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All Modern Warfare 4 DMZ 3D Printer Recipes and Costs

Verified ByMuhammad Nagi
All Modern Warfare 4 DMZ 3D Printer Recipes and Costs

Modern Warfare 4 DMZ sends squads into Hajin for extraction runs, and every piece of looted material can feed the 3D Printer back at the FOB. The printer converts raw loot into armor, backpacks, and healing items, along with a full range of tactical equipment.

Every Modern Warfare 4 DMZ 3D Printer recipe lists exact ingredients, and many items also need a blueprint found during a deployment before they appear in the menu. Plate carriers, medical supplies, fire support, and even the ingredients themselves all share the same crafting screen. What follows lays out every printable item, its ingredient cost, and the route that opens each recipe, plus the smartest print order for the early game.


All Modern Warfare 4 DMZ 3D Printer Recipes Summary

  • The printer opens at DMZ level 2: the station sits inside the FOB, and four recipe categories join the menu as DMZ levels climb.

  • Basic resources pay for early gear: Synthetics, Electronics, Chemicals, and Metals cover starter items, and named ingredients cover everything stronger.

  • Six starter recipes cover the basics: the Bandage, Medkit, two armor vests, and two backpacks sit in the menu from the first visit.

  • Found blueprints hold most high-tier gear: Epic, Legendary, and Ultra items mostly need a recipe looted in Hajin and carried out through extraction.

  • Two upgrades let the printer craft ingredients: Uncommon and Epic Ingredient Printing turn basic resources into higher-rarity parts.

  • Rare ingredients have no print recipe: Binding Catalyst, CPU, and Stock Rod come from loot only, which makes them the real bottleneck.

  • Bank Upgrade I deserves an early purchase: a bigger cash cap keeps the costliest upgrades within reach.

Buy Call of Duty MW4 Items


How the MW4 DMZ 3D Printer Works

MW4 DMZ 3D Printer

The 3D Printer is one of the stations inside the DMZ FOB, the hub players return to between deployments. The station opens at DMZ level 2, a progression track that runs next to the regular MW4 player level, and its menu covers nearly every part of a loadout.

Crafting draws on two kinds of material. Basic resources cover Synthetics, Electronics, Chemicals, and Metals. Looted items break down into those totals automatically, and the running count sits in the bottom-left corner of the printer menu. Named ingredients come from specific areas, stay intact when extracted, and carry rarities of their own.

Several categories stay closed at first and join the menu at set DMZ levels. Tacticals open at DMZ level 4, Lethals at DMZ level 7, Field Upgrades at DMZ level 12, and Fire Support at DMZ level 28. Each requirement in the menu turns green once the player holds enough of it, so the screen works as a live shopping list for the next deployment.

Single-use items such as medical supplies leave the kit after one use. Backpacks and armor vests stay on the operator until removed or replaced, and Tacticals and Field Upgrades remain until a player uses them.


How 3D Printer Recipes Open in MW4 DMZ

Every recipe card carries a line that explains how it opens, and more than 40 percent of the recipes need a blueprint found during a deployment. The rest arrive through levels, orders, upgrades, or simply sit in the menu from the start.

Each route asks the player for a different action.

Route

What the Player Does

Starting recipe

Open the printer, since the recipe is already listed.

DMZ level

Reach the listed DMZ level.

DMZ Orders

Complete the matching DMZ Order.

Story Mission

Finish the matching Story Mission.

Found blueprint

Loot the recipe during a deployment and extract with it.

Earlier tier

Buy the previous tier of the same upgrade first.

Ingredient printing upgrade

Buy the matching printing upgrade from the Upgrades category.

Station

Open the related FOB station first.

Blueprints carry most of the high-tier gear, and a recipe found in a container only counts once the player extracts with it. Players have reported several of them in the Chang-san Air Base barracks, including the Zip Gun, Combat Drone, Pain Killers, Energy Drink, and Drill Charge recipes.

Level-based recipes need no luck, since steady play fills them in as DMZ levels climb. DMZ Orders also hand out a handful of mid-tier recipes that would otherwise depend on blueprint drops, which gives players a direct path to those items without a long search.


