In League of Legends, the term "late game" refers to the final stage of a match, typically occurring after around 25-30 minutes of gameplay. Late game is also a crucial phase in the game.
Early Game vs. Late Game
Early game and late game in League of Legends refer to different stages of a match with contrasting objectives, strategies, and champion strengths. Here is a comparison between the early and late game:
Early Game
- Laning Phase: The early game is focused on the laning phase, where champions farm minions, gain experience, and try to establish lane dominance.
- Champion Spikes: Early game champions tend to have strong base stats or abilities that allow them to excel in the early stages of the game, such as high damage, mobility, or crowd control.
- Objective Focus: The main objectives in the early game are securing vision control, denying the enemy farm, and setting up for the first major objective, which is usually the Dragon.
- Resource Management: Players must carefully manage their resources, such as health, mana, and cooldowns, as fights can be decisive and resources are limited.
- Trading and Harassing: Early game strategy revolves around effective trading, poking, and harassing to gain advantages over the enemy laner.
Late Game
- Item Completion: In the late game, champions have typically completed their core item builds, granting them significant power spikes and scaling.
- Teamfights: Late game strategy shifts towards coordinated teamfights, where teams engage in decisive 5v5 battles to gain control over the map and objectives.
- Objective Control: Major objectives like Baron Nashor, Elder Dragon, and inhibitors become the primary focus, as securing them can lead to a significant advantage or end the game.
- Scaling Champions: Late game champions, often referred to as "hyper-carries" or "late game monsters," become extremely powerful due to their ability to scale well with levels and items.
- Positioning and Coordination: Precise positioning, target selection, and team coordination are crucial in late game teamfights, where a single mistake can lead to a team's downfall.
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