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Brawl Stars Edgar: Overview and Gameplay Tips

Brawl Stars Edgar: Overview and Gameplay Tips

Edgar is one of those Brawl Stars brawlers that looks simple on paper but rewards players who actually understand his timing. He's fast, he heals while punching, and his Super charges on its own - even when you're doing nothing.

That said, throw him into the wrong situation and he falls apart quickly. This guide covers everything about Brawl Stars Edgar: his stats, abilities, best builds, and the tips that actually make a difference.

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Summary - Brawl Stars Edgar Overview and Gameplay Tips

  • Edgar is an Epic assassin brawler with fast movement, close-range punches, and built-in lifesteal

  • His attack, Fight Club, heals him for 35% of every hit

  • His Super, Vault, lets him leap over walls and gain a speed boost on landing

  • Super charges passively over time - no kills required

  • Best gadget: Let's Fly (near-instant Super charge)

  • Best Star Power: Hard landing (damage on Vault landing)

  • Best gears: Damage, Shield, and Super Charge

  • Struggles hard against long-range brawlers on open maps


Who is Edgar in Brawl Stars

Edgar believes nobody understands him. Certainly not his mom, who thinks he's going through a phase. Only he knows the darkness in his soul is eternal - or so the lore goes. He's an emo kid with a scarf, and he punches people with it.

On a gameplay level, Edgar is an Epic rarity assassin brawler and a member of the Gift Shop Trio. He was the 43rd brawler added to the game, originally given away for free during Brawlidays 2020 from December 19th to January 7th. Players who missed the event can now unlock him with credits or gems through the Starr Road.

His niche is close-range burst damage paired with self-sustain. He's aggressive by design - the more he punches, the more he heals - and his Super auto-charges, so there's no hard requirement to land kills to get it. That makes him one of the more beginner-accessible assassins in the game, though genuinely mastering him takes more work than most players expect.

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Brawl Stars Edgar Stats

Edgar's health is moderate for an assassin - not a tank by any stretch. His saving grace in extended fights is the constant lifesteal, which makes him harder to chip down than his raw HP suggests.

Stat

Value

Health

3700 (Level 1) / 7400 (Level 11)

Damage Per Punch

540 (Level 1) / 1080 (Level 11)

Heal Per Punch

189 (Level 1) / 369 (Level 11)

Movement Speed (Base)

820 (Very Fast)

Range

2 (Short)

Reload (Base)

0.7 seconds (Very Fast)

Projectiles Per Attack

2

Projectile Speed

3500

Attack Width

2

Super Charge Per Hit (Base)

8.35%

Hyper Charge Per Hit (Base)

3.325%


Edgar Brawler Abilities Overview

Brawl Stars Edgar punching viewer.

Edgar’s abilities revolve around his role as an assassin. His specialty is quickly leaping across terrain to get close to his target and staying alive while he brings their health down.

Trait - Auto Charging Super

Edgar's Super and Hypercharge both charge automatically over time, even when he's not attacking or taking damage. From zero, it takes a little over 30 seconds to reach a full Super passively.

This trait sets Edgar apart from most assassins - he doesn't need to earn his Super through aggressive play, which means he can afford to be patient, wait in a bush, and still have Vault ready when the right target walks by.

Attack – Fight Club

Edgar throws two quick punches using his scarf, hitting anything in close range. Each punch, at level 11, deals 1,080 damage and heals him for 378 HP, so a full two-punch combo lands 2,160 damage and recovers 756 HP. His reload and unload speed are extremely fast, meaning he can throw out combos back to back with minimal downtime.

The catch is his range. Fight Club only reaches a couple of tiles, so Edgar needs to be almost on top of his target. Miss a punch, and you're getting hit without getting healed - that's a problem when his HP isn't particularly high.

Super – Vault

Edgar leaps over any obstacle within range, landing roughly 7 tiles away and getting a speed boost for 2.5 seconds on landing. The Super charges passively over time, taking around 30 seconds from zero without attacking. Land hits and that timer drops significantly - each punch charges 8.35% of the Super bar minimum.

The speed boost on landing is often underused. New players tend to treat Vault purely as a gap-closer, but it's just as useful for repositioning mid-fight, escaping a bad situation, or self-passing in Brawl Ball.

Gears

The main gear we suggest taking with Edgar is the damage gear; in his case, the extra damage actually works well with Fight Club, increasing your HP gain in proportion to the extra damage dealt.

The Super Charge gear is a great pick as well, the +10% charge speed is straightforward but convenient. The shield gear can put in some work, too, as enemies might not expect the extra 900 health. 

Gadgets

Edgar has two gadgets: the super-charging Let’s Fly and the resilient Hardcore.