MW4 DMZ Consumable, Armor, and Backpack Recipes

MW4 DMZ Consumable Bandage 3d Printer

Healing items, plate carriers, and backpacks form the core of every DMZ kit, so these recipes decide how long a squad survives and how much loot it carries out. Costs climb with rarity, and the strongest items lean on ingredients that Hajin loot supplies.

Consumables come first, followed by plate carriers and then backpacks.

Recipe

Category

Rarity

Cost

How It Opens

Energy Drink

Consumable

Common

10 Chemicals, 10 Metals

Found blueprint

Bandage

Consumable

Uncommon

15 Synthetics, 15 Chemicals

Starting recipe

Pain Killers

Consumable

Uncommon

15 Electronics, 15 Chemicals

Found blueprint

Sedative Inhaler

Consumable

Uncommon

15 Synthetics, 15 Chemicals

DMZ level 3

Radiation Blockers

Consumable

Rare

30 Chemicals, 3 Biomaterials

Found blueprint

Smelling Salts

Consumable

Rare

30 Chemicals, 3 Detonators

Found blueprint

Medkit

Consumable

Epic

30 Chemicals, 1 Binding Catalyst, 5 Biomaterials

Starting recipe

Self-Revive Kit

Consumable

Legendary

1 Stabilized Reagents, 5 Biomaterials, 3 Binding Catalyst

DMZ level 48

Door Breacher Charge

Consumable

Ultra

1 Experimental Compounds, 5 Stock Rod, 3 Volatile Explosives

Found blueprint

1-Plate Armor Vest

Plate Carrier

Uncommon

25 Synthetics, 25 Metals

Starting recipe

2-Plate Armor Vest

Plate Carrier

Rare

50 Synthetics, 5 Reactive Metals

Starting recipe

2-Plate Ballistic Gel Vest

Plate Carrier

Epic

50 Synthetics, 3 Binding Catalyst, 10 Reactive Metals

Found blueprint

2-Plate Helmet Armor Vest

Plate Carrier

Epic

50 Synthetics, 3 Structural Alloy, 10 Reactive Metals

Found blueprint

3-Plate Armor Vest

Plate Carrier

Legendary

2 Ballistic Fabric, 5 Nylon Cloth, 10 Reactive Metals

DMZ Orders

3-Plate Ballistic Gel Vest

Plate Carrier

Ultra

2 Experimental Compounds, 4 Stabilized Reagents, 10 Biomaterials

Found blueprint

3-Plate Helmet Armor Vest

Plate Carrier

Ultra

2 Nano-Structured Alloy, 4 Alloyed Plating, 10 Reactive Metals

Found blueprint

Tempered Armor Vest

Plate Carrier

Ultra

2 Military Composites, 4 Ballistic Fabric, 10 Rigid Synthetics

Found blueprint

Small Backpack

Backpack

Uncommon

25 Synthetics, 25 Metals

Starting recipe

Medium Backpack

Backpack

Rare

50 Synthetics, 5 Rigid Synthetics

Starting recipe

Medium Scavenger Backpack

Backpack

Epic

50 Metals, 3 Nylon Cloth, 10 Rigid Synthetics

Found blueprint

Medium Weapon Backpack

Backpack

Epic

50 Synthetics, 3 High-Tenacity Fibers, 10 Rigid Synthetics

Found blueprint

Small Secure Backpack

Backpack

Epic

50 Metals, 3 Structural Alloy, 10 Rigid Synthetics

Found blueprint

Large Backpack

Backpack

Legendary

2 Nylon Laminate, 5 Structural Alloy, 10 Rigid Synthetics

DMZ Orders

Large Scavenger Backpack

Backpack

Legendary

2 Nylon Laminate, 5 High-Tenacity Fibers, 10 Rigid Synthetics

Found blueprint

Medium Secure Backpack

Backpack

Legendary

2 Alloyed Plating, 5 Nylon Cloth, 10 Reactive Metals

Found blueprint

Large Secure Backpack

Backpack

Ultra

2 Prototype RF Module, 4 Alloyed Plating, 10 Rigid Synthetics

Found blueprint

Secure Scavenger Backpack

Backpack

Ultra

2 Military Composites, 4 Nylon Laminate, 10 Reactive Metals

Found blueprint

Secure slots matter most in the backpack line. A Secure slot keeps its item even after a failed exfil, and the Medium Backpack adds the first one. Four Secure slots appear on the Medium Secure, Large Secure, and Secure Scavenger packs. Scavenger variants raise resource capacity, and several larger packs add a weapon slot.

