


All Tom Clancy's Games in Order, by Release and Series

Playing the Tom Clancy games in order takes you from a 1998 PC shooter where you planned every breach on a map screen to a 5v5 shooter that still gets new seasons in 2026. Tom Clancy's games cover four big series (Rainbow Six, Ghost Recon, Splinter Cell and The Division) plus a few spin-offs. Ubisoft has published nearly all of them since it bought Red Storm Entertainment in 2000.
That's 27 games across 28 years, and the four series barely share a story. Below, you'll find every mainline release and the bigger spin-offs in release order, with the basics for each, two paragraphs on what it does, and my verdict on whether it's still worth your time. Most of them are still sold as PC keys in our Tom Clancy games collection.
# | Game | Released | Series | Type |
|---|---|---|---|---|
1 | 1998 | Rainbow Six | Mainline | |
2 | Tom Clancy's Rainbow Six: Rogue Spear | 1999 | Rainbow Six | Mainline |
3 | 2001 | Ghost Recon | Mainline | |
4 | 2002 | Splinter Cell | Mainline | |
5 | 2003 | Rainbow Six | Mainline | |
6 | Tom Clancy's Splinter Cell: Pandora Tomorrow | 2004 | Splinter Cell | Mainline |
7 | Tom Clancy's Ghost Recon 2 | 2004 | Ghost Recon | Mainline |
8 | 2005 | Splinter Cell | Mainline | |
9 | 2005 | Rainbow Six | Mainline | |
10 | Tom Clancy's Ghost Recon Advanced Warfighter | 2006 | Ghost Recon | Mainline |
11 | 2006 | Splinter Cell | Mainline | |
12 | 2006 | Rainbow Six | Mainline | |
13 | Tom Clancy's Ghost Recon Advanced Warfighter 2 | 2007 | Ghost Recon | Mainline |
14 | 2008 | Rainbow Six | Mainline | |
15 | 2008 | EndWar | Strategy spin-off | |
16 | 2009 | H.A.W.X | Flight spin-off | |
17 | 2010 | Splinter Cell | Mainline | |
18 | 2010 | H.A.W.X | Flight spin-off | |
19 | 2012 | Ghost Recon | Mainline | |
20 | 2013 | Splinter Cell | Mainline | |
21 | 2015 | Rainbow Six | Mainline (series reboot) | |
22 | 2016 | The Division | Mainline | |
23 | 2017 | Ghost Recon | Mainline | |
24 | 2019 | The Division | Mainline | |
25 | 2019 | Ghost Recon | Mainline | |
26 | 2022 | Rainbow Six | Co-op spin-off | |
27 | Tom Clancy's The Division Resurgence | 2026 | The Division | Mobile and PC spin-off |
Want a story order instead? Tom Clancy games don't share one big timeline, so you can start any series cold. Splinter Cell runs in release order from the 2002 original to Blacklist. The Division games follow each other directly, from the Manhattan outbreak to Washington, D.C. seven months later, with Resurgence telling its own side story in Midtown. Ghost Recon is loosely connected, though Wildlands and Breakpoint share the same lead character, Nomad. Rainbow Six Siege reboots its series, so the older Rainbow Six plots don't carry into it.
1. Rainbow Six (1998)

Details | Information |
|---|---|
Developer | Red Storm Entertainment |
Release Date | August 21, 1998 |
Players | 1, online multiplayer (PC) |
Platforms | PC, Mac, PlayStation, Nintendo 64, Dreamcast, Game Boy Color |
Setting | Counter-terror operations around the world |
Tom Clancy's Rainbow Six set the template for the tactical shooter. Before each mission you studied blueprints, picked operatives, set waypoints and timed go-codes for every team, then watched the plan hold up or fall apart in seconds. One or two bullets killed anyone, you included. A sloppy corner meant restarting the whole operation.
The story tracks the Tom Clancy novel of the same name, which came out the same year. Rainbow, a multinational counter-terror unit, works through hostage rescues and raids that slowly point to an eco-terrorist plot built around a bioweapon. The console ports cut a lot of the planning depth, so the PC version is the one that matters.
My Verdict: A museum piece with real teeth. I'd play it for an hour to see where tactical shooters came from, then move on to Rogue Spear or Raven Shield.
2. Rainbow Six: Rogue Spear (1999)

