

- League of Legends Player Count (All-Time Stats)
League of Legends Player Count (All-Time Stats)

League of Legends is a free-to-play online multiplayer game developed by Riot Games. Released in 2009, the game has become one of the most popular titles worldwide, particularly dominating the esports scene with massive tournaments and professional leagues.
Despite being 16 years old, League of Legends maintains an active player base and stands as one of the longest-running games in the industry. The game continues to attract millions of players daily through regular updates, new champions, and seasonal content that keeps the experience fresh. In this article, we'll explore the current League of Legends player count with all-time stats, monthly average players, and concurrent player numbers.
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League of Legends Player Count By Year
League of Legends dominated player count metrics from its early days and continues to maintain that dominance today. Here are the global annual player metrics for League of Legends from launch in 2009 through 2025:
Year | Global Active Players (Monthly) | Dominant Region |
---|---|---|
2009 | No data (Game launched Oct 2009) | - |
2010 | No official data | - |
2011 | ~11 million | North America |
2012 | ~32 million | North America & Europe |
2013 | No official data | North America & Europe |
2014 | +67 million | China |
2015 | ~80-90 million (est.) | China |
2016 | +100 million | China |
2017 | ~100 million | China |
2018 | ~75 million | China |
2019 | ~116 million | China |
2020 | ~136 million | China |
2021 | ~149 million | China |
2022 | ~180 million | China (~50%+ of global players) |
2023 | ~150 million | China (~50%+ of global players) |
2024 | ~131 million | China (by far the largest) |
2025 | ~120 million (est.) | China (dominant region) |
Credit Priori Data
China now represents over half of League of Legends' global player base, making it the game's most critical market. Players globally spend more than 100 million hours per month playing League of Legends. Ten years after launch, over 20 million people across 145 countries play the game daily, demonstrating its worldwide reach and consistent engagement levels.
The game achieved a significant milestone in 2012 when it became the most-played PC game in North America and Europe based on total hours played. This achievement came during League of Legends' rapid expansion phase, when monthly active users jumped from 11 million to 32 million within a single year.
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LoL Concurrent Players

Credit activeplayer.io
League of Legends maintains impressive concurrent player numbers despite being available exclusively on PC. The game averages 3.2 million daily active players, with approximately 400,000 concurrent players online simultaneously at any given moment.
Peak concurrent players typically occur during evening hours in major markets, with the highest activity periods coinciding with weekends and major esports events. Concurrent player counts fluctuate based on several factors, including seasonal events, new champion releases, and major tournament broadcasts. During World Championship events or significant game updates, these numbers can spike considerably above the daily average.
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Final Words
League of Legends continues to dominate the gaming landscape with over 120 million monthly active players in 2025. The game's journey from 11 million players in 2011 to its 2022 peak of 180 million demonstrates exceptional longevity in the competitive gaming market.
The numbers show that League of Legends has established a stable and mature player ecosystem. While growth has plateaued compared to its explosive expansion phase, the game maintains the kind of active community that most titles never achieve, even in their prime years.
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