Costs compound quickly once ingredients start stacking up. A Self-Revive Kit burns 6 Binding Catalyst in total when a player prints the Stabilized Reagents from scratch. A Tempered Armor Vest adds up to 600 Synthetics, 200 Metals, and 12 High-Tenacity Fibers once a player prints the Ballistic Fabric and Rigid Synthetics, with the Military Composites still coming from loot.


MW4 DMZ Tactical and Lethal Recipes

MW4 DMZ Lethal Recipes 3d Printer

Tacticals control sightlines and information on the battlefield, and Lethals cover everything built to deal damage or deny space. All but one of these recipes run on basic resources alone, so squads can print them in bulk without any ingredient hunting.

Tacticals come first, and the Lethal recipes follow in the same layout.

Recipe

Category

Rarity

Cost

How It Opens

Concussion Grenade

Tactical

Common

10 Synthetics, 10 Chemicals

DMZ level 4

Smoke Grenade

Tactical

Common

10 Synthetics, 10 Chemicals

DMZ level 4

Snapshot Grenade

Tactical

Common

10 Synthetics, 10 Chemicals

DMZ level 9

Shock Stick

Tactical

Common

10 Synthetics, 10 Chemicals

DMZ level 17

Flash

Tactical

Common

10 Synthetics, 10 Chemicals

DMZ Orders

Decoy Grenade

Tactical

Common

10 Synthetics, 10 Chemicals

DMZ Orders

Screamer Mine

Tactical

Common

10 Synthetics, 10 Chemicals

Found blueprint

Stim

Tactical

Uncommon

15 Synthetics, 15 Chemicals

Found blueprint

Heartbeat Sensor

Tactical

Uncommon

25 Synthetics, 25 Chemicals

Found blueprint

Spotter Scope

Tactical

Rare

50 Synthetics, 5 Electronic Sensors

DMZ level 12

C4

Lethal

Common

10 Chemicals, 10 Metals

DMZ Orders

Claymore

Lethal

Common

10 Chemicals, 10 Metals

Found blueprint

Frag Grenade

Lethal

Common

10 Chemicals, 10 Metals

DMZ level 7

Molotov Cocktail

Lethal

Common

10 Chemicals, 10 Metals

DMZ level 36

Proximity Mine

Lethal

Common

10 Chemicals, 10 Metals

Found blueprint

Semtex

Lethal

Common

10 Chemicals, 10 Metals

DMZ level 23

Thermite

Lethal

Common

10 Chemicals, 10 Metals

DMZ level 41

Zip Gun

Lethal

Common

10 Chemicals, 10 Metals

Found blueprint

Drill Charge

Lethal

Uncommon

15 Chemicals, 15 Metals

Found blueprint

Throwing Knife

Lethal

Uncommon

25 Chemicals, 25 Metals

DMZ level 7

Trip Wire

Lethal

Uncommon

15 Chemicals, 15 Metals

Found blueprint

About half of these recipes arrive through DMZ levels, so steady play fills a good part of the list without any blueprint hunting. Players who want the full level track, including Dog Tags and Traits, can check DMZ progression for the rest.

Several recipes carry effects that justify a spot in the kit. Trip Wires link into a connected network for wider area denial, the Proximity Mine deals massive vehicle damage, and the Throwing Knife can be retrieved after a throw. On the Tactical side, the Stim restarts health regeneration and refreshes Tactical Sprint, and the Smoke Grenade blocks vision and automated targeting systems.


MW4 DMZ Field Upgrade, Fire Support, and Gear Recipes

MW4 Inflatable Decoy Field Upgrade 3d Printer

Field Upgrades, Fire Support, and Gear cover the specialist side of the printer, from deployable turrets and drones to airstrikes, night vision, and radiation protection. Nearly two thirds of the recipes in this group need a blueprint from the world, which makes Hajin exploration the main route to them.

Field Upgrades come first, then Fire Support, then Gear.