Details | Information |
|---|---|
Developer | Red Storm Entertainment |
Release Date | September 22, 1999 |
Players | 1, online co-op and multiplayer (up to 16) |
Platforms | PC, Mac, PlayStation, Dreamcast, Game Boy Advance |
Setting | The Middle East, Russia and Eastern Europe |
Rogue Spear kept the formula and fixed the parts that hurt. You could finally lean around corners, and snipers got a proper role on the team. The planning phase stayed intact, so you still won or lost most missions before firing a shot.
Its campaign opens with a foiled nerve-agent attack in Oman and leads Rainbow to Russian mobsters trading stolen nuclear warheads. Multiplayer was the bigger deal at the time, with online co-op against AI terrorists and adversarial modes for up to 16 players. A long run of expansions kept PC servers busy for years.
My Verdict: Pick this one over the 1998 original. If you want to see why old PC players still talk about Rainbow Six, it's the best starting point of the two.
3. Ghost Recon (2001)

Details | Information |
|---|---|
Developer | Red Storm Entertainment |
Release Date | November 13, 2001 |
Players | 1, online multiplayer (up to 36 on PC) |
Platforms | PC, Mac, Xbox, PlayStation 2, GameCube |
Setting | Russia and Georgia, 2008 |
Tom Clancy's Ghost Recon took the Rainbow Six idea outdoors. You command up to three fireteams of Green Berets (two on console) through forests, villages and city streets, issuing orders on a command map and switching between soldiers on the fly. Open terrain changed everything, and a sniper you never saw could end a mission from across a valley.
The plot pits the Ghosts against ultranationalists who seize control of Russia and push into Georgia and the Baltics. The Desert Siege and Island Thunder expansions added more maps and kept the multiplayer alive. Console versions came later and played closer to a straight shooter.
My Verdict: Slow, punishing and oddly gripping. Nothing else in the lineup plays this much like a military sim, so hardcore squad fans should give it an evening.
4. Splinter Cell (2002)

Details | Information |
|---|---|
Developer | Ubisoft Montreal |
Release Date | November 18, 2002 |
Players | 1 |
Platforms | Xbox, PC, PlayStation 2, GameCube, Game Boy Advance, Mac |
Setting | Georgia, Azerbaijan, Myanmar and the US, 2004 |
Tom Clancy's Splinter Cell introduced Sam Fisher, a Third Echelon agent working for the NSA, voiced by Michael Ironside. The whole game runs on light and shadow: a meter tells you how visible you are, and you shoot out bulbs, hide bodies and use night vision to slip past guards. Sam can shoot back, though he dies fast in a straight gunfight.
The story starts with missing CIA agents in Georgia and spirals into a cyber-warfare plot that drags in China. Moves like the split jump between two walls became series trademarks. Ubisoft Toronto is currently working on a remake of this first game, announced back in December 2021, with no release date yet.
My Verdict: Strict, slow and still a clean stealth sandbox. If you love Sam Fisher, play it before the remake changes how people remember it.
5. Rainbow Six 3: Raven Shield (2003)

Details | Information |
|---|---|
Developer | Red Storm Entertainment, with Ubisoft Montreal and Ubisoft Milan |
Release Date | March 18, 2003 |
Players | 1, online multiplayer |
Platforms | PC, Mac (console versions released separately for Xbox, PS2 and GameCube) |
Setting | Europe and South America |
Raven Shield is the last of the classic, planning-first Rainbow Six games on PC. It moved to Unreal Engine 2, added smoother leaning and a much bigger weapon list, and kept the map-based planning screen. Firefights became faster and more readable, though one bad corner still wiped a squad.
The campaign deals with a neo-fascist movement in South America and attacks across Europe. On console, Rainbow Six 3 was a different game, built separately by Ubisoft Montreal for Xbox and Ubisoft Shanghai for PS2 and GameCube, with squad orders given by voice on Xbox. The Gold Edition on PC bundles the Athena Sword expansion.
My Verdict: My pick for anyone curious about old-school Rainbow Six. The Gold Edition costs little, and the planning-plus-shooting loop still works.
6. Splinter Cell: Pandora Tomorrow (2004)

