


Halloween The Game Story Mode Walkthrough and All Endings

Halloween: The Game story mode puts you in control of Michael Myers for a prologue and five chapters, and our run took roughly two hours across a single evening. The campaign is called The Night He Came Home, and it rebuilds scenes from the 1978 film and fills in things the movie never showed, like the escape itself and the Phelps Garage incident. It also hides three endings and 14 recordings for players who want more than the credits.
In our Halloween: The Game review, the campaign got one section and a clear verdict: it's worth one evening and works best as a tutorial for Michael's multiplayer kit.
Below, you'll find a chapter-by-chapter walkthrough of Halloween: The Game, the escape routes that decide your ending, and where the collectibles sit, including the ones you can miss for good.
Story Mode Summary

Halloween The Game story mode is a Michael-only campaign with a prologue and five chapters, finished in about two hours on our first run.
It's the best Michael tutorial in the game, covering Killer Sense, Shape Jump and executions, but it never puts you in a civilian's shoes.
Halloween The Game endings come down to the escape route in Chapter 5: railroad, cornfield or sewer. Michael gets away in all three.
Guides report that Chapter 5 can be replayed on its own to see the other endings.
Halloween The Game collectibles are 14 cassette recordings, and the two in the prologue are missable once you pass the gate.
Singleplayer challenges award alternate costumes for the legacy characters, including looks from the original film.
Patch 1.0.4 fixed crashes that hit after completing a story mission.
Halloween The Game Story Mode Chapter by Chapter
IllFonic's official story mode reveal describes a set of singleplayer chapters with in-engine cinematics and narration from Dr. Loomis. It starts right after Michael breaks out of Smith's Grove and follows his night in Haddonfield.
Chapter | What you do | Recordings |
|---|---|---|
Prologue | Escape Smith's Grove by lowering gates and handling the facility's electricity | 2 |
Chapter 1 | Head for Haddonfield and track your first targets | 2 |
Chapter 2 | Get the mask on Main Street and visit Judith Myers' grave | 2 |
Chapter 3 | Play the Myers house flashback, then return to the present | 2 |
Chapter 4 | Stalk the Wallace house babysitters, starting with Annie and ending with Laurie, until the Loomis scene | 3 |
Chapter 5 | Rebuild Michael to Tier 3, dodge the police and reach an exit out of Haddonfield | 3 |
I came out of these chapters knowing Michael's kit. Killer Sense, Shape Jump and executions all get introduced in a controlled space, so by the time the online side throws four humans at you, the controls already feel familiar.
You don't play a single minute as a civilian. Hiding, the Civilian Struggle minigame and teamwork against Michael stay untouched until multiplayer.
How Do Halloween The Game Endings Work?

Halloween The Game endings depend on which exit Michael reaches in Chapter 5. Walkthroughs list three routes out of town: a railroad crossing, a cornfield and a sewer entrance. IllFonic's own wording only promises multiple endings determined by player actions.
For the railroad ending, stick to the left, northwest side of the map and reach the red signal lights at the tracks before the train timer runs out. The cornfield sits to the right of your starting point, where an escape prompt appears. The sewer is a pry-able entrance up north, and it's the easiest one to stumble into. One guide suspects chance plays a part, so retry if a route doesn't trigger.
Every version ends with Michael getting away. Guides disagree on how much the closing cutscenes differ, so expect variations on one outcome.
According to guide writers, you can load Chapter 5 again and pick a different route without replaying the whole campaign. One outlet also reports a fourth ending tied to destruction across Haddonfield, but no other guide or official source confirms it yet.
Halloween The Game Collectibles and Replay Value
The Halloween The Game collectibles are 14 cassette recordings, a mix of Loomis logs and character tapes. They're split two apiece across the prologue and Chapters 1 to 3, then three each in Chapters 4 and 5. Guides tie all 14 to the Collector achievement.
Both prologue tapes become unreachable once you pass the gate, so sweep Smith's Grove before you leave. Chapter 4 gets fiddly too, with two tapes that depend on where the Wallace house residents are standing.
IllFonic also lists multiple difficulty levels and optional objectives. The singleplayer challenges award alternate costumes for the legacy characters, including looks from the original film, and that's what pulled me into a second run. IllFonic's roadmap has flagged four of the harder challenges, in Chapters 2, 4 and 5, for retuning.
My first run also hit a crash at the end of the prologue, one of the end-of-chapter crashes the studio had flagged. The patch 1.0.4 notes list a fix for crashes after completing a story mission, so update before you start a collectible run.
FAQs About Story Mode

Final Words
Is the campaign worth an evening? For anyone planning to main Michael, yes. Two hours of Killer Sense, Shape Jump and executions in a safe space beat learning them with four players running circles around you.
The endings are three doors out of the same room. Michael escapes every time, so treat them as a quick Chapter 5 replay for completion's sake.
Missable prologue tapes and position-dependent Chapter 4 recordings reward a slow first run. Costume challenges give completionists a concrete target, and some may get easier once IllFonic's retuning lands.
Keep an eye on the unconfirmed fourth ending. If IllFonic or more players verify it, Chapter 5 gets a reason to exist beyond the escape routes, and that would change how much the campaign is worth.
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