Let's Fly makes Edgar's Super charge at 525% speed for 4 seconds. In practice, that's close to a full Super from near-empty in one gadget activation. Cooldown: 21 seconds. This is the go-to gadget in most situations - it gives Edgar access to his Super almost on demand, which completely changes his threat level in a match.

Hardcore gives Edgar a decaying shield that blocks up to 3,700 damage, weakening steadily before expiring. Cooldown: 17 seconds. It's a survivability option, best used when jumping into a high-damage matchup where the shield buys just enough time to get some more punches in. Not as versatile as Let's Fly overall, but worth switching to in specific scenarios.

Star Powers

The two options Edgar has for his Star Powers are Hard Landing and Fisticuffs.

When Edgar lands from his Super, Hard Landing deals 1,490 damage to nearby enemies. It essentially adds burst damage to his Super, which pairs well with targeting low-health brawlers - the landing damage can seal their fate before they can react.

Fisticuffs increases Edgar's healing from each punch by 25%, pushing his HP recovery at level 11 from 756 to around 910 HP per two-punch combo. The extra sustain matters most when fighting tanky brawlers, where fights go long enough for the extra healing to stack up. If you're running Edgar into anything with a big health bar, Fisticuffs is generally the better pick.

Hypercharge – Outburst

When the Hypercharge is activated, and Edgar uses his super, he receives a 150% bonus to the Super’s charge rate and a 50% boost to his reload speed. The 150% charge rate bonus applies to Let’s Fly as well; this means that you can use your super multiple times per Hypercharge, letting you swiftly leap across the map.

Edgar’s hypercharge additionally provides a 5% damage/shield boost and a 20% speed boost.

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Edgar Gameplay Tips

Brawl Stars Edgar alt skin

Edgar's kit is straightforward, but getting consistent value out of him takes some deliberate habits. These tips cover what separates Edgar players who do well from those who just jump in and die.

Edgar isn't built to 1v3. Pick your fights - find a squishy target away from their team and close the gap with Vault. Commit only when you have the health advantage. A big part of making that happen is having your Super ready when the right moment shows up, and that doesn't always mean earning it in combat. Camp a bush or wait behind a wall and let the passive timer run - smart Edgar players always have Vault ready before they need it.

On that note, Vault isn't just a gap-closer. If you find yourself between a rock and a hard place, a well-timed Super gets you out nearly instantly. And once you land, don't waste the speed boost - use it to reposition, dodge a shot, or get out clean after a kill.

Star Power choice is another thing worth thinking about before a match. Running into tank-heavy lobbies? Fisticuffs keeps you alive long enough to do some real damage. Facing a lot of squishy brawlers where fights end in seconds? Hard Landing's burst damage can be the difference between a clean kill and letting someone escape on a sliver of health.

Two more things that make a real difference: knowing other brawlers' kits and choosing your maps carefully. Jumping onto a DPS machine with a charged Super because you didn't know what they had is not going to win you games. As for maps, Edgar's mobility doesn't help as much on wide-open terrain where long-range brawlers can punish him before he gets anywhere near them. Stick to enclosed maps with plenty of cover, and his strengths actually shine.

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Frequently Asked Questions About Edgar in Brawl Stars

Q: Is Edgar good in Brawl Stars?

A: Edgar is a solid pick in the right maps and matchups. On open maps against long-range brawlers, he struggles. His overall performance tends to sit around the middle of tier lists - not broken, not weak, but effective when played correctly.

Q: What is Edgar's best build in Brawl Stars?

A: The most popular build runs Let's Fly as the gadget, Hard Landing as the Star Power, and Super Charge paired with Attack, Shield, or Gadget Cooldown as the gears. Let's Fly gives near-instant access to Vault, and Hard Landing dishes out some extra burst damage. The best build for you, however, will depend on your situation.

Q: How does Edgar's Super charge?

A: Two ways - passively over time (roughly 30 seconds from zero) and by landing punches (each hit contributes around 8.35% toward the Super). The Let's Fly gadget charges it at 525% speed for 4 seconds, which gets it to near-full almost instantly. The Super Charge Gear nudges that passive rate up another 10%.

Q: Is Edgar good for beginners?

A: He's one of the more approachable assassins for new players. His lifesteal means mistakes are somewhat forgiving, his Super charges without needing kills, and his kit is straightforward to understand. The harder part is learning when to engage and when to hold back - that's where new Edgar players tend to throw games.


Conclusion

Edgar is a high-mobility assassin with a low skill floor and a higher skill ceiling than most people give him credit for. The basics - punch, heal, Vault - are easy to pick up. Playing him well means knowing your matchups, managing your Super timing, and recognizing when a fight is actually winnable before you jump in.

Get the build right, stick to enclosed maps, and Edgar becomes a genuinely threatening pick. Get greedy or pick the wrong fights, and his moderate health pool will punish you fast.


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