Details | Information |
|---|---|
Developer | Ubisoft Shanghai, Ubisoft Milan, Ubisoft Annecy (multiplayer) |
Release Date | March 26, 2004 (Europe), March 27, 2004 (North America) |
Players | 1, online multiplayer (Spies vs. Mercs) |
Platforms | Xbox, PC, PlayStation 2, GameCube, Game Boy Advance |
Setting | Indonesia, East Timor, France, Israel and the US, 2006 |
Pandora Tomorrow sends Sam after an Indonesian guerrilla leader who holds a smallpox threat over the US. The single-player tweaks are small (better animations, a few new moves, a train level people still remember) and the structure is close to the first game.
The real legacy is Spies vs. Mercs. Two spies play in third person with stealth gadgets, and two mercenaries hunt them in first person with flashlights and guns. Ubisoft Annecy built the mode, and Chaos Theory and Blacklist both brought it back.
My Verdict: Safe and slightly short. Play the campaign if you're doing the whole series in order, and remember it mainly for the multiplayer it started.
7. Ghost Recon 2 (2004)

Details | Information |
|---|---|
Developer | Red Storm Entertainment |
Release Date | November 16, 2004 (Xbox), November 30, 2004 (PS2), March 15, 2005 (GameCube) |
Players | 1, co-op, online multiplayer for up to 16 (Xbox and PS2, no online on GameCube) |
Platforms | Xbox, PlayStation 2, GameCube |
Setting | North Korea, 2007 and 2011 |
Ghost Recon 2 moved the series to consoles and to a third-person view, with Captain Scott Mitchell leading the Ghosts into a crisis on the North Korean border. The pace sped up, the squad commands got simpler, and the Xbox version added an online co-op campaign and a large multiplayer suite.
It's also the one Ghost Recon PC players never got. A Windows version was planned and canceled in 2005, with the team moving on to Advanced Warfighter instead. The Xbox release later got the Summit Strike expansion as a standalone game.
My Verdict: Decent on console, though it drifts away from the original's slow tactics. Unless you still own an Xbox, I wouldn't bother tracking it down.
8. Splinter Cell: Chaos Theory (2005)

Details | Information |
|---|---|
Developer | Ubisoft Montreal, Ubisoft Milan |
Release Date | March 29, 2005 |
Players | 1, 2-player co-op, online multiplayer |
Platforms | PC, Xbox, PlayStation 2, GameCube, Nintendo DS, Nintendo 3DS |
Setting | Peru, Panama, Japan, North and South Korea and the US, 2007 |
Ask Splinter Cell fans for the series peak and most will name Chaos Theory. Levels open up into several routes, Sam gets a knife and a sound meter, and the AI reacts in ways that let you improvise when a plan fails.
The plot covers an information war that pushes Japan, China and North Korea to the brink, and Sam's wry radio chatter with Lambert gives it a lighter touch. Next to the campaign you get a 2-player co-op story with its own missions and the best version of Spies vs. Mercs.
My Verdict: My favorite Splinter Cell and one of the best stealth games ever made. If you play only one Tom Clancy stealth game, make it this one.
9. Rainbow Six: Lockdown (2005)

