


- Call of Duty MW4 All Yellow Crate Locations in Stranded
Call of Duty MW4 All Yellow Crate Locations in Stranded

Call of Duty: Modern Warfare 4 runs a mostly linear campaign, and the Stranded mission breaks that pattern with an open map full of outposts, bunkers, and hidden collectibles.
The MW4 yellow crate locations carry real weight in this mission, as all 26 Yellow Supply Crates count toward a Gold trophy, and each one drops supplies, armor, equipment, or weapons. Exact coordinates, keypad codes, the tracking device that points toward nearby crates, and chase routes for the two moving ones make a single pass through Stranded realistic.
Call of Duty MW4 Yellow Locations Crate Summary
26 Yellow Supply Crates sit across the Stranded mission, with 24 in fixed spots and two more on moving vehicles.
Command centers at Artillery Battery 7 and four infantry checkpoints each hide a crate, so every interior needs a search.
Keypad containers and bunkers hold six crates behind four-digit codes, and every leading zero must go in.
Sewers, radio towers, water tanks, and trapped buildings demand a climb, a descent, or a trap clear before the crate opens.
A tracking device earned from the fourth crate points toward unopened crates, and the moving train and patrol truck each need a separate chase.
Rewards range from supplies and armor plates to full weapons, and the pool appears random.
All 26 MW4 Yellow Crate Locations

Stranded spreads its crates across outposts, sewers, towers, shipping containers, and bunkers. Grid coordinates from the in-game map give the fastest way to find each one, since several crates share the same general label.
Every crate in Stranded appears here with a map name, a grid position, and a keypad code where one applies.
# | Crate Name | Map Coordinates | Keypad Code |
|---|---|---|---|
1 | Artillery Battery 7 | 647, 170 | None |
2 | Sewers | 639, 165 | None |
3 | Infantry Checkpoint 3 | 672, 140 | None |
4 | Infantry Checkpoint 3 Truck | 672, 140 | None |
5 | Jamming Tower | 671, 119 | None |
6 | SAM Site Statue | 608, 125 | None |
7 | Bunker | 657, 204 | None |
8 | Infantry Checkpoint 1 | 632, 168 | None |
9 | Base Camp Radio Tower | 644, 158 | None |
10 | Logistics Station | 615, 142 | None |
11 | SAM Site | 605, 114 | None |
12 | Infantry Checkpoint 5 | 622, 120 | None |
13 | Infantry Checkpoint 2 | 663, 167 | None |
14 | Logistics Station | 668, 183 | None |
15 | Train | Moving | None |
16 | Railway Water Tank | 638, 192 | None |
17 | Bombed House | 651, 134 | None |
18 | Logistics Station | 658, 118 | None |
19 | Artillery Battery 6 | 640, 131 | None |
20 | Auto Shop | 635, 189 | None |
21 | South of Jamming Station | 667, 125 | 8609 |
22 | South East Village | 652, 187 | 0078 |
23 | Base Camp Cliff | 646, 150 | 0600 |
24 | Big Sign | 634, 137 | 1234 |
25 | Small Island | 618, 132 | 6789 |
26 | NW Island | 615, 169 | 0008 |
Three entries carry the Logistics Station label, and the Infantry Checkpoint 3 crate shares a grid position with the patrol truck crate. Comparing coordinates before marking a location complete prevents a missed duplicate.
A crate only counts once it opens, so spotting a container from a distance does not finish a location. Players who reach a coordinate and find nothing at ground level usually need to climb, descend, or clear an obstacle first.
How to Reach Hidden Yellow Crates in Stranded
Many crates hide behind a short obstacle such as a climb, a sewer run, or a trap. The route to each spot matters as much as the coordinate itself.
Several crates only become reachable after one specific action by the player.
Crate | What Players Do |
|---|---|
Artillery Battery 7 and Infantry Checkpoints 1, 2, 3, and 5 | Enter the command center in the building flying the North Korean flag |
Sewers | Enter the blue building that leads down below the Water Treatment Plant, then cross two tunnels to the gate at the far end using the instructions at each entrance |
Base Camp Radio Tower | Climb to the top platform of the tower |
Jamming Tower | Take the ladder up to the raised base platform |
Railway Water Tank | Climb the copper pipes to the middle of the tank |
SAM Site Statue | Check the foot of the statue |
SAM Site | Clear the tripwires inside the booby-trapped building, then search the rooms |
Artillery Battery 6 | Destroy the wooden crates that block the container |
Logistics Stations | Search a command center, enter the garage through the left door, or power the generator near the elevator shaft and go upstairs |
Bunker | Look to the left side of the entrance |
Rooftop house | Climb behind the building, reach the roof, and drop through the opening |
Interaction prompts stay hidden until the obstacle clears, so an empty-looking coordinate usually signals a skipped step. The outer guns, tower bases, and barriers hold nothing, which makes searching them a wasted trip.
Stranded has 11 outposts, and clearing each one on the way through lets players check every building in the same visit. Players who still come up short on a hidden crate can lean on the tracking device, which points toward any unopened crate once the fourth crate opens.
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MW4 Yellow Crate Tracking Device
The tracking device, also called the Supply Crate Tracker, detects Yellow Supply Crates across Stranded. Players receive it after opening the fourth crate, so the first few finds come from coordinates alone.
Reading the tracker takes only a short sequence of movements.
Turn in a slow circle until the tracker number jumps: the largest increase marks the direction of a nearby crate.
Walk toward the highest reading and keep facing that direction: the number climbs steadily as the distance closes.
Open the crate and move on: the tracker stops detecting a crate after it opens, so every remaining reading points to an unfinished location.
The tracker also covers the patrol truck, so players who finish every fixed crate can follow its signal and intercept the vehicle whenever the crate does not appear right away. The tracker points toward a crate but cannot clear the obstacle around it, so keypads, traps, and climbs still need their usual action.
MW4 Train and Truck Yellow Crates
Two of the 26 crates never stay in one place. One rides a train along the southern tracks, and the other travels on a truck that patrols around Infantry Checkpoint 3.
Each moving crate needs a different approach from the fixed ones.
The train crate needs a wait beside the railway: players stand near the tracks until the train passes, then board the moving boxcar.
The train crate sits in the open coach: players search the boxcar and stay aboard until the crate opens.
The truck crate rides on the back of the patrol vehicle: players stop the truck near Infantry Checkpoint 3 and open the crate at the rear.
The tracking device in the backpack follows the truck signal: players use it to intercept the truck whenever the crate does not appear right away.
The Railway Water Tank and the train hold separate entries, and clearing one never counts for the other. The Infantry Checkpoint 3 crate and the truck crate also stay separate, so finishing the command center still leaves the patrol vehicle to chase.
MW4 Yellow Crate Keypad Containers

