


Hellraiser: Revival System Requirements, Settings and Bugs

The Hellraiser: Revival system requirements start at 2017-era hardware, even with an 80GB storage demand. Clive Barker's Hellraiser: Revival launched on October 8, 2026, on PC, PS5, Xbox Series X|S and Switch 2, and Hellraiser: Revival PC performance held up well on our test rig. Bugs were the bigger problem.
Our Hellraiser: Revival review touched on this in its section on PC smoothness and rough edges. Below, you'll find the official specs, console frame rate targets, upscalers, and the known bugs with their fixes.
Hellraiser: Revival System Requirements Summary
Minimum specs: GTX 1660 or RX Vega 64, Core i5-8400 or Ryzen 5 1500X, 8GB RAM.
Recommended specs: RTX 3060 or RX 6600 XT, Core i5-12400F or Ryzen 5 5600X, 16GB RAM.
Both tiers need 80GB of storage, and Saber recommends an SSD.
DLSS, FSR, and XeSS are supported. Expect occasional traversal stutter on PC.
Hellraiser: Revival PS5 performance: a choice of 30 or 60 FPS, same as Series X. Series S and Switch 2 target 30 FPS.
Reported Hellraiser: Revival bugs include pop-in, flickering objects, broken subtitles, and fights that don't register the last kill. A reload clears the progress blockers.
Hellraiser: Revival System Requirements on Steam
The official Hellraiser: Revival system requirements on Clive Barker's Hellraiser: Revival Steam page ask for a mid-range PC from a few years back.
Component | Minimum | Recommended |
|---|---|---|
OS | Windows 10 64-bit (22H2+) | Windows 10 64-bit (22H2+) |
CPU | Ryzen 5 1500X / Core i5-8400 | Ryzen 5 5600X / Core i5-12400F |
RAM | 8GB | 16GB |
GPU | RX Vega 64 8GB / GTX 1660 | RX 6600 XT / RTX 3060 |
Storage | 80GB, SSD recommended | 80GB, SSD recommended |
The minimum Radeon pick, an RX Vega 64, is a faster card than the GTX 1660 beside it, so Radeon owners at the bottom tier get a little extra headroom.
Treat the SSD note as a requirement. Saber puts it on both tiers, and a game that shows traversal stutter on fast test rigs has little margin left for a slow drive. Saber's official FAQ lists the same minimum specs.
Hellraiser: Revival PC Performance, DLSS and FSR

Hellraiser: Revival PC performance is the strongest part of the technical package. On our RTX 4080 and Ryzen 7 9800X3D, shaders compiled in moments and Unreal Engine 5 stayed steady through busy Labyrinth scenes with DLSS on.
DSOGaming's tests across eight GPUs agree. On Epic settings, every card it tried, the RTX 2080 Ti included, ran the game at 60 FPS at 1080p. At native 4K, only the RTX 5090 stayed above 60 at all times, so most cards will lean on an upscaler there.
DSOGaming lists DLSS 4, FSR 3.0, and XeSS 2, so non-GeForce cards still get an upscaler. Lighting runs on Lumen, so on a minimum-tier card, drop global illumination and reflections first. They tend to be the heaviest settings in Lumen-based UE5 games.
Traversal stutter is DSOGaming's main complaint. It calls the hitches milder than in some other UE5 games, but says most players will notice them. For the RTX 4090's dips at 4K, it recommends a G-Sync monitor.
Hellraiser: Revival PS5 Performance and Console Targets
Saber's FAQ lists 30 or 60 FPS on PS5 and Xbox Series X, and a 30 FPS target on Series S and Switch 2.
Platform | FPS target | Options listed |
|---|---|---|
PS5 | 30 or 60 | Two |
Xbox Series X | 30 or 60 | Two |
Xbox Series S | 30 | One |
Switch 2 | 30 | One |
For Hellraiser: Revival PS5 performance, our reviewer, who played on PC, recommends the 60 FPS option. It pays off most in the Chatterer's chases through the Labyrinth.
The FAQ doesn't state resolutions for either mode or confirm a PS5 Pro enhancement. Xbox Play Anywhere is supported, so an Xbox purchase also covers the PC version in the Xbox app.
Hellraiser: Revival Bugs and Workarounds
Hellraiser: Revival bugs show up on PC and PS5, and both reviews found them more frequent toward the finale. On PC, our reviewer hit an arena that didn't register the last cultist's death, so the exit never opened. Subtitles also drifted out of sync or stayed on screen after a scene ended.
Game Informer's PS5 review names pop-in and flickering objects as the most frequent problems, plus falling through floors after a knockdown and a boss stuck on a car.
Bug | Reported on | What to do |
|---|---|---|
Fight doesn't register the last kill | PC, PS5 | Reload the last save and redo the fight |
Falling through the floor after a knockdown | PS5 | Wait, the character stood back up in Game Informer's case |
Chatterer stuck behind a stone block | PS5 | Walk under the suspended block and backtrack until the chase resets |
Healing animation freezes mid-fight | PS5 | No fix yet; heal outside combat where you can |
Subtitles out of sync or stuck on screen | PC, PS5 | None yet |
Your difficulty decides how much a softlock costs. Normal autosaves; Hard limits save points and drops autosaves, and Hellraiser difficulty costs a token for every save. On the two higher settings, use every save point you pass.
Saber's FAQ says it expects patches to address post-launch issues. As of October 12, 2026, we haven't found dates or patch notes.
FAQs About Hellraiser: Revival System Requirements
Final Words
The spec sheet won't change after launch, and it's kind to older PCs. Cards and CPUs from 2017 and 2019 clear the minimum tier.
The bug list will change. Today, the progress blockers cost you time, and a reload gets you moving. Hard and Hellraiser difficulty raise that cost, as a missed save point can mean replaying a long stretch. Saber hasn't said when the first patch lands, or whether PS5 Pro owners get anything beyond the standard modes.
Running a GTX 1660 or something close? The Steam demo answers that faster than any spec table. We'll refresh the bug list once the first patch notes are out.
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