Details | Information |
|---|---|
Developer | Red Storm Entertainment (PS2, GameCube, PC), Ubisoft Montreal (Xbox) |
Release Date | September 8, 2005 (PS2 and Xbox), February 16, 2006 (PC) |
Players | 1, online multiplayer (2-player co-op on GameCube) |
Platforms | PlayStation 2, Xbox, GameCube, PC |
Setting | Counter-terror operations around the world |
Lockdown is where Rainbow Six went console-first. The planning phase is gone, Ding Chavez leads a fixed team, and the missions play as a linear action shooter against a terrorist group spreading a nanotech virus called Legion. The PC version arrived months later and felt like a port.
Fans of the earlier games disliked it, and the reviews were mixed. The multiplayer had its moments, with a persistent character progression mode on Xbox Live, but the series needed a fresh idea, which Vegas delivered a year later.
My Verdict: The weakest mainline Rainbow Six. Leave it for completionists and go straight to Vegas for console-style Rainbow Six.
10. Ghost Recon Advanced Warfighter (2006)

Details | Information |
|---|---|
Developer | Ubisoft Paris, Red Storm Entertainment and Tiwak (Xbox 360), GRIN (PC), Ubisoft Shanghai (Xbox), Ubisoft Paris and Darkworks (PS2) |
Release Date | March 7, 2006 (Xbox 360 and Xbox), May 2, 2006 (PC) |
Players | 1, online co-op and multiplayer (up to 16 on Xbox 360) |
Platforms | Xbox 360, Xbox, PlayStation 2, PC |
Setting | Mexico City, 2013 |
Remember the first time an Xbox 360 game looked properly next-gen? For many players, it was Ghost Recon Advanced Warfighter. Scott Mitchell carries the Cross-Com, a helmet display that feeds drone footage, squad positions and enemy markers straight into the HUD. You order your team, drones and armor around a crumbling Mexico City during a coup.
GRAW is really several games under one name. The PC version was built by GRIN on its own engine with different missions and a more tactical feel, and the last-gen versions differ again. Most people who loved it played the Xbox 360 build, and its online co-op was a big draw.
My Verdict: A landmark in 2006 that feels stiff today. Play it for the Mexico City setting or skip to GRAW 2, which fixes most of the rough edges.
11. Splinter Cell: Double Agent (2006)

Details | Information |
|---|---|
Developer | Ubisoft Shanghai and Ubisoft Milan (Xbox 360, PC, PS3), Ubisoft Montreal (Xbox, PS2, GameCube, Wii) |
Release Date | October 19, 2006 (Xbox 360) |
Players | 1, online multiplayer (spies against Upsilon mercenaries) |
Platforms | Xbox 360, PC, PlayStation 3, Xbox, PlayStation 2, GameCube, Wii |
Setting | Undercover inside a US terror group, 2007–2008 |
Double Agent opens with Sam losing his daughter Sarah and going undercover inside John Brown's Army, a domestic terror group. A trust meter tracks how much the NSA and the JBA believe in you, and some missions force you to pick which side to betray. The choices change how the story ends.
Two separate games share this title. The Xbox 360, PC and PS3 version came from Ubisoft Shanghai, and the older consoles and Wii got a different build from Ubisoft Montreal with its own levels. The PC port has known technical problems, so expect some troubleshooting on modern Windows.
My Verdict: Splinter Cell's boldest story, held back by a messy release. Play the Xbox 360 version if you can, since the PC port fights you at every step.
12. Rainbow Six: Vegas (2006)

Details | Information |
|---|---|
Developer | Ubisoft Montreal, Ubisoft Quebec (PSP) |
Release Date | November 20, 2006 (Xbox 360) |
Players | 1, online co-op and multiplayer |
Platforms | Xbox 360, PC, PlayStation 3, PSP |
Setting | Mexico and Las Vegas, 2010 |
Rainbow Six: Vegas rebuilt the series around a cover system. Logan Keller snaps to walls, blind-fires around corners, rappels down casino towers and kicks through windows with a two-man team you order with one button. Health regenerates. Enemies still hit hard, so pushing in the open gets you killed.
The campaign starts in a Mexican border town and moves to a Las Vegas overrun by terrorists, casino floors and all. Online co-op through the story and Terrorist Hunt made it a favorite with friends. It's the template most people picture when someone says Rainbow Six from the Xbox 360 era.
My Verdict: Great fun in co-op and easy to pick up today. The cliffhanger ending means you'll want Vegas 2 ready to go right after.
13. Ghost Recon Advanced Warfighter 2 (2007)

