


Ride A Pet: Every Pet's Speed and Income Stats Ranked

Ride A Pet drops players onto a shared map to search for eggs, then sends them home to hatch whatever comes out of the shell. Every pet that emerges carries two defining numbers: base speed and base income. Speed decides how quickly a player crosses the map to reach rarer eggs, and income decides how much cash a placed pet banks with its owner while exploring somewhere else.
The gap between the roster's weakest and strongest pet is wide. A Snail crawls at 15 base speed and returns 3% income. Kitsune rides at 1 billion base speed, and Dragon banks 300 million base income on the same card type. Jump matters too, since a pet with a taller jump reaches platforms and ledges that a faster pet might have to route around entirely.
What follows lists every pet by its base speed, base jump, and income figures, ranked from fastest to slowest, along with quick picks for the fastest mounts and the strongest early hatches, plus how mutations push those numbers well past what a stats card shows on its own.
Ride A Pet Speed and Income Summary

Kitsune posts the highest base speed in the roster: it rides at 1 billion, more than three times faster than Dragon in second place.
Dragon posts the highest base income of any pet: its 300 million figure beats Kitsune's income by more than 3 to 1.
Base jump does not track base speed: Spider jumps higher than several rarer pets, and Giraffe posts one of the weakest jump scores near the top of the roster despite strong speed.
Speed and income scale together but not evenly: a pet three ranks higher can post ten times the income of the pet just below it.
Five mutations reshape every stat on a pet's card: Shocked, Volted, Rage, Void, and Eternal apply multipliers from 2x up to 100x across speed, income, and sale value.
Hatch chance and stat value rarely move together: a handful of pets sit well above their listed rarity in practical value, and a few sit far below it.
What Speed and Income Control in Ride A Pet
Base speed controls how fast a mounted pet crosses the map, and that speed decides how many eggs a player reaches before an event ends. A faster mount cuts down every trip between a spawn point and the ranch. Carrying an egg starts a countdown the moment it leaves the ground, so a slow pet risks losing that egg somewhere on a long route back.
Base income works on a separate track from speed. A pet placed on the ranch banks cash automatically, with no need for its owner to stay nearby, and the income figure on that pet's stats card sets how much it earns per collection. Pets ranked below Fox display that figure as a percentage bonus, and pets from Fox upward list a flat cash number instead. Riding for speed and placing for income call for different pets, and the fastest mount on a roster is rarely the strongest earner on the same card.
Full Pet Roster by Speed and Income

