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Castlevania: Belmont's Curse Bosses and Best Fight Order

Verified ByKristina Horvat
Castlevania: Belmont's Curse Bosses and Best Fight Order

The Castlevania: Belmont's Curse bosses are where Evil Empire's Metroidvania hits hardest, and the Belmont's Curse boss order you pick decides how hard each one feels. Once Dracula's Castle rises, Rose can roam fairly freely, and it's easy to walk into a fight meant for hours later.

We covered the whole package in our Castlevania: Belmont's Curse review. This guide sticks to the fights: who you face, where each boss waits, the route that keeps scaling sane, and how the Belmont's Curse map, mirrors, and Belmont's Curse Custom Mode soften the runbacks.


Castlevania: Belmont’s Curse Bosses Summary

  • The main route runs through eight bosses before Dracula, with Death and Isaac fought twice.

  • The Fallen, Medusa, and Joan of Arc each drop a key, and all three open the Catacomb Gate.

  • Custom Mode adds a checkpoint before boss doors, more damage, and less trap damage.

  • There are three endings, and the true one needs Absolution equipped when Dracula's second form falls.


Every Confirmed Belmont's Curse Boss

Every Confirmed Belmont's Curse Boss

Konami's official Belmont's Curse character page names six bosses: The Fallen, Joan of Arc, Medusa, Isaac, Carmilla, and Death. Talos, Mammon and Dracula complete the main route.

Boss

Area

What to know

The Fallen

Sewer arena below the Path of the Rat

Two or three hits per opening. Drops The Fallen's Key

Medusa

Serpents' Lair, Holy Innocents' Cemetery

Floating platforms over water. Drops The Prophetess's Key

Joan of Arc

Roof of the Prison Tower

Drops The Warrior's Key

Death (first)

Catacombs ritual chamber

Scripted loss that raises Dracula's Castle

Carmilla

Observation Tower

Grants The Occultist

Talos

Clock Tower

Spans several areas, ends on a 1:30 timer

Mammon

Circle of Greed

Door needs three eye relics equipped

Death (rematch)

Notre-Dame Transept

Grants The Shadow and its Soul Harvest spell

Isaac

Heart of the Clock

His first appearance is an illusion

Dracula

Throne Room, Castle Rooftops

Two forms, the second decides your ending

Every boss you defeat gets sealed into a tarot card that works as an Arcana spell, and its lore hints at where to head next. Along with sketches, poems, and ghosts, they're the only directions the game gives you.

Death's rematch was our favorite fight, with Rose swinging around the cathedral to dodge his scythe. Talos drags things across several rooms before a timed finish.

One vampire encounter also shows a counter of hits you can take before Rose falls, which forces careful play. What else happens when it hits zero isn't confirmed.


Why Belmont's Curse Boss Order Changes the Difficulty

Rose gains experience as she goes, and the intended route keeps her level roughly in line with each boss. When we took bosses off that path, some fights spiked sharply.

The big early gate is the Catacomb Gate in the Abandoned Sewers. It needs The Fallen's Key, The Prophetess's Key, and The Warrior's Key, so the opening hours funnel you through those three fights.

Once the castle opens, you get more freedom and more ways to get it wrong. Do the Death rematch before touching the glowing clock on Clock Tower Bridge. Activating it without Soul Harvest equipped leads to a false throne room and the bad ending credits. Play resumes at a Mirror of Life afterward.

Rose's holy shield parry opens up after the second boss and sits on its own button, so you can attack and parry together.

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Areas and Secrets Across the Belmont's Curse Map

The Belmont's Curse map covers the Paris Streets and sewers, Holy Innocents' Cemetery, the Prison Tower, the Catacombs, the Justice District, and Notre-Dame. Dracula's Castle adds its own Library, Clock Tower, and Hall of Mirrors.

Your map fills itself in, uses custom icons, and tracks your exploration percentage. It doesn't flag doors locked by levers you haven't reached, and we lost time to a corridor we'd passed several times.

Breakable walls hide meat, which matters with healing this scarce. HP and MP expansions sit behind platforming challenges, and trap gauntlets hand out Relics, with up to three equipped at once. Mammon's door alone eats all three slots.


Runbacks, Mirrors and Belmont's Curse Custom Mode

Mirrors of Life are your save points and fast travel hubs, and each one restores health and refills potions. Some sit a long walk from the boss door.

Enemies respawn when you save, so every failed attempt means fighting your way back. The XP from that walk stays, so runbacks still level Rose.

Belmont's Curse Custom Mode adds a checkpoint before boss doors, raises Rose's damage, and cuts trap damage. It toggles anytime, so you can switch it on for one stubborn boss and back off afterward.


FAQs About Castlevania: Belmont’s Curse Bosses

How many bosses are in Castlevania: Belmont's Curse?

The main route has eight bosses before Dracula. Arthur and the Succubus are optional post-game fights, and a shadow fight guards the true ending. Konami hasn't published a total.

Who is the first boss in Belmont's Curse?

The Fallen, past the sealed gate in the Path of the Rat. Konami describes it as the first threat Rose meets in the sewers.

Does Belmont's Curse have multiple endings?

Yes, three. The true ending needs Absolution from The Self Arcana, equipped when Dracula's second form falls. You earn The Self by collecting four virtue Arcana, clearing Notre-Dame's virtue trials, and beating your shadow.

How do you make Belmont's Curse bosses easier?

Follow the intended route, learn the parry early, and let runbacks level, Rose. If a fight still won't fall, switch on Custom Mode.


Final Words

The Arcana cards are the closest thing this game has to a strategy guide. Following their hints keeps you on the route the scaling expects.

Early on, the three keys pick your path for you. Later, Soul Harvest from the Death rematch keeps the Clock Tower Bridge from ending your run with the wrong credits.

Konami still hasn't confirmed a full boss count, and wikis are filling in fight details week by week.


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