Details | Information |
|---|---|
Developer | Ubisoft Paris with Red Storm Entertainment (consoles), GRIN (PC), High Voltage Software (PSP) |
Release Date | March 8, 2007 (Xbox 360) |
Players | 1, online co-op and multiplayer (up to 16), split-screen for up to 4 |
Platforms | Xbox 360, PlayStation 3, PC, PSP |
Setting | Ciudad Juárez and El Paso, 2014 |
GRAW 2 picks up after the first game, with Mitchell's Ghosts fighting along the US–Mexico border around Ciudad Juárez and El Paso. Squad orders are easier to give, the Cross-Com feeds more useful information, and the open desert maps give the firefights more angles.
Co-op got a full campaign of its own on Xbox 360, and the multiplayer suite stayed huge. The PC version is again a separate GRIN game. It's also the last console and PC Ghost Recon before Future Soldier, with only the handheld spin-offs Predator (PSP) and Shadow Wars (3DS) in between.
My Verdict: Console-era Ghost Recon at its peak. If you want GRAW, skip straight to this one unless the first game's story matters to you.
14. Rainbow Six: Vegas 2 (2008)

Details | Information |
|---|---|
Developer | Ubisoft Montreal |
Release Date | March 18, 2008 |
Players | 1, 2-player co-op campaign, Terrorist Hunt for up to 4 online |
Platforms | Xbox 360, PlayStation 3, PC |
Setting | Las Vegas, 2010 |
Vegas 2 swaps Logan Keller for Bishop, a custom character whose story runs before, during and after the first game. The cover shooting is the same, with a sprint button and the A.C.E.S. progression system added, which unlocks gear based on how you play (marksman, close quarters or assault).
The two-player co-op campaign and four-player Terrorist Hunt made it the friends' game of choice for years. It also closes the Vegas story, and the planned follow-up, Rainbow Six Patriots, was later canceled, so the series went quiet until Siege.
My Verdict: If you only play one Vegas game, play this one. Bring a friend, since the co-op campaign is where it shines.
15. EndWar (2008)

Details | Information |
|---|---|
Developer | Ubisoft Shanghai, Funatics (DS and PSP) |
Release Date | November 4, 2008 (consoles), February 24, 2009 (PC) |
Players | 1, online multiplayer |
Platforms | Xbox 360, PlayStation 3, PC, Nintendo DS, PSP |
Setting | World War III, 2020 |
Tom Clancy's EndWar is a real-time strategy game you can play by talking. Say a unit, an action and a target, and your tanks, infantry and gunships move. There's no base building, so every battle is about holding uplinks and protecting a small army you carry between missions.
In 2020, a planted virus makes a European Federation laser shoot down a US module of a space-based missile shield, and the US and the European Federation go to war. Russia joins soon after. The campaign plays out on a branching war map, and you can fight for any of the three sides.
My Verdict: A clever idea that still feels unusual. Shouting orders at tanks is more fun than it has any right to be, so try it if you want a break from shooters.
16. H.A.W.X (2009)

Details | Information |
|---|---|
Developer | Ubisoft Bucharest, Ubisoft Kyiv (PC) |
Release Date | March 3, 2009 (consoles), March 17, 2009 (PC) |
Players | 1, online co-op and multiplayer |
Platforms | Xbox 360, PlayStation 3, PC |
Setting | Near-future air war, from 2014 into the 2020s |
Tom Clancy's H.A.W.X is an arcade flight shooter in the Ace Combat mold. Pilot David Crenshaw flies for a private military company and ends up defending the US from his own former employers. Real cities rendered from satellite data pass under you as you dogfight.
Its signature feature is the assist system. With assistance on, the game paints trajectories and flight paths for you, and switching it off drops the camera into a dramatic third-person view where you pull hard turns yourself. Online co-op covers the campaign.
My Verdict: Quick, fun and light on depth. It's a good weekend game, and H.A.W.X 2 adds most of what's missing here.
17. Splinter Cell: Conviction (2010)