There are 30 pets in ride a pet and every pet in the game carries the same four values on its stats card, hatch chance, base speed, base jump, and base income. Lining all of them up by speed turns the roster into a single ladder instead of a set of disconnected names, which makes it easy to see exactly how much a hatch actually gains a player over what they already have mounted.
The Stage column groups pets loosely by where they tend to show up in a playthrough, from early hatches a new player replaces quickly up through the endgame pets most players build toward. Base speed, jump, income, and hatch odds for the full roster line up in order below.
Image | Pet Name | Stage | Base Speed | Base Jump | Income | Hatch Chance |
|---|---|---|---|---|---|---|
![]() | Dragon | Endgame | 300M | 150 | 300,000,000 | 1 in 5Qi |
![]() | Kitsune | Endgame | 1B | 170 | 90,000,000 | 1 in 1Qi |
![]() | Cerberus | Endgame | 100M | 143 | 30,000,000 | 1 in 70Qa |
![]() | Phoenix | Endgame | 1M | 146 | 100,000 | 1 in 30T |
![]() | T-Rex | Endgame | 266K | 100 | 50,000 | 1 in 10T |
![]() | Unicorn | Endgame | 137K | 135 | 30,000 | 1 in 1T |
![]() | Cheetah | Endgame | 38.4K | 117 | 3,500 | 1 in 7B |
![]() | Giraffe | Endgame | 27.4K | 83 | 2,200 | 1 in 300M |
![]() | Fox | Endgame | 19.5K | 105 | 1,200 | 1 in 21M |
![]() | Ostrich | Endgame | 6.96K | 86 | 750 | 1 in 1.5M |
![]() | Lion | Endgame | 6.52K | 120 | 510 | 1 in 1.2M |
![]() | Shark | Mid | 6.10K | 114 | 400 | 1 in 1M |
![]() | Wolf | Mid | 5.71K | 102 | 375 | 1 in 700K |
![]() | Horse | Mid | 5.34K | 108 | 350 | 1 in 500K |
![]() | Snake | Mid | 4.78K | 93 | 240 | 1 in 180K |
![]() | Gorilla | Mid | 4.48K | 99 | 200 | 1 in 150K |
![]() | Crocodile | Mid | 3.94K | 98 | 170 | 1 in 75K |
![]() | Spider | Mid | 3.69K | 129 | 160% | 1 in 25K |
![]() | Deer | Mid | 3.25K | 111 | 150 | 1 in 9K |
![]() | Kangaroo | Mid | 3.05K | 125 | 120 | 1 in 3K |
![]() | Panda | Early | 1.38K | 87 | 50 | 1 in 1K |
![]() | Elephant | Early | 1.02K | 75 | 35 | 1 in 300 |
![]() | Pig | Early | 750 | 90 | 30 | 1 in 200 |
![]() | Chicken | Early | 553 | 92 | 25 | 1 in 150 |
![]() | Capybara | Early | 407 | 89 | 20 | 1 in 100 |
![]() | Koala | Starter | 300 | 95 | 5 | 1 in 50 |
![]() | Axolotl | Starter | 165 | 81 | 9 | 1 in 30 |
![]() | Sloth | Starter | 90 | 77 | 7 | 1 in 20 |
![]() | Turtle | Starter | 50 | 80 | 5 | 1 in 5 |
![]() | Snail | Starter | 15 | 78 | 3 | 1 in 2 |
Kitsune leads the entire roster on two stats at once, holding both the highest base speed and the tallest jump in the game. Dragon trails on speed by more than three times but still banks the largest income figure on any card, returning well over three times what Kitsune posts in the same category. Income climbs in sharp jumps rather than a smooth curve, since Cerberus earns thirty times more than Phoenix despite sitting only one row above it.
Jump breaks from the speed order in several places, and it pays to check a pet's jump before hatching a replacement. Spider out-jumps pets several rows above it, and Elephant posts the weakest jump on the entire table despite being the first pet to break 1,000 base speed. Checking a new hatch against the row directly above and below it is the fastest way to confirm it is a genuine gain rather than a sideways move.
Top 10 Fastest Pets in Ride A Pet
Ten pets separate themselves from the rest of the roster by raw scale, and the gap between the slowest pet on this list and the fastest spans six orders of magnitude. Every pet on this list also posts income as a flat cash number rather than a percentage bonus, which is not true of anything ranked below it.
Ranked fastest to slowest, the top ten currently stand as follows.
Kitsune – 1B base speed
Dragon – 300M base speed
Cerberus – 100M base speed
Phoenix – 1M base speed
T-Rex – 266K base speed
Unicorn – 137K base speed
Cheetah – 38.4K base speed
Giraffe – 27.4K base speed
Fox – 19.5K base speed
Ostrich – 6.96K base speed
Dragon's hatch chance actually runs longer than Kitsune's despite sitting one full rank below it in speed, which makes Dragon the harder pull of the two even though Kitsune wins the speed race. Phoenix marks a useful middle ground for a player without an S-tier pet yet, since it breaks a million base speed and still hatches at odds far shorter than Cerberus or anything above it.
For most players, Cheetah or Unicorn end up as the realistic ceiling for a long stretch of a playthrough, and the three pets above them function more as long-term targets than pets to plan an entire session around. Riding whichever pet sits highest on this list still beats riding a mid-tier pet for covering ground, even when that top pet lacks the income to match.
Best Starter Pets to Hatch Early
A new player hatches most of the weakest pets in the game before they ever see a mid-tier egg, and not every early hatch deserves an equal amount of attention. Some of the starter and early-tier pets carry a real edge over the others in their group, either through a stronger income figure or a jump score that outperforms how early the pet actually hatches.
A few picks from the lower half of the roster stand out and are worth keeping over the alternative in the same tier.
Panda posts the highest income in the early tier at 50%, well ahead of Elephant in second place, and it makes a solid ranch placement before a player reaches anything in the mid tier.
Elephant is the first pet on the entire ladder to break 1,000 base speed, a real jump over Panda despite a weaker income figure and the lowest jump in its tier.
Koala carries a 95 jump that beats every other starter pet by a wide margin, which makes it worth mounting for routes that need height even though its income sits at the bottom of the table.
Axolotl posts the highest income among the true starter pets at 9%, a small edge over Sloth and Turtle that still adds up over a long ranch session.
None of these four pets belong in a long-term plan, and a player should still replace each one the moment a mid-tier egg opens up a real alternative. Picking the strongest option inside a weak tier just shortens the time spent waiting for that replacement, since a slightly better starter pet still reaches the next egg or banks the next dollar faster than the weakest one in the same group.
How Mutations Change a Pet's Speed and Income