Recipe

Category

Rarity

Cost

How It Opens

Ammo Box

Field Upgrade

Uncommon

15 Synthetics, 15 Metals

DMZ level 12

Inflatable Decoy

Field Upgrade

Uncommon

15 Synthetics, 15 Electronics

DMZ level 52

Portable Radar

Field Upgrade

Uncommon

15 Synthetics, 15 Electronics

Found blueprint

Razor Wire Trap

Field Upgrade

Uncommon

15 Electronics, 15 Metals

Found blueprint

Rebreather

Field Upgrade

Uncommon

15 Synthetics, 15 Chemicals

Found blueprint

Riot Shield

Field Upgrade

Uncommon

15 Synthetics, 15 Metals

Found blueprint

Seeker Drone

Field Upgrade

Uncommon

15 Synthetics, 15 Electronics

Found blueprint

Smoke Wall

Field Upgrade

Uncommon

15 Electronics, 15 Chemicals

Found blueprint

Armor Box

Field Upgrade

Rare

30 Metals, 3 Reactive Metals

DMZ level 14

DDOS

Field Upgrade

Rare

30 Electronics, 3 Detonators

DMZ Orders

Defibrillator

Field Upgrade

Rare

30 Electronics, 3 Control Unit

Story Mission

Recon Drone

Field Upgrade

Rare

30 Metals, 3 Electronic Sensors

DMZ Orders

SAM Airburst Turret

Field Upgrade

Rare

30 Metals, 3 Detonators

Found blueprint

Trophy System

Field Upgrade

Rare

15 Electronics, 3 Control Unit

Found blueprint

Revive Pistol

Field Upgrade

Legendary

2 Power Regulator, 3 Binding Catalyst, 5 Detonators

DMZ level 25 (unconfirmed)

Fulton Drop Marker

Field Upgrade

Ultra

1 Prototype RF Module, 3 Comms Module, 5 Control Unit

Found blueprint

Care Package

Fire Support

Rare

20 Electronics, 2 Control Unit, 2 Rigid Synthetics

DMZ level 28

Bomb Glider

Fire Support

Epic

30 Chemicals, 2 Stock Rod, 5 Control Unit

Found blueprint

Bombing Run

Fire Support

Epic

30 Chemicals, 2 Nitro Compounds, 5 Control Unit

Found blueprint

Combat Drone

Fire Support

Epic

30 Electronics, 2 CPU, 5 Control Unit

Found blueprint

UAV

Fire Support

Epic

30 Electronics, 2 Structural Alloy, 5 Electronic Sensors

DMZ level 31

Advanced UAV

Fire Support

Legendary

2 Comms Module, 3 Nitro Compounds, 5 Electronic Sensors

Found blueprint

Artillery Beacon

Fire Support

Legendary

2 Volatile Explosives, 3 Nitro Compounds, 5 Detonators

Found blueprint

Impact Warhead

Fire Support

Legendary

2 Turned Components, 3 Nitro Compounds, 5 Detonators

Found blueprint

Railgun Sentry

Fire Support

Legendary

2 Power Regulator, 3 Nitro Compounds, 5 Control Unit

Found blueprint

Crossfire

Fire Support

Ultra

2 Prototype RF Module, 3 Volatile Explosives, 5 Electronic Sensors

Found blueprint

Weak Night Vision Goggles

Gear

Uncommon

25 Metals, 5 Control Unit

Found blueprint

Disposable Parachute

Gear

Rare

30 Chemicals, 3 Rigid Synthetics

DMZ level 55

Gas Mask

Gear

Rare

30 Chemicals, 3 Rigid Synthetics

DMZ level 26

Night Vision Goggles

Gear

Rare

50 Metals, 3 Printed Circuit Board, 10 Control Unit

DMZ Orders

Durable Gas Mask

Gear

Epic

30 Chemicals, 1 High-Tenacity Fibers, 5 Biomaterials

Found blueprint

Elite Night Vision Goggles

Gear

Legendary

2 Power Regulator, 3 CPU, 5 Electronic Sensors

Found blueprint

Parachute

Gear

Legendary

2 Turned Components, 5 Nylon Cloth, 10 Rigid Synthetics

Found blueprint

Revive tools reach the printer through very different routes. The Defibrillator requires finishing the Operation Critical Extraction Story Mission. The Revive Pistol card lists DMZ level 25, but community testing found the recipe still closed at DMZ level 34, so the listed level stays unconfirmed.