Details | Information |
|---|---|
Developer | Ubisoft Montreal |
Release Date | April 13, 2010 (Xbox 360) |
Players | 1, 2-player co-op prologue, Deniable Ops |
Platforms | Xbox 360, PC, Mac |
Setting | Malta and Washington, D.C. |
Splinter Cell: Conviction turned Sam Fisher into a predator. Out of Third Echelon and hunting the people behind his daughter's death, he tags targets with Mark and Execute, then drops two or three of them in one move. A Last Known Position ghost shows where enemies think you are, and mission objectives are projected onto the walls.
Long-time fans were split. Patient stealth gave way to fast, aggressive takedowns. The co-op prologue with agents Archer and Kestrel is excellent, and the Deniable Ops modes give it extra replay. The story also revisits what really happened to his daughter.
My Verdict: Less stealth, more action, and a blast either way. Treat it as a revenge thriller with stealth tools and you'll have a great time.
18. H.A.W.X 2 (2010)

Details | Information |
|---|---|
Developer | Ubisoft Bucharest |
Release Date | September 2, 2010 (Europe), September 7, 2010 (North America) |
Players | 1, 4-player online co-op, multiplayer for up to 8 |
Platforms | Xbox 360, PlayStation 3, PC, Wii |
Setting | Near-future air war |
H.A.W.X 2 fills the gaps the first game left. You now take off, land and refuel in midair, and some missions put you behind the controls of a drone or a gunship instead of a fighter. The campaign follows several pilots across different fronts.
The four-player online co-op campaign is the main reason to come back, with team deathmatch for up to eight on top. The PC and Wii versions arrived in November 2010. It's the last entry in the series so far.
My Verdict: Buy this H.A.W.X if you buy one. Four friends, a co-op campaign and a few dogfights still make a good night in.
19. Ghost Recon: Future Soldier (2012)

Details | Information |
|---|---|
Developer | Red Storm Entertainment, Ubisoft Paris, Ubisoft Bucharest |
Release Date | May 22, 2012 (consoles), June 26, 2012 (PC) |
Players | 1, 4-player co-op campaign, online multiplayer |
Platforms | Xbox 360, PlayStation 3, PC |
Setting | South America, Africa, Asia, Europe and Russia, 2024 |
Ghost Recon: Future Soldier follows a four-man Ghost team (Kozak, Pepper, 30K and Ghost Lead) chasing a Russian ultranationalist coup. Optical camouflage lets you creep up on patrols. With Sync Shot, you mark up to four targets and your team drops them at the same moment, a move later Ghost Recon games kept.
The Gunsmith let you strip a rifle into parts and rebuild it with motion controls on Kinect. The four-player co-op campaign plays best with friends, and the Guerrilla horde mode adds wave survival. It's a tightly scripted, linear shooter, the opposite of where the series went next.
My Verdict: Slick co-op that has aged well. Grab three friends and Sync Shot your way through it.
20. Splinter Cell: Blacklist (2013)

Details | Information |
|---|---|
Developer | Ubisoft Toronto (lead), Ubisoft Montreal, Ubisoft Shanghai |
Release Date | August 20, 2013 |
Players | 1, 2-player co-op (not on Wii U), online multiplayer (Spies vs. Mercs) |
Platforms | Xbox 360, PlayStation 3, PC, Wii U |
Setting | Worldwide, with a flying base called the Paladin |
Splinter Cell: Blacklist puts Sam in charge of Fourth Echelon, a new unit chasing a terror group called the Engineers, who threaten a countdown of attacks on US targets. It blends both eras of the series: you can ghost a level without being seen, play it as a silent hunter, or go loud, and the game scores each of those styles.
Eric Johnson replaced Michael Ironside as Sam's voice, which some fans never forgave. The two-player co-op missions and the return of classic Spies vs. Mercs make it the most complete package in the series. It's also the last mainline Splinter Cell. Sam has since shown up in Ghost Recon Wildlands and Breakpoint, as the operator Zero in Rainbow Six Siege, and in the animated Netflix series Splinter Cell: Deathwatch, which premiered on October 14, 2025.
My Verdict: The easiest Splinter Cell to start with today. If Chaos Theory is your benchmark, play it on the hardest difficulty and go for full ghost runs.
21. Rainbow Six Siege (2015)

