


GTA 6 Pre-Order Sales Break PlayStation and Xbox Records

GTA 6 pre-order sales have already set records on both console storefronts. Sony says Grand Theft Auto VI is the most pre-ordered game in PlayStation Store history, and Microsoft calls it the most pre-ordered title of all time on the Microsoft Store, a week before the game even launches.
Neither company has shared a number, and Take-Two hasn’t either. Below, you’ll find what the GTA 6 platform holders confirmed, what the third-party estimates say, and what Take-Two expects from the launch quarter.
GTA 6 Pre-Order Sales Summary
GTA 6 is the most pre-ordered game in PlayStation Store history, per Sony
It’s also the most pre-ordered title of all time on the Microsoft Store, per Xbox
Take-Two says pre-orders are at unprecedented levels but hasn’t released a figure
Take-Two guides $3.35 to $3.5 billion in net bookings for the launch quarter, and $8.0 to $8.2 billion for the fiscal year
Third-party estimates of GTA 6 sales so far run from about $750 million to over $1 billion, none of them confirmed
Is GTA 6 the Most Pre-Ordered Game Ever?
On both major console stores, yes. Sony’s PlayStation Blog says GTA 6 is now the most pre-ordered game in the history of PlayStation Store, and Xbox Wire calls it the most pre-ordered title of all time on the Microsoft Store.
Both records cover a single storefront each, so neither is a cross-platform total. Physical code-in-box copies bought from other retailers likely sit outside those counts too.
The demand changed the launch plan. Sony says it led the company and Rockstar to open pre-loading nine days early and to adopt a rolling midnight launch by country, which is why the GTA 6 release time starts in New Zealand.
How Much Has GTA 6 Made Before Launch?
Nobody official has said. Take-Two CEO Strauss Zelnick wrote in the company’s fiscal second-quarter release that pre-orders keep reaching unprecedented levels, and on the earnings call he said they’re tracking far above Take-Two’s initial expectations.
The numbers circulating online come from Sensor Tower, a market research firm that tracks digital storefronts. Its early November estimate put digital GTA 6 pre-orders at around $750 million, and later reports cited figures above $1 billion and roughly 10 million copies.
Treat those as rough guides. They don’t count physical copies, Take-Two hasn’t confirmed them, and the earlier estimate we cited in our GTA 6 vs. Ocarina of Time piece was 4.6 million copies, which shows how fast the figures have moved.
What Take-Two Expects From the Launch Quarter

Take-Two guides $3.35 to $3.5 billion in net bookings for its fiscal third quarter, which runs October through December and covers the November 19 launch. The same quarter brought in $1.76 billion a year earlier, so the company expects roughly double.
The full fiscal year outlook stays at $8.0 to $8.2 billion in net bookings. The second quarter itself came in at $1.60 billion, down 18% year over year, with the Grand Theft Auto series still among Take-Two’s biggest contributors.
That’s why Take-Two kept its full-year outlook after a weaker second quarter, and why the spending in our GTA 6 budget breakdown looks easier to justify by the week. A big share of that outlook rides on one game.
How GTA 6 Compares to GTA 5’s Launch

GTA 5 set the bar in 2013. Take-Two reported $800 million in day-one sales and $1 billion within three days, and those sales helped the game earn billions since launch.
Can GTA 6 top that? It starts at a higher price point, with $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, as our pre-order guide covers. Add pre-orders that already beat any game on two storefronts, and the GTA 5 records look exposed.
If you’re still buying, PlayStation gift cards and Xbox gift cards cover a digital copy. Our GTA 6 controller guide covers the limited-edition DualSense pads launching the same day, and until launch, GTA 5 accounts with progress built in keep you busy in Los Santos.
FAQs About GTA 6 Pre-Order Sales
Final Words
The first real number will come from Take-Two, likely in a post-launch announcement or its February earnings report. Everything before that is store rankings and estimates, and the store rankings are the only part with official backing.
I’d watch the day-one figure against GTA 5’s $800 million. With a higher price, record pre-orders on both consoles, and a pre-load window that opened nine days early, beating it looks more like a formality than a question.
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