Two separate systems apply mutations, and they do not touch the same stats. A Weather Trait comes from a storm and multiplies speed alone. A Hatched Mutation has a small chance to appear the moment an egg opens and multiplies money and speed together.
Weather Traits and their speed multipliers run in the order below.
Weather Trait | Speed Multiplier |
|---|---|
Shocked | x2 |
Volted | x3 |
Rage | x4 |
Void | x10 |
Eternal | x100 |
A pet can only hold one Weather Trait at a time, and a stronger storm always replaces a weaker trait already in place. A weaker trait can never overwrite a stronger one.
Hatched Mutations sit alongside that system rather than inside it, since a player rolls for one at the moment of hatching instead of chasing it through weather.
Hatched Mutation | Hatch Chance | Money Multiplier | Speed Multiplier |
|---|---|---|---|
Gold | 10% | x2 | x2 |
Diamond | 1% | x3 | x3 |
Rainbow | 0.1% | x10 | x10 |
A pet can carry one Weather Trait and one Hatched Mutation at the same time, so an Eternal pet that also hatched with Rainbow stacks both speed bonuses on the same card. Rainbow's 0.1% hatch chance makes it the harder of the two systems to land, even though its multiplier sits far below Eternal's x100 on speed alone.
Choosing a Pet for Speed or for Income
A single pet rarely wins on both fronts. The fastest pets on the roster from Cheetah through Kitsune post income figures well below what Dragon or Cerberus return, and the strongest earners past Cerberus give up real ground on raw speed. Most players end up building toward two separate pets, one mounted for travel and one parked on the ranch for cash. Jump belongs in this decision too, since a mount with strong speed but a weak jump can still lose time working around terrain that a shorter, better-jumping pet clears directly.
Ostrich is the clearest example of this trade-off among the endgame pets, posting the fastest speed on that list and carrying one of the weakest jump scores in the same group. Placing pets follows a simpler rule than riding them, since a ranch slot only cares about the income figure on the card and nothing else. The strongest-earner placement option on the ranch screen sorts that automatically, which removes any real reason to place earners by hand once a player has more than a handful of pets.
FAQs About Ride A Pet Speed and Income

Final Thoughts
Picking a pet in Ride A Pet comes down to matching a number to a goal instead of chasing whatever looks strongest on a hatch screen. A player short on cash gets more value from an income-heavy pet parked on the ranch than from a faster mount that spends its time sitting idle, and a player stuck on a slow egg route gets more from speed than from a small income bump.
Mutations reward planning instead of being left to chance. Parking a strong pet inside the ranch before a weather event costs nothing and can turn a mid-tier pet into a real upgrade over an unmutated rare one. Building toward Kitsune or Dragon still makes sense as a long-term target, but the pets sitting between them are what actually carry most of a playthrough.
Ride a Pet & GameBoost Products
“ Hamza is your average video game enthusiast who’s always looking for his next game to play. Whether he’s diving into a competitive multiplayer match, exploring a massive open world, or getting completely hooked on a new release, gaming has always been one of his favorite ways to spend his time. Over the years, his love for games has grown into a passion for understanding and sharing everything about them. Through his articles, Hamza aims to help gamers discover new games, improve their skills, stay up to date with the latest gaming news, and get the most out of their favorite titles.”




































