


- All Modern Warfare 4 DMZ 3D Printer Recipes and Costs
All Modern Warfare 4 DMZ 3D Printer Recipes and Costs

Modern Warfare 4 DMZ sends squads into Hajin for extraction runs, and every piece of looted material can feed the 3D Printer back at the FOB. The printer converts raw loot into armor, backpacks, and healing items, along with a full range of tactical equipment.
Every Modern Warfare 4 DMZ 3D Printer recipe lists exact ingredients, and many items also need a blueprint found during a deployment before they appear in the menu. Plate carriers, medical supplies, fire support, and even the ingredients themselves all share the same crafting screen. What follows lays out every printable item, its ingredient cost, and the route that opens each recipe, plus the smartest print order for the early game.
All Modern Warfare 4 DMZ 3D Printer Recipes Summary
The printer opens at DMZ level 2: the station sits inside the FOB, and four recipe categories join the menu as DMZ levels climb.
Basic resources pay for early gear: Synthetics, Electronics, Chemicals, and Metals cover starter items, and named ingredients cover everything stronger.
Six starter recipes cover the basics: the Bandage, Medkit, two armor vests, and two backpacks sit in the menu from the first visit.
Found blueprints hold most high-tier gear: Epic, Legendary, and Ultra items mostly need a recipe looted in Hajin and carried out through extraction.
Two upgrades let the printer craft ingredients: Uncommon and Epic Ingredient Printing turn basic resources into higher-rarity parts.
Rare ingredients have no print recipe: Binding Catalyst, CPU, and Stock Rod come from loot only, which makes them the real bottleneck.
Bank Upgrade I deserves an early purchase: a bigger cash cap keeps the costliest upgrades within reach.
How the MW4 DMZ 3D Printer Works

The 3D Printer is one of the stations inside the DMZ FOB, the hub players return to between deployments. The station opens at DMZ level 2, a progression track that runs next to the regular MW4 player level, and its menu covers nearly every part of a loadout.
Crafting draws on two kinds of material. Basic resources cover Synthetics, Electronics, Chemicals, and Metals. Looted items break down into those totals automatically, and the running count sits in the bottom-left corner of the printer menu. Named ingredients come from specific areas, stay intact when extracted, and carry rarities of their own.
Several categories stay closed at first and join the menu at set DMZ levels. Tacticals open at DMZ level 4, Lethals at DMZ level 7, Field Upgrades at DMZ level 12, and Fire Support at DMZ level 28. Each requirement in the menu turns green once the player holds enough of it, so the screen works as a live shopping list for the next deployment.
Single-use items such as medical supplies leave the kit after one use. Backpacks and armor vests stay on the operator until removed or replaced, and Tacticals and Field Upgrades remain until a player uses them.
How 3D Printer Recipes Open in MW4 DMZ
Every recipe card carries a line that explains how it opens, and more than 40 percent of the recipes need a blueprint found during a deployment. The rest arrive through levels, orders, upgrades, or simply sit in the menu from the start.
Each route asks the player for a different action.
Route | What the Player Does |
|---|---|
Starting recipe | Open the printer, since the recipe is already listed. |
DMZ level | Reach the listed DMZ level. |
DMZ Orders | Complete the matching DMZ Order. |
Story Mission | Finish the matching Story Mission. |
Found blueprint | Loot the recipe during a deployment and extract with it. |
Earlier tier | Buy the previous tier of the same upgrade first. |
Ingredient printing upgrade | Buy the matching printing upgrade from the Upgrades category. |
Station | Open the related FOB station first. |
Blueprints carry most of the high-tier gear, and a recipe found in a container only counts once the player extracts with it. Players have reported several of them in the Chang-san Air Base barracks, including the Zip Gun, Combat Drone, Pain Killers, Energy Drink, and Drill Charge recipes.
Level-based recipes need no luck, since steady play fills them in as DMZ levels climb. DMZ Orders also hand out a handful of mid-tier recipes that would otherwise depend on blueprint drops, which gives players a direct path to those items without a long search.