Fire Support covers a wide spread of roles. The Care Package drops supplies, both UAV recipes reveal enemy locations on the minimap, and the Railgun Sentry deploys as an autonomous turret. Gear adds night vision in three grades, gas masks for radiation, and parachutes that come in disposable and reusable forms.


MW4 DMZ Upgrade and Ingredient Printing Recipes

MW4 DMZ Bank Upgrade 3d Printing Recipes

Upgrades are permanent improvements to the FOB, paid for with DMZ Cash, ingredients, and Valuables. Bank tiers lift the cash cap to $250,000, $500,000, and $1 million, stash upgrades add 18 item slots and 6 weapon slots, and the Dog Tag Case gains 20 slots. The Gunsmith and MIA recovery tiers each trim 5 percent off their costs, and the Vendor upgrade adds extra purchase options.

Two of these upgrades let the printer craft ingredients directly. Uncommon Ingredient Printing covers six Uncommon parts, and Epic Ingredient Printing adds eight Epic parts that also depend on a Rare part.

Upgrades come first, and the printable ingredients follow after them.

Recipe

Category

Rarity

Cost

How It Opens

Bank Upgrade I

Upgrade

None

$20,000

Starting recipe

Bank Upgrade II

Upgrade

None

$50,000

Earlier tier

Bank Upgrade III

Upgrade

None

$100,000, 5 Infantry Invasion Plans

Earlier tier

Dog Tag Case Upgrade I

Upgrade

None

$10,000, 10 Rigid Synthetics, 10 Biomaterials

Station

Stash Item Upgrade I

Upgrade

None

$10,000, 10 Rigid Synthetics, 10 Electronic Sensors

Starting recipe

Stash Weapon Upgrade I

Upgrade

None

$50,000, 20 Reactive Metals, 10 Stock Rod, 5 Comms Module

Starting recipe

MIA Recovery Discount I

Upgrade

None

5 Regional Combat Notes, 10 Control Unit, 10 Rigid Synthetics

Starting recipe

MIA Recovery Discount III

Upgrade

None

5 W.M.D. Manifest, 5 Foreign Intelligence Targets, 10 Power Regulator, 10 Comms Module

Earlier tier

Gunsmith Upgrade I

Upgrade

None

$50,000, 20 Reactive Metals, 10 CPU, 5 Power Regulator

Station

Vendor Item Upgrade I

Upgrade

None

20 Electronic Sensors, 10 CPU, 10 Printed Circuit Board, 2 Prototype RF Module

Station

Uncommon Ingredient Printing

Upgrade

None

$50,000, 20 Biomaterials, 10 High-Tenacity Fibers, 5 Comms Module

Starting recipe

Epic Ingredient Printing

Upgrade

None

$100,000, 10 Binding Catalyst, 10 Printed Circuit Board, 5 Military Composites

Starting recipe

Biomaterials

Ingredient

Uncommon

20 Synthetics, 20 Chemicals

Ingredient printing upgrade

Control Unit

Ingredient

Uncommon

20 Electronics, 20 Metals

Ingredient printing upgrade

Detonators

Ingredient

Uncommon

20 Electronics, 20 Chemicals

Ingredient printing upgrade

Electronic Sensors

Ingredient

Uncommon

20 Synthetics, 20 Electronics

Ingredient printing upgrade

Reactive Metals

Ingredient

Uncommon

20 Chemicals, 20 Metals

Ingredient printing upgrade

Rigid Synthetics

Ingredient

Uncommon

20 Synthetics, 20 Metals

Ingredient printing upgrade

Alloyed Plating

Ingredient

Epic

100 Metals, 3 Structural Alloy

Ingredient printing upgrade

Ballistic Fabric

Ingredient

Epic

100 Synthetics, 3 High-Tenacity Fibers

Ingredient printing upgrade

Comms Module

Ingredient

Epic

100 Electronics, 3 CPU

Ingredient printing upgrade

Nylon Laminate

Ingredient

Epic

100 Synthetics, 3 Nylon Cloth

Ingredient printing upgrade

Power Regulator

Ingredient

Epic

100 Electronics, 3 Printed Circuit Board

Ingredient printing upgrade

Stabilized Reagents

Ingredient

Epic

100 Chemicals, 3 Binding Catalyst

Ingredient printing upgrade

Turned Components

Ingredient

Epic

100 Metals, 3 Stock Rod

Ingredient printing upgrade

Volatile Explosives

Ingredient

Epic

100 Chemicals, 3 Nitro Compounds

Ingredient printing upgrade

The ingredient ladder has gaps that affect every early purchase. Uncommon Ingredient Printing asks for Comms Module, an Epic part that only becomes printable after the Epic upgrade, so the first Comms Modules have to come from loot. Epic Ingredient Printing asks for Military Composites, which has no printer recipe at all. The Rare tier, including Binding Catalyst, CPU, Printed Circuit Board, Stock Rod, Structural Alloy, High-Tenacity Fibers, Nylon Cloth, and Nitro Compounds, has no recipes either, and every Epic ingredient depends on one of those parts.

