


Silver Pines Story, Characters, Town Explained

The Silver Pines story starts with one instruction: find Eddie Velvet. Private investigator Red Walker takes the case and ends up in a half-empty town in the pines, where the locals keep secrets and nightmarish creatures wait in the dark. Silver Pines is the debut of Wych Elm, a small remote studio split between Sweden and Norway. Team17 published it on October 8, 2026.
We praised the game's small-town atmosphere in our Silver Pines review, and this piece goes deeper into that side of it. Below, you'll find who Red is, the places he'll get to know, the Silver Pines inspirations the studio has named, and why the game looks the way it does, all without spoilers.
Silver Pines Story Summary
Red Walker is a private investigator hunting for missing musician Eddie Velvet in a half-abandoned American town.
Red wakes up in a diner, and a mysterious phone call sets the case in motion.
Key locations include the diner, motel, Sheriff's Office, Union Apartments, Town Hall, and the bar where Eddie used to play.
Wych Elm names Twin Peaks, The X-Files, Jacob's Ladder, and 8MM for the mood, plus the first three Resident Evil games and Silent Hill for the gameplay.
The characters are rotoscoped, drawn by hand over filmed performers, frame by frame.
Who Red Walker Is and Why He Came

Red Walker is a private investigator, and finding Eddie Velvet is his whole brief at the start. Red wakes up in a diner in a haze, and a phone call sets the case in motion. The official material calls it a mysterious call and never names the caller.
Wych Elm co-founder Linus Larsson told 80 Level that Red follows events with a dreamlike acceptance, and the opening leaves you in the same state. He described the game as more of a detective story than an RPG, mixing a grounded plot with more abstract drama the player has to interpret.
Eddie is a musician who has vanished. According to Team17's announcement, the case digs up the town's dark past and pulls Red into a nightmarish descent he can't control. The few residents left keep their secrets from outsiders.
The Town and Its Key Locations
Silver Pines is a small, remote American town that looks like it emptied in a hurry. The Steam store page describes it as half-abandoned and half-forgotten.
Red first comes to the diner, and Larsson said its interior was built to set the tone quickly. From there, the town opens up to a motel, the Sheriff's Office, the Union Apartments, the Town Hall, and the bar where Eddie Velvet used to play.
Locked doors and hidden paths split these places up, and better tools and weapons open more of the map. Larsson told 80 Level the team follows one rule for navigation: if you can see a place, you can get there.
Abandoned TVs around town play Terminal Drive, a fictional series that adds to the off-kilter mood. Notes and objects left behind by residents fill in the backstory for players who take their time.
Twin Peaks, The X-Files and Other Silver Pines Inspirations
Larsson named four pieces of 1990s film and TV as the Silver Pines inspirations for mood. He also told 80 Level that small American towns suit a thriller, since a whole world and its cast fit inside the town limits.
Work | Year | Medium | What it fed into |
|---|---|---|---|
Twin Peaks | 1990–1991 | TV series | Tone |
The X-Files | 1993–2002 | TV series | Tone |
Jacob's Ladder | 1990 | Film | Tone |
8MM | 1999 | Film | Tone |
Resident Evil 1–3 | 1996–1999 | Games | Gameplay |
Silent Hill | 1999 | Game | Gameplay |
On the gameplay side, the studio leaned on early PlayStation survival horror: slow, methodical pacing, scarce resources and limited inventory space.
Twin Peaks comparisons come up often in Steam user reviews, and reviewers praise the eerie mood most of all.
How Rotoscoping Gives It That Look

Silver Pines uses rotoscoping for its characters. The team filmed performers and then drew over the footage frame by frame, an old technique also used in Another World. It's slow, labor-intensive work, and the payoff shows in how coats and hair move.
Mattias Snygg, who started the project with Larsson in 2021, often wore the costumes himself, and other team members and friends modeled for the rest of the cast. Red's heavy trench coat swings like real fabric, and that weight makes him read as a person walking through the town.
Backdrops start as photo textures captured by world artist Calle Schytt Winberg, then get modified and painted over before they go into the game. The 2D characters sit inside a 3D space, so the town has real depth for a side-scroller. To me, the whole thing looks like a faded VHS copy of a 1990s TV mystery.
FAQs About Silver Pines
Final Words
The Silver Pines story gives you very little to start with. You get a name and a town that won't explain itself, and the game leaves you to fill the gaps from notes, TV static and half-answers from the locals.
Most of the storytelling happens in the places themselves. Notes, abandoned TVs and the few people left behind carry as much of the plot as Red does, and the rotoscoped cast makes even minor residents feel like real people.
Some questions stay open going in, starting with who is behind that phone call. Take it slowly and read everything you find.
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