Details | Information |
|---|---|
Developer | Ubisoft Montreal |
Release Date | December 1, 2015 |
Players | 5v5 online multiplayer, co-op modes, solo training |
Platforms | PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S |
Setting | Modern counter-terror operations |
Tom Clancy's Rainbow Six Siege rebooted the series as a 5v5 attack-and-defense shooter. Attackers scout with drones and breach, defenders reinforce walls and lay traps, and almost every surface can be blown open. Every operator has one unique gadget or ability, so team composition decides rounds as much as aim does.
It had a rough launch and grew into one of Ubisoft's biggest live games. The Siege X update on June 10, 2025 added Free Access, which covers Quick Match, Unranked, Dual Front and a selection of operators. Ranked, Siege Cup and the rest of the roster still have to be bought. Year 11 brought Solid Snake from Metal Gear on March 3, 2026. If you want to skip the grind, Rainbow Six Siege accounts with ranks and operators already unlocked are an option.
My Verdict: Still the tactical shooter I'd recommend first, and now free to try. The learning curve is steep, so expect a few rough weeks before it clicks.
22. The Division (2016)

Details | Information |
|---|---|
Developer | Massive Entertainment |
Release Date | March 8, 2016 |
Players | 1–4 online co-op, PvPvE in the Dark Zone (online only) |
Platforms | PC, PlayStation 4, Xbox One |
Setting | Manhattan, New York, after a smallpox outbreak |
A smallpox variant spread on banknotes during Black Friday kicks off Tom Clancy's The Division, and New York collapses within weeks. You're a sleeper agent activated to restore order, fighting gangs and rogue units across a snowbound Manhattan built in Ubisoft's Snowdrop engine.
Underneath it's a cover-shooter RPG with gear scores, talents and loot. In the Dark Zone, any player could turn on you and steal your contaminated loot before extraction. The launch endgame was thin, but later updates and the Underground, Survival and Last Stand expansions fixed most of it.
My Verdict: No looter shooter has topped its atmosphere. Play it for Manhattan in the snow, then move on to The Division 2 for the endgame.
23. Ghost Recon Wildlands (2017)

Details | Information |
|---|---|
Developer | Ubisoft Paris, Ubisoft Milan |
Release Date | March 7, 2017 |
Players | 1 (with three AI teammates), 4-player co-op, 4v4 Ghost War PvP |
Platforms | PC, PlayStation 4, Xbox One |
Setting | Bolivia |
Ghost Recon Wildlands dropped the Ghosts into a huge open-world Bolivia, run by the Santa Blanca drug cartel and its leader El Sueño. You pick your approach to every target: scout with a drone, mark enemies, Sync Shot with your squad, or roll in with a helicopter and a mounted gun.
Four-player co-op made it one of the best games of its generation to play with friends. Ghost War PvP arrived on October 10, 2017, and free updates added special missions, including a Sam Fisher guest mission. Forget the story and stay for the sandbox.
My Verdict: The Ghost Recon I'd hand to most players today. With three friends, few open-world shooters are this much fun.
24. The Division 2 (2019)

Details | Information |
|---|---|
Developer | Massive Entertainment |
Release Date | March 15, 2019 |
Players | 1–4 online co-op, 8-player raids, online PvP |
Platforms | PC, PlayStation 4, Xbox One |
Setting | Washington, D.C., seven months after the outbreak |
The sequel moves to a summer-time Washington, D.C., seven months after the first game. The shooting, builds and enemy AI are a big step up, and the endgame launched with far more to do, including 8-player raids and a proper progression system.
Support has lasted more than seven years. The Warlords of New York expansion took you back to Manhattan in March 2020, and the Battle for Brooklyn DLC followed on May 27, 2025. Next up is Echoes of Central Park, set on the Upper West Side and in Central Park, which launches on November 3, 2026, with crossplay rolling out after it.
My Verdict: Ubisoft's best looter shooter. Start here if you want The Division, and go back to the first game only if the story matters to you.
25. Ghost Recon Breakpoint (2019)