Keypad containers lock away six of the 26 crates, and each one opens with a four-digit code. Entering every digit exactly, including leading zeros, matters for the three codes that start with 0.
Five of the six sit inside shipping containers on the main map. One container waits south of the Jamming Station, another in the South East Village, and a third near the cliffs around Base Camp. A green container sits beside the large sign, and a locked container sits by the water on the river island. The sixth crate waits in a hidden bunker on the northwest island, where the keypad sits at the entrance near the river.
Opening any yellow crate inside a shipping container gives an intel map that marks the other locked containers, so the first container found speeds up every later search. Several containers also hold notes beside the crate, so one keypad visit often covers two collectibles.
MW4 Yellow Crate Rewards
Crate contents vary from one crate to the next, and the reward pool mixes supplies with armor, equipment, and fully fitted weapons. Rewards appear random, so one crate can hand over a small supply stack and the next a full weapon.
Gear from the pool falls into a handful of familiar groups.
Reward Group | Items |
|---|---|
Supplies and armor | Supply stacks from 2 to 10 units, with armor plates added to several stacks |
Equipment | Thermite, drill charges, heartbeat sensor, tracking device, and Scott drone |
Weapons | Kastov 762, Rezi 12, Type 73 LMG, Mosin-Nagant, Warlord, Hyeon Burst, and X-58, most with attachments included |
Attachments | Silencers and an underbarrel grenade launcher for the Sang 9mm and Akilo AR |
Inventory rewards | Supply Crates Weapon Inventory on the third crate opened and Supply Crates Equipment Inventory on the fifth |
No named crate guarantees a particular weapon, so players chasing one item may need to open several before it appears. One reward bundle even includes the Sewer Smuggler Remains Note beside a Scott drone and supplies, which links the crate hunt to note collecting.
FAQs About MW4 Yellow Crate Locations
Final Words
Stranded rewards players who treat the open map as a checklist instead of a race. Crates near Base Camp, such as the Radio Tower and the Cliff container, make a natural first stop, and any weapon or equipment they drop travels with the player into every outpost that follows. A locked door or an empty coordinate almost always needs one more action, and patience pays off more than speed.
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