plants and speeds their growth

1,600,000 Leaves

GaG 2 Jackalope

Jackalope

Legendary

Raises walk speed by +7.5

Exclusive Harvest Egg

Grow a Garden 2 pet Monkey

Monkey

Mythic

Picks ripe fruit and brings it directly to you

3,000,000 Sheckles

Firefly grow a garden 2

Firefly

Mythic

Adds 1% plant size per Firefly up to a 50% ceiling

3,000,000 Sheckles

Grow a Garden 2 pet Golden Dragonfly

Golden Dragonfly

Mythic

Doubles the chance for plants and fruit to have the Gold mutation

9,000,000 Sheckles

Grow a Garden 2 pet Unicorn

Unicorn

Mythic

Doubles the chance for plants and fruit to have the Rainbow mutation

12,000,000 Sheckles

Bear

Bear

Mythic

Defends your garden by tackling intruders, pinning them down, and throwing them away

5,000,000 Sheckles

Bald Eagle grow a garden 2

Bald Eagle

Mythic

Grabs intruders inside 3 studs and drops them outside the plot

5,000,000 Sheckles

Wolf gag 2

Wolf

Mythic

Summons a pack of wild animals whenever a moon rises

6,500,000 Leaves

Fox grow a garden 2

Fox

Mythic

Steals a seed from another player during the night cycle

10,000,000 Leaves

Scarecrow Pet gag 2

Scarecrow

Mythic

Locks the steal ability of anyone who shovels its owner

Exclusive Harvest Egg

gag 2 pet Jandel Monkey

Jandel Monkey

Mythic

Summons a random weather event on a repeating timer

Admin Chests or Eggs

Grow a Garden 2 pet Racoon

Raccoon

Super

Sneaks out at night to steal fruit from empty gardens and raises your steal limit by +25

15,000,000 Sheckles

Red Panda grow a garden 2 pet

Red Panda

Super

Steals seeds from other players faster than Fox manages

Exclusive Harvest Egg

Shadow Dragon grow a garden 2

Shadow Dragon

Super

Applies the Veil mutation to newly planted seeds

30,000,000 Leaves

Grow a Garden 2 pet Ice Serpent

Ice Serpent

Super

Breathes frost on intruders and freezes them in place

Guild Rewards only

Grow a Garden 2 pet Black Dragon

Black Dragon

Super

Flies around your garden, eats ripe fruit, and lays eggs that hatch into pets

Guild Rewards only

Kitsune pet gag 2

Kitsune

Secret

Steals fruit and turns it Chakra for a 60x sell multiplier

Exclusive Harvest Egg

Spawn rate falls as rarity climbs, so the expensive tiers surface far less often than the cheap ones. Frog and Bunny turn up in roughly one spawn out of eight, and every Mythic pet sits below one in a hundred. Sitting on a large Sheckle balance matters less than being online at the moment a rare pet lands. Players chasing one specific companion get further by watching spawn windows than by grinding for more currency.


How Many Pets Can You Equip in Grow a Garden 2?

Grow a Garden 2 pet slots start capped and expand through Sheckle purchases, so early rosters run tighter than late ones. Three active slots come as standard, and each expansion adds one permanent ability running every session from that point on. The fourth slot pays for itself quickly given how cheap it sits against mid-game income.

Here is a full look at Grow a Garden 2 pet slot costs and totals:

Pet Slots

Cost (Sheckles)

Total Slots

Default

Free

3

First expansion

200,000

4

Second expansion

1,000,000

5

Third expansion

5,000,000

6

Slot expansions hold their value differently depending on playstyle. Farming rosters gain the most from the extra room, since growth and mutation pets compound across every harvest cycle. Defensive setups see thinner returns on quiet servers where nothing threatens the crops in the first place.


FAQs About All Grow a Garden 2 Pets

FAQs About All Grow a Garden 2 Pets

How many pets are there in Grow a Garden 2?

There are 30 pets in Grow a Garden 2 across seven rarity tiers, running Common through Secret. Map spawns supply most of them, with eggs and guild leaderboard rewards covering the rest.

How do players get pets in Grow a Garden 2?

Pets spawn randomly between the shopping circle and the player gardens, each carrying a countdown timer and a price. Eggs, guild competition rewards, and player trades cover the ones that never appear on the map.

How many pets can be equipped at once in Grow a Garden 2?

Three pet slots come as standard, expanding to six through paid upgrades. The fourth costs 200,000 Sheckles, the fifth costs 1,000,000, and the sixth costs 5,000,000.

Do Grow a Garden 2 pet abilities stack?

Abilities stack when the same pet fills multiple slots, so three Frogs raise jump height by 15 instead of 5. Mutation pets are the exception, and a second Golden Dragonfly adds nothing to the first.

Can a Grow a Garden 2 pet be stolen?

Newly purchased pet can be stolen during its walk home, with another player paying a higher price to take ownership. Buying it back afterwards costs more again than the thief paid.


Conclusion

Pet value in Grow a Garden 2 tracks playstyle far more closely than rarity ever does. A Raccoon on a private server steals from nobody, and three defensive pets on a quiet public server sit idle through an entire session, while a 50,000 Sheckle Deer keeps compounding growth speed regardless of who else is online. Server type decides which abilities ever fire at all, and that single variable reshapes what any roster is worth.

The same logic applies to spending priorities. Mutation pets only earn their price once a garden produces enough volume for doubled Gold or Rainbow odds to translate into real Sheckle totals, so a Unicorn bought too early sits on a farm too small to feed it. Building income first and reaching for the expensive tiers second stays the cleaner path. Two cheap growth pets running every session return more than one expensive purchase bought ahead of schedule.


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