




Hell is Us (Steam)
Rogue Factor
Sep 3rd, 2025
3% cashback on this purchaseHell Is Us Editions (2)





Description

Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
A HOSTILE WORLDAs well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.A UNIQUE EXPLORATION SYSTEMNo map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.COMBAT AGAINST ORIGINAL CREATURESSwords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
COMBAT AGAINST ORIGINAL CREATURESSwords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
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About Hell is Us
Hell is Us is a third-person action-adventure game developed by Rogue Factor and published by Nacon. It was announced in April 2022 and originally planned for a 2023 release before being delayed, resurfacing during a PlayStation State of Play in September 2024. The game launched on September 4, 2025, for PC via Steam, PlayStation 5, and Xbox Series X/S. Creative direction comes from Jonathan Jacques-Belletête, previously known for his work as art director on Deus Ex: Human Revolution and Deus Ex: Mankind Divided.
The story follows Rémi, a former UN peacekeeper who returns to Hadea, his homeland, torn apart by civil war and a mysterious phenomenon known as the Calamity. Smuggled out of the country as a child, Rémi comes back searching for his parents and answers about his own identity. Creative director Simon Girard has described the narrative as intended to unfold like a novel, where nothing is accidental, and every detail carries weight. Rémi never fights other humans directly, but destroyed villages, traumatized survivors, and political murals shape the world around him just as much as the supernatural threat does.
Combat is entirely melee-based, with no firearms in the game. Rémi fights using swords, spears, and axes, each carrying its own attack style and speed against enemies called Hollow Walkers. Health doesn't regenerate on its own, and stamina, while it recovers gradually, has a maximum tied directly to current health, meaning a wounded Rémi hits weaker and tires faster. A companion drone called KAPI can be used to distract enemies or unleash special attacks during a fight. According to the developers, combat and exploration each make up roughly half of the overall experience.
Exploration skips modern conveniences most action games rely on. There are no maps, no quest markers, and no HUD guiding the player toward objectives. Instead, players are expected to observe their surroundings, take their own mental notes, and piece together where to go next, a structure meant to bring back the feeling of genuinely getting lost in a world rather than following a trail. The game holds a Metacritic score of 78 and a Very Positive rating on Steam.
Region & Activation
This game key is available in multiple regions. Select your region at checkout to see availability and pricing for your country. If you are unsure whether your country is supported, check the activation details on the product page before purchasing.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS
- Windows 10 64-bit
- Processor
- Intel Core i7-7700K or AMD Ryzen 3 3300X
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1070, 8GB or AMD Radeon RX 5600 XT, 6GB
- DirectX
- Version 12
- Storage
- 30 GB available space
- Sound Card
- Windows Compatible Audio Device
- Additional Notes
- HDD Supported, SSD Recommended. The above specifications were tested with upscaling enabled.
Recommended
- Requires a 64-bit processor and operating system
- OS
- Windows 10 64-bit
- Processor
- Intel Core i7-11700K or AMD Ryzen 5 7600
- Memory
- 32 GB RAM
- Graphics
- NVIDIA GeForce RTX 2080 Ti, 11GB or AMD Radeon RX 6750 XT, 12GB
- DirectX
- Version 12
- Storage
- 30 GB available space
- Sound Card
- Windows Compatible Audio Device
- Additional Notes
- SSD Required. The above specifications were tested with upscaling enabled.
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3% cashback on this purchaseHell is Us FAQs
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This is a Steam key, not an account. You activate it on your own existing Steam account and retain full ownership of the game permanently.
This key is available in multiple regions. Select your region at checkout to confirm availability for your country. If you are unsure whether your country is supported, check the activation details on the product page before completing your purchase.
No. The game deliberately leaves out maps, waypoints, and a HUD pointing players toward objectives. You're expected to explore, observe, and figure out where to go on your own, which is a core part of how the game is designed to feel.
No. All combat is melee-based, using weapons like swords, spears, and axes against the Hollow Walkers. There are no guns anywhere in the game.
A single playthrough runs roughly 15 to 20 hours, depending on how much time is spent exploring and piecing together the game's more cryptic details, since there's no map or marker system pushing you straight to the next objective.
The game borrows some souls-like elements, including tough, methodical combat and stamina management, but it isn't a straight souls-like clone. Reviewers have described it more as a mix of souls-like combat with Tomb Raider-style exploration, built around Rogue Factor's own take on both.