Details | Information |
|---|---|
Developer | Ubisoft Paris |
Release Date | October 4, 2019 |
Players | 1, 4-player co-op, Ghost War PvP |
Platforms | PC, PlayStation 4, Xbox One |
Setting | Auroa, a fictional South Pacific archipelago, 2025 |
Breakpoint strands Nomad on Auroa after the Wolves, a rogue unit led by Cole D. Walker (played by Jon Bernthal), take over a tech company's drone army. Survival systems, injuries and camouflage push you to play like a hunted soldier.
Launch went badly, with gear scores, microtransactions and no AI squadmates. Ubisoft spent the next two years fixing it with an Immersive Mode, AI teammates and more. The last content update, Operation Motherland, arrived in 2022. On August 6, 2026, Ubisoft confirmed a new Ghost Recon game is in development, with closed tests through its Insider Program.
My Verdict: Breakpoint is a far better game now than at launch. Play it in Immersive Mode with AI teammates switched on, after you've finished Wildlands.
26. Rainbow Six Extraction (2022)

Details | Information |
|---|---|
Developer | Ubisoft Montreal |
Release Date | January 20, 2022 |
Players | 1–3 online co-op |
Platforms | PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Stadia, Amazon Luna |
Setting | Containment zones across the US |
Rainbow Six Extraction grew out of Siege's Outbreak event, and Ubisoft first announced it as Rainbow Six Quarantine. Up to three Siege operators head into zones infested by an alien parasite called the Archaeans and complete objectives across three sub-zones, choosing whether to push on or extract.
Operators who go down are left behind as missing in action, and the team has to go back and rescue them on a later run. Gadgets from Siege carry over, so the tactical feel is familiar. It never found a big audience, which is a shame given how tense the co-op loop gets.
My Verdict: Underrated, tense and made for Siege fans who want PvE. Pick it up cheap and play it with two friends.
27. The Division Resurgence (2026)

Details | Information |
|---|---|
Developer | Ubisoft |
Release Date | March 31, 2026 (iOS and Android), April 28, 2026 (PC early access), August 5, 2026 (full PC launch, including Steam) |
Players | Online multiplayer, free to play |
Platforms | iOS, Android, PC |
Setting | Midtown Manhattan, during the first Division game's outbreak |
Tom Clancy's The Division Resurgence is the newest release in the franchise. You play a first-wave Division agent, one of the few still standing after the Green Poison outbreak, in a Midtown Manhattan built for phones and PC. The story runs alongside the main games instead of continuing them.
It's a free-to-play third-person action RPG with the series' cover shooting, gear and online play. After several delays, it launched on mobile on March 31, 2026. PC players got early access on Ubisoft Connect in April, and the full PC launch followed with Season 2 on August 5, 2026, including Steam. The Division 3 is still in development at Massive Entertainment.
My Verdict: A surprisingly faithful pocket Division. It costs nothing to try, and it fills the wait for the third game nicely.
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Final Words
The Tom Clancy name stopped meaning one kind of game a long time ago. A 1998 planning sim, a stealth series built on shadows, an open-world squad shooter and a looter RPG all carry the same label. So which series fits how you like to play? That question matters more than the release order.
If you want a single starting point per series, go with Chaos Theory or Blacklist for Splinter Cell, Wildlands for Ghost Recon, Siege for Rainbow Six and The Division 2 for the looter side. Siege and The Division 2 still have big player bases, and the other three hold up fine solo.
Big changes could arrive soon. A Splinter Cell remake, The Division 3 and a new Ghost Recon are all in development, and none has a release date. Until one of them lands, Siege and The Division 2 carry the name, with new seasons and DLC still coming.
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