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Control Resonant Graphics Modes on PS5 Pro, Xbox, and PC

Verified ByKristina Horvat
Control Resonant Graphics Modes on PS5 Pro, Xbox, and PC

Control Resonant graphics modes depend heavily on where you play. Base PS5 and Xbox Series X get two options, PS5 Pro gets three, Series S gets one, and PC stretches all the way to path tracing. Remedy says 60fps was the main performance goal, so the Control Resonant performance mode is where the game was built to live.

We played it on PS5 Pro for our Control Resonant review, and even the busiest fights stayed smooth. The game looks its best in motion, which makes frame rate the first thing to settle.

Below, you'll find every mode per platform, the one we'd pick, and what PC players need for ray tracing.


Control Resonant Graphics Modes Summary

Control Resonant Graphics Modes Summary
  • PS5 Pro has three modes: Performance (4K output, 60fps), Balanced (40fps, ray tracing, 120Hz display required) and Quality (30fps, ray tracing).

  • Base PS5 and Xbox Series X match each other: 60fps Performance at 1440p output or 30fps Quality at 4K output, with no ray tracing.

  • Xbox Series S has one mode at roughly 864p and 30fps.

  • Path tracing at 4K/60 on PC calls for an RTX 5080 with DLSS Performance.


Control Resonant Graphics Modes on Every Console

Remedy laid out the PlayStation options in its Control Resonant PS5 features post, written by communications director Thomas Puha. The Control Resonant PS5 Pro version uses PSSR upscaling in all three modes. That post doesn't cover Xbox, so the Xbox figures below come from Digital Foundry's tech review, which found Series X on par with the base PS5.

Platform

Mode

Target

Resolution

Ray tracing

PS5 Pro

Performance

60fps

2160p

No

PS5 Pro

Balanced

40fps

2160p

Yes (120Hz display)

PS5 Pro

Quality

30fps

2160p

Yes

PS5 / Series X

Performance

60fps

1440p

No

PS5 / Series X

Quality

30fps

2160p

No

Series S

Single mode

30fps

~864p internal

No

Digital Foundry counted about 864p internally in Performance mode on PS5, PS5 Pro and Series X, rising to roughly 1224p in Pro's Quality mode and 1260p in the base Quality modes. PS5 Pro gets ray-traced reflections and shadows in its two slower modes. Base PS5 upscales with FSR, which leaves more shimmer on fine detail.

Frame rates hold up in most play. On PS5, DF saw Performance mode dip during traversal and boss fights, and Series X shows minor screen tearing when it runs over budget. Series S fell to around 20fps in its most demanding moments. Distant shadows look messy on the non-Pro consoles too.


Which Control Resonant Performance Mode Should You Pick?

Which Control Resonant Performance Mode Should You Pick?

Pick Performance mode on any console that offers it. Fights in Control Resonant fill the screen with particles and ability effects, and 60fps makes them far easier to read. On PS5 Pro, PSSR also makes the same 864p base look noticeably cleaner than on the standard PS5, and DF found its 60fps more stable.

Balanced is the middle ground for 120Hz TV owners. You get ray tracing at 40fps, which feels a lot smoother than 30. DF found it less steady in heavy sections, so keep it for exploration-heavy stretches.

Quality mode suits screenshots and wandering. Our review flagged one weak spot no mode fixes: facial detail drops during in-engine dialogue outside the cutscenes.


Control Resonant PC Requirements and Path Tracing

PC is the only place with full Control Resonant path tracing. NVIDIA's feature page lists path-traced direct and indirect lighting, path-traced reflections, DLSS 4.5 Ray Reconstruction and Dynamic Multi Frame Generation up to 6X. Remedy's Control Resonant PC requirements on the Steam store page ask for 16GB of RAM and an SSD at every tier.

Tier

Target

GPU

Upscaling

High (no RT)

4K/60, High

RTX 3080 / RX 6800 XT

DLSS/FSR Performance

Minimum RT

1080p/30, ray tracing

RTX 2060 Super / RX 6600 / Arc A580

Quality

Recommended RT

1440p/60, Medium RT

RTX 4070 Ti / RX 9070

DLSS/FSR Balanced

Path tracing

4K/60

RTX 5080

DLSS Performance

Steam players describe high averages with uneven 1% lows. One RTX 5080 owner reported around 100fps at 3440x1440 with lows dropping to 50–70fps, and players found the in-game frame cap handles Frame Generation better than external limiters. Indirect Lighting, the path-traced global illumination setting, is the heaviest option in the menu, so drop it to High first.

Remedy's known issues post on Steam confirms problems on AMD Radeon 7000 and 9000 cards and says an AMD driver update is coming. Changing the ray tracing setting mid-session can also tank fps until you restart the game.


FAQs About Control Resonant Graphics Modes

FAQs About Control Resonant Graphics Modes

Does Control Resonant have ray tracing on PS5?

Only on PS5 Pro. Its Balanced and Quality modes add ray-traced reflections and shadows, and the base PS5 has none in either mode.

Is Control Resonant 60fps on Xbox Series S?

No. Series S has a single mode targeting 30fps at roughly 864p, and it can dip to about 20fps in the heaviest sequences.

What GPU do you need for Control Resonant path tracing?

Remedy lists an RTX 5080 with DLSS Performance for 4K/60. That's the only path tracing tier in the official specs, so there's no official card for 1080p or 1440p path tracing.


Final Words

Remedy put frame rate first. Every console except Series S gets a 60fps mode, and the Pro spends its extra horsepower on PSSR image cleanup in that mode, saving ray tracing for the slower two.

On PC, the open question is AMD. Radeon 7000 and 9000 owners are waiting on a driver with no release date, so expect rough performance on those cards until it lands.

Watch Remedy's Steam known issues thread. Frame pacing and the AMD fix are the two changes that would move the PC version from good to great.


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