MW4 DMZ Consumable, Armor, and Backpack Recipes

Healing items, plate carriers, and backpacks form the core of every DMZ kit, so these recipes decide how long a squad survives and how much loot it carries out. Costs climb with rarity, and the strongest items lean on ingredients that Hajin loot supplies.
Consumables come first, followed by plate carriers and then backpacks.
Recipe | Category | Rarity | Cost | How It Opens |
|---|---|---|---|---|
Energy Drink | Consumable | Common | 10 Chemicals, 10 Metals | Found blueprint |
Bandage | Consumable | Uncommon | 15 Synthetics, 15 Chemicals | Starting recipe |
Pain Killers | Consumable | Uncommon | 15 Electronics, 15 Chemicals | Found blueprint |
Sedative Inhaler | Consumable | Uncommon | 15 Synthetics, 15 Chemicals | DMZ level 3 |
Radiation Blockers | Consumable | Rare | 30 Chemicals, 3 Biomaterials | Found blueprint |
Smelling Salts | Consumable | Rare | 30 Chemicals, 3 Detonators | Found blueprint |
Medkit | Consumable | Epic | 30 Chemicals, 1 Binding Catalyst, 5 Biomaterials | Starting recipe |
Self-Revive Kit | Consumable | Legendary | 1 Stabilized Reagents, 5 Biomaterials, 3 Binding Catalyst | DMZ level 48 |
Door Breacher Charge | Consumable | Ultra | 1 Experimental Compounds, 5 Stock Rod, 3 Volatile Explosives | Found blueprint |
1-Plate Armor Vest | Plate Carrier | Uncommon | 25 Synthetics, 25 Metals | Starting recipe |
2-Plate Armor Vest | Plate Carrier | Rare | 50 Synthetics, 5 Reactive Metals | Starting recipe |
2-Plate Ballistic Gel Vest | Plate Carrier | Epic | 50 Synthetics, 3 Binding Catalyst, 10 Reactive Metals | Found blueprint |
2-Plate Helmet Armor Vest | Plate Carrier | Epic | 50 Synthetics, 3 Structural Alloy, 10 Reactive Metals | Found blueprint |
3-Plate Armor Vest | Plate Carrier | Legendary | 2 Ballistic Fabric, 5 Nylon Cloth, 10 Reactive Metals | DMZ Orders |
3-Plate Ballistic Gel Vest | Plate Carrier | Ultra | 2 Experimental Compounds, 4 Stabilized Reagents, 10 Biomaterials | Found blueprint |
3-Plate Helmet Armor Vest | Plate Carrier | Ultra | 2 Nano-Structured Alloy, 4 Alloyed Plating, 10 Reactive Metals | Found blueprint |
Tempered Armor Vest | Plate Carrier | Ultra | 2 Military Composites, 4 Ballistic Fabric, 10 Rigid Synthetics | Found blueprint |
Small Backpack | Backpack | Uncommon | 25 Synthetics, 25 Metals | Starting recipe |
Medium Backpack | Backpack | Rare | 50 Synthetics, 5 Rigid Synthetics | Starting recipe |
Medium Scavenger Backpack | Backpack | Epic | 50 Metals, 3 Nylon Cloth, 10 Rigid Synthetics | Found blueprint |
Medium Weapon Backpack | Backpack | Epic | 50 Synthetics, 3 High-Tenacity Fibers, 10 Rigid Synthetics | Found blueprint |
Small Secure Backpack | Backpack | Epic | 50 Metals, 3 Structural Alloy, 10 Rigid Synthetics | Found blueprint |
Large Backpack | Backpack | Legendary | 2 Nylon Laminate, 5 Structural Alloy, 10 Rigid Synthetics | DMZ Orders |
Large Scavenger Backpack | Backpack | Legendary | 2 Nylon Laminate, 5 High-Tenacity Fibers, 10 Rigid Synthetics | Found blueprint |
Medium Secure Backpack | Backpack | Legendary | 2 Alloyed Plating, 5 Nylon Cloth, 10 Reactive Metals | Found blueprint |
Large Secure Backpack | Backpack | Ultra | 2 Prototype RF Module, 4 Alloyed Plating, 10 Rigid Synthetics | Found blueprint |
Secure Scavenger Backpack | Backpack | Ultra | 2 Military Composites, 4 Nylon Laminate, 10 Reactive Metals | Found blueprint |
Secure slots matter most in the backpack line. A Secure slot keeps its item even after a failed exfil, and the Medium Backpack adds the first one. Four Secure slots appear on the Medium Secure, Large Secure, and Secure Scavenger packs. Scavenger variants raise resource capacity, and several larger packs add a weapon slot.