Bank Upgrade I deserves an early purchase. The base cash cap sits at $100,000, so Epic Ingredient Printing alone can drain the entire bank. Players should hold off on both ingredient printing upgrades until the required Comms Modules and Military Composites reach the stash. Higher tiers, such as a fourth Bank Upgrade and a second Stash Item Upgrade, appear in the printer, but community data lists no costs for them.


What to Print First in MW4 DMZ

Basic resources show up across the whole map, so early prints should lean on them before any ingredient hunting starts.

Survival gear deserves the first slots in the queue, and damage tools can follow once the kit holds up under pressure.

A stable early kit comes together in roughly this order.

  1. Print the Bandage, 1-Plate Armor Vest, and Small Backpack first: all three run on basic resources alone, so a fresh account can fund them without any ingredient loot.

  2. Add the Sedative Inhaler once DMZ level 3 arrives: the item grants immunity to radar, marking systems, and thermal detection for a low basic resource cost.

  3. Move to the 2-Plate Armor Vest and Medium Backpack as Uncommon parts drop: Reactive Metals and Rigid Synthetics decide how quickly these two items reach the kit.

  4. Track Binding Catalyst before the first deployment: the Medkit needs one, and it is the only Rare part among the starter recipes. Tracked ingredients show a pin icon when they appear as loot.

  5. Hover every ingredient before selling it: the tooltip lists each recipe the part feeds, so a piece that looks like junk may be holding up a Medkit or vest.

Solo players follow the same order, and the solo DMZ tips cover matchmaking and survival habits that keep a crafted kit intact.

Valuables deserve a second look before the vendor sees them. Selling a Valuable pays DMZ Cash instantly, and FOB upgrades also ask for them, so holding a few back keeps upgrades within reach.


FAQs About MW4 DMZ 3D Printer Recipes

Where do players find Binding Catalyst in MW4 DMZ?

Binding Catalyst drops from chemical storage containers in Tong-il Village and at Chang-san Air Base, and one reported run found a copy in a first aid kit inside the base bunker. The Rare ingredient has no 3D Printer recipe, so every copy comes from loot.

How much DMZ Cash does a looted recipe pay out?

A looted recipe pays 5,000 DMZ Cash at exfil, and Weapon Manuals follow the same rule. The payout arrives on top of any loot value banked during the same run, and the amount stays fixed for every looted recipe.

Can finished 3D Printer items go straight onto an operator?

Finished items go either to the Stash for later or straight onto the Operator. When materials allow, the printer also crafts multiple copies in one go, which saves repeat trips through the menu.

Which MW4 DMZ 3D Printer recipes need no basic resources?

All Legendary and Ultra recipes run on ingredients only, which covers 20 recipes in total. Every recipe in that group asks for at least one Epic ingredient, such as Ballistic Fabric, Nylon Laminate, or Power Regulator.

Which trait gives more resources from the 3D Printer in MW4 DMZ?

Resource Pockets adds 20 percent more printer resources from scrapped items. The trait is the starting pick in the Scout tree, so it suits players who feed the printer on nearly every deployment.


Final Words

Level-gated recipes reward steady play, and found blueprints reward exploration. A balanced approach finishes the cheap level-based items first, then picks one blueprint target for each deployment so loot never feels random. Treating the printer as a long project makes every extraction count toward a specific item, and anyone who wants the wider picture of the mode can check DMZ explained for the full context.


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