Costs compound quickly once ingredients start stacking up. A Self-Revive Kit burns 6 Binding Catalyst in total when a player prints the Stabilized Reagents from scratch. A Tempered Armor Vest adds up to 600 Synthetics, 200 Metals, and 12 High-Tenacity Fibers once a player prints the Ballistic Fabric and Rigid Synthetics, with the Military Composites still coming from loot.
MW4 DMZ Tactical and Lethal Recipes

Tacticals control sightlines and information on the battlefield, and Lethals cover everything built to deal damage or deny space. All but one of these recipes run on basic resources alone, so squads can print them in bulk without any ingredient hunting.
Tacticals come first, and the Lethal recipes follow in the same layout.
Recipe | Category | Rarity | Cost | How It Opens |
|---|---|---|---|---|
Concussion Grenade | Tactical | Common | 10 Synthetics, 10 Chemicals | DMZ level 4 |
Smoke Grenade | Tactical | Common | 10 Synthetics, 10 Chemicals | DMZ level 4 |
Snapshot Grenade | Tactical | Common | 10 Synthetics, 10 Chemicals | DMZ level 9 |
Shock Stick | Tactical | Common | 10 Synthetics, 10 Chemicals | DMZ level 17 |
Flash | Tactical | Common | 10 Synthetics, 10 Chemicals | DMZ Orders |
Decoy Grenade | Tactical | Common | 10 Synthetics, 10 Chemicals | DMZ Orders |
Screamer Mine | Tactical | Common | 10 Synthetics, 10 Chemicals | Found blueprint |
Stim | Tactical | Uncommon | 15 Synthetics, 15 Chemicals | Found blueprint |
Heartbeat Sensor | Tactical | Uncommon | 25 Synthetics, 25 Chemicals | Found blueprint |
Spotter Scope | Tactical | Rare | 50 Synthetics, 5 Electronic Sensors | DMZ level 12 |
C4 | Lethal | Common | 10 Chemicals, 10 Metals | DMZ Orders |
Claymore | Lethal | Common | 10 Chemicals, 10 Metals | Found blueprint |
Frag Grenade | Lethal | Common | 10 Chemicals, 10 Metals | DMZ level 7 |
Molotov Cocktail | Lethal | Common | 10 Chemicals, 10 Metals | DMZ level 36 |
Proximity Mine | Lethal | Common | 10 Chemicals, 10 Metals | Found blueprint |
Semtex | Lethal | Common | 10 Chemicals, 10 Metals | DMZ level 23 |
Thermite | Lethal | Common | 10 Chemicals, 10 Metals | DMZ level 41 |
Zip Gun | Lethal | Common | 10 Chemicals, 10 Metals | Found blueprint |
Drill Charge | Lethal | Uncommon | 15 Chemicals, 15 Metals | Found blueprint |
Throwing Knife | Lethal | Uncommon | 25 Chemicals, 25 Metals | DMZ level 7 |
Trip Wire | Lethal | Uncommon | 15 Chemicals, 15 Metals | Found blueprint |
About half of these recipes arrive through DMZ levels, so steady play fills a good part of the list without any blueprint hunting. Players who want the full level track, including Dog Tags and Traits, can check DMZ progression for the rest.
Several recipes carry effects that justify a spot in the kit. Trip Wires link into a connected network for wider area denial, the Proximity Mine deals massive vehicle damage, and the Throwing Knife can be retrieved after a throw. On the Tactical side, the Stim restarts health regeneration and refreshes Tactical Sprint, and the Smoke Grenade blocks vision and automated targeting systems.
MW4 DMZ Field Upgrade, Fire Support, and Gear Recipes

Field Upgrades, Fire Support, and Gear cover the specialist side of the printer, from deployable turrets and drones to airstrikes, night vision, and radiation protection. Nearly two thirds of the recipes in this group need a blueprint from the world, which makes Hajin exploration the main route to them.
Field Upgrades come first, then Fire Support, then Gear.
Recipe | Category | Rarity | Cost | How It Opens |
|---|---|---|---|---|
Ammo Box | Field Upgrade | Uncommon | 15 Synthetics, 15 Metals | DMZ level 12 |
Inflatable Decoy | Field Upgrade | Uncommon | 15 Synthetics, 15 Electronics | DMZ level 52 |
Portable Radar | Field Upgrade | Uncommon | 15 Synthetics, 15 Electronics | Found blueprint |
Razor Wire Trap | Field Upgrade | Uncommon | 15 Electronics, 15 Metals | Found blueprint |
Rebreather | Field Upgrade | Uncommon | 15 Synthetics, 15 Chemicals | Found blueprint |
Riot Shield | Field Upgrade | Uncommon | 15 Synthetics, 15 Metals | Found blueprint |
Seeker Drone | Field Upgrade | Uncommon | 15 Synthetics, 15 Electronics | Found blueprint |
Smoke Wall | Field Upgrade | Uncommon | 15 Electronics, 15 Chemicals | Found blueprint |
Armor Box | Field Upgrade | Rare | 30 Metals, 3 Reactive Metals | DMZ level 14 |
DDOS | Field Upgrade | Rare | 30 Electronics, 3 Detonators | DMZ Orders |
Defibrillator | Field Upgrade | Rare | 30 Electronics, 3 Control Unit | Story Mission |
Recon Drone | Field Upgrade | Rare | 30 Metals, 3 Electronic Sensors | DMZ Orders |
SAM Airburst Turret | Field Upgrade | Rare | 30 Metals, 3 Detonators | Found blueprint |
Trophy System | Field Upgrade | Rare | 15 Electronics, 3 Control Unit | Found blueprint |
Revive Pistol | Field Upgrade | Legendary | 2 Power Regulator, 3 Binding Catalyst, 5 Detonators | DMZ level 25 (unconfirmed) |
Fulton Drop Marker | Field Upgrade | Ultra | 1 Prototype RF Module, 3 Comms Module, 5 Control Unit | Found blueprint |
Care Package | Fire Support | Rare | 20 Electronics, 2 Control Unit, 2 Rigid Synthetics | DMZ level 28 |
Bomb Glider | Fire Support | Epic | 30 Chemicals, 2 Stock Rod, 5 Control Unit | Found blueprint |
Bombing Run | Fire Support | Epic | 30 Chemicals, 2 Nitro Compounds, 5 Control Unit | Found blueprint |
Combat Drone | Fire Support | Epic | 30 Electronics, 2 CPU, 5 Control Unit | Found blueprint |
UAV | Fire Support | Epic | 30 Electronics, 2 Structural Alloy, 5 Electronic Sensors | DMZ level 31 |
Advanced UAV | Fire Support | Legendary | 2 Comms Module, 3 Nitro Compounds, 5 Electronic Sensors | Found blueprint |
Artillery Beacon | Fire Support | Legendary | 2 Volatile Explosives, 3 Nitro Compounds, 5 Detonators | Found blueprint |
Impact Warhead | Fire Support | Legendary | 2 Turned Components, 3 Nitro Compounds, 5 Detonators | Found blueprint |
Railgun Sentry | Fire Support | Legendary | 2 Power Regulator, 3 Nitro Compounds, 5 Control Unit | Found blueprint |
Crossfire | Fire Support | Ultra | 2 Prototype RF Module, 3 Volatile Explosives, 5 Electronic Sensors | Found blueprint |
Weak Night Vision Goggles | Gear | Uncommon | 25 Metals, 5 Control Unit | Found blueprint |
Disposable Parachute | Gear | Rare | 30 Chemicals, 3 Rigid Synthetics | DMZ level 55 |
Gas Mask | Gear | Rare | 30 Chemicals, 3 Rigid Synthetics | DMZ level 26 |
Night Vision Goggles | Gear | Rare | 50 Metals, 3 Printed Circuit Board, 10 Control Unit | DMZ Orders |
Durable Gas Mask | Gear | Epic | 30 Chemicals, 1 High-Tenacity Fibers, 5 Biomaterials | Found blueprint |
Elite Night Vision Goggles | Gear | Legendary | 2 Power Regulator, 3 CPU, 5 Electronic Sensors | Found blueprint |
Parachute | Gear | Legendary | 2 Turned Components, 5 Nylon Cloth, 10 Rigid Synthetics | Found blueprint |
Revive tools reach the printer through very different routes. The Defibrillator requires finishing the Operation Critical Extraction Story Mission. The Revive Pistol card lists DMZ level 25, but community testing found the recipe still closed at DMZ level 34, so the listed level stays unconfirmed.
Fire Support covers a wide spread of roles. The Care Package drops supplies, both UAV recipes reveal enemy locations on the minimap, and the Railgun Sentry deploys as an autonomous turret. Gear adds night vision in three grades, gas masks for radiation, and parachutes that come in disposable and reusable forms.
MW4 DMZ Upgrade and Ingredient Printing Recipes

Upgrades are permanent improvements to the FOB, paid for with DMZ Cash, ingredients, and Valuables. Bank tiers lift the cash cap to $250,000, $500,000, and $1 million, stash upgrades add 18 item slots and 6 weapon slots, and the Dog Tag Case gains 20 slots. The Gunsmith and MIA recovery tiers each trim 5 percent off their costs, and the Vendor upgrade adds extra purchase options.
Two of these upgrades let the printer craft ingredients directly. Uncommon Ingredient Printing covers six Uncommon parts, and Epic Ingredient Printing adds eight Epic parts that also depend on a Rare part.
Upgrades come first, and the printable ingredients follow after them.
Recipe | Category | Rarity | Cost | How It Opens |
|---|---|---|---|---|
Bank Upgrade I | Upgrade | None | $20,000 | Starting recipe |
Bank Upgrade II | Upgrade | None | $50,000 | Earlier tier |
Bank Upgrade III | Upgrade | None | $100,000, 5 Infantry Invasion Plans | Earlier tier |
Dog Tag Case Upgrade I | Upgrade | None | $10,000, 10 Rigid Synthetics, 10 Biomaterials | Station |
Stash Item Upgrade I | Upgrade | None | $10,000, 10 Rigid Synthetics, 10 Electronic Sensors | Starting recipe |
Stash Weapon Upgrade I | Upgrade | None | $50,000, 20 Reactive Metals, 10 Stock Rod, 5 Comms Module | Starting recipe |
MIA Recovery Discount I | Upgrade | None | 5 Regional Combat Notes, 10 Control Unit, 10 Rigid Synthetics | Starting recipe |
MIA Recovery Discount III | Upgrade | None | 5 W.M.D. Manifest, 5 Foreign Intelligence Targets, 10 Power Regulator, 10 Comms Module | Earlier tier |
Gunsmith Upgrade I | Upgrade | None | $50,000, 20 Reactive Metals, 10 CPU, 5 Power Regulator | Station |
Vendor Item Upgrade I | Upgrade | None | 20 Electronic Sensors, 10 CPU, 10 Printed Circuit Board, 2 Prototype RF Module | Station |
Uncommon Ingredient Printing | Upgrade | None | $50,000, 20 Biomaterials, 10 High-Tenacity Fibers, 5 Comms Module | Starting recipe |
Epic Ingredient Printing | Upgrade | None | $100,000, 10 Binding Catalyst, 10 Printed Circuit Board, 5 Military Composites | Starting recipe |
Biomaterials | Ingredient | Uncommon | 20 Synthetics, 20 Chemicals | Ingredient printing upgrade |
Control Unit | Ingredient | Uncommon | 20 Electronics, 20 Metals | Ingredient printing upgrade |
Detonators | Ingredient | Uncommon | 20 Electronics, 20 Chemicals | Ingredient printing upgrade |
Electronic Sensors | Ingredient | Uncommon | 20 Synthetics, 20 Electronics | Ingredient printing upgrade |
Reactive Metals | Ingredient | Uncommon | 20 Chemicals, 20 Metals | Ingredient printing upgrade |
Rigid Synthetics | Ingredient | Uncommon | 20 Synthetics, 20 Metals | Ingredient printing upgrade |
Alloyed Plating | Ingredient | Epic | 100 Metals, 3 Structural Alloy | Ingredient printing upgrade |
Ballistic Fabric | Ingredient | Epic | 100 Synthetics, 3 High-Tenacity Fibers | Ingredient printing upgrade |
Comms Module | Ingredient | Epic | 100 Electronics, 3 CPU | Ingredient printing upgrade |
Nylon Laminate | Ingredient | Epic | 100 Synthetics, 3 Nylon Cloth | Ingredient printing upgrade |
Power Regulator | Ingredient | Epic | 100 Electronics, 3 Printed Circuit Board | Ingredient printing upgrade |
Stabilized Reagents | Ingredient | Epic | 100 Chemicals, 3 Binding Catalyst | Ingredient printing upgrade |
Turned Components | Ingredient | Epic | 100 Metals, 3 Stock Rod | Ingredient printing upgrade |
Volatile Explosives | Ingredient | Epic | 100 Chemicals, 3 Nitro Compounds | Ingredient printing upgrade |
The ingredient ladder has gaps that affect every early purchase. Uncommon Ingredient Printing asks for Comms Module, an Epic part that only becomes printable after the Epic upgrade, so the first Comms Modules have to come from loot. Epic Ingredient Printing asks for Military Composites, which has no printer recipe at all. The Rare tier, including Binding Catalyst, CPU, Printed Circuit Board, Stock Rod, Structural Alloy, High-Tenacity Fibers, Nylon Cloth, and Nitro Compounds, has no recipes either, and every Epic ingredient depends on one of those parts.
Bank Upgrade I deserves an early purchase. The base cash cap sits at $100,000, so Epic Ingredient Printing alone can drain the entire bank. Players should hold off on both ingredient printing upgrades until the required Comms Modules and Military Composites reach the stash. Higher tiers, such as a fourth Bank Upgrade and a second Stash Item Upgrade, appear in the printer, but community data lists no costs for them.
What to Print First in MW4 DMZ
Basic resources show up across the whole map, so early prints should lean on them before any ingredient hunting starts.
Survival gear deserves the first slots in the queue, and damage tools can follow once the kit holds up under pressure.
A stable early kit comes together in roughly this order.
Print the Bandage, 1-Plate Armor Vest, and Small Backpack first: all three run on basic resources alone, so a fresh account can fund them without any ingredient loot.
Add the Sedative Inhaler once DMZ level 3 arrives: the item grants immunity to radar, marking systems, and thermal detection for a low basic resource cost.
Move to the 2-Plate Armor Vest and Medium Backpack as Uncommon parts drop: Reactive Metals and Rigid Synthetics decide how quickly these two items reach the kit.
Track Binding Catalyst before the first deployment: the Medkit needs one, and it is the only Rare part among the starter recipes. Tracked ingredients show a pin icon when they appear as loot.
Hover every ingredient before selling it: the tooltip lists each recipe the part feeds, so a piece that looks like junk may be holding up a Medkit or vest.
Solo players follow the same order, and the solo DMZ tips cover matchmaking and survival habits that keep a crafted kit intact.
Valuables deserve a second look before the vendor sees them. Selling a Valuable pays DMZ Cash instantly, and FOB upgrades also ask for them, so holding a few back keeps upgrades within reach.
FAQs About MW4 DMZ 3D Printer Recipes
Final Words
Level-gated recipes reward steady play, and found blueprints reward exploration. A balanced approach finishes the cheap level-based items first, then picks one blueprint target for each deployment so loot never feels random. Treating the printer as a long project makes every extraction count toward a specific item, and anyone who wants the wider picture of the mode can check DMZ